Player Matchup

Bellona
Bellona
Britishmoney1
Bellona
Level 44
God Stats
0W - 4L
1,095 SR
Queue Stats
5W - 14L
1,203 Elo+
Solo
Maui
Maui
BroadviewBully
Maui
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,360 Elo+
Solo
Ullr
Ullr
Memroh-
Ullr
Level 72
God Stats
3W - 13L
1,300 SR
Queue Stats
250W - 289L
1,436 Elo+
Solo
Thanatos
Thanatos
Tjslav
Thanatos
Level 48
God Stats
16W - 21L
1,381 SR
Queue Stats
54W - 86L
1,265 Elo+
Solo
Olorun
Olorun
theSpectikaLguy
Olorun
Level 72
God Stats
25W - 19L
1,571 SR
Queue Stats
221W - 254L
1,334 Elo+
Solo
Team Averages
Level 64
1,369 SR
1,320 Elo+

VS

Team Averages
Level 98
1,585 SR
1,445 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
LORD_CHUNGUS451
Skadi
Level 44
God Stats
4W - 0L
1,909 SR
Queue Stats
85W - 74L
1,449 Elo+
Solo
Cliodhna
Cliodhna
LuckyTempo
Cliodhna
Level 125
God Stats
12W - 15L
1,513 SR
Queue Stats
467W - 449L
1,471 Elo+
Solo
Arachne
Arachne
MobTownHero
Arachne
Level 69
God Stats
7W - 5L
1,503 SR
Queue Stats
134W - 143L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
0 / 3 / 0
7,401
411
4,781
17,069
16,816
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 0 / 2
6,524
362
1,021
7,284
3,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ullr
Memroh-
Ullr
16
3 / 1 / 3
9,115
506
12,761
14,953
6,761
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
Tjslav
Thanatos
14
5 / 4 / 3
8,557
475
11,254
18,172
9,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 8 / 3
7,946
441
5,504
16,518
10,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
4 / 1 / 5
9,982
555
10,283
6,950
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
 
Jormungandr
13
0 / 2 / 4
7,621
423
6,637
11,645
9,797
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 2 / 1
8,172
454
7,102
10,609
3,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cliodhna
LuckyTempo
Cliodhna
18
5 / 0 / 2
10,977
610
18,964
19,887
13,166
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
MobTownHero
Arachne
15
7 / 4 / 6
9,998
555
8,965
15,346
7,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
9
Kills
16
16
Deaths
9
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
1
5
6.5
W
Jormungandr
 
Jormungandr
0
2
4
1
L
Bellona
0
3
0
0
L
1
0
2
2
W
0
2
1
0.25
W
Cliodhna
LuckyTempo
Cliodhna
5
0
2
6
L
Ullr
Memroh-
Ullr
3
1
3
4.5
W
Arachne
MobTownHero
Arachne
7
4
6
2.5
L
Thanatos
Tjslav
Thanatos
5
4
3
1.63
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,321
Damage
51,951
73,996
Taken
64,437
47,159
Mitigated
36,500
24,584
Healing
24,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,283
3,210
112
3,198
6,950
2,526
2,052
3,366
3,584
73,950
0
W
Jormungandr
 
Jormungandr
6,637
1,621
0
1,813
11,645
9,797
270
879
10,766
41,362
0
L
Bellona
4,781
2,548
0
4,180
17,069
16,816
65
710
16,359
0
44,865
L
1,021
377
313
2,630
7,284
3,911
0
2,991
4,293
8,275
0
W
7,102
2,466
0
4,499
10,609
3,357
1,654
468
10,141
0
61,406
W
Cliodhna
LuckyTempo
Cliodhna
18,964
4,286
0
9,361
19,887
13,166
144
326
19,561
0
99,888
L
Ullr
Memroh-
Ullr
12,761
4,138
0
2,125
14,953
6,761
0
2,737
12,216
0
90,827
W
Arachne
MobTownHero
Arachne
8,965
6,469
0
5,614
15,346
7,654
1,101
1,542
13,804
0
60,508
L
Thanatos
Tjslav
Thanatos
11,254
4,138
0
13,560
18,172
9,402
0
3,234
14,938
0
72,631
L
5,504
2,085
102
1,674
16,518
10,269
810
7,248
9,270
65,536
6,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,543
Gold Earned
46,750
440
Minions Killed
499
0
Camps Cleared
0
1,489,262
Distance Traveled
1,670,037
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,982
555
108
6
0
312,831
4
W
Jormungandr
7,621
423
60
3
0
315,886
8
L
Bellona
7,401
411
81
5
0
331,018
3
L
Maui
6,524
362
11
1
0
214,986
0
W
Skadi
8,172
454
95
5
0
304,844
1
W
Cliodhna
10,977
610
157
9
0
382,564
3
L
Ullr
9,115
506
135
8
0
320,323
3
W
Arachne
9,998
555
79
4
0
353,912
3
L
Thanatos
8,557
475
97
5
0
334,029
0
L
Olorun
7,946
441
116
6
0
288,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role