Player Matchup

Merlin
Merlin
DankDragin48
Merlin
Level 43
God Stats
3W - 11L
1,347 SR
Queue Stats
8W - 31L
1,050 Elo+
Party 2
Charybdis
Charybdis
brotherallen
Charybdis
Level 96
God Stats
0W - 1L
1,604 SR
Queue Stats
4W - 26L
1,098 Elo+
Party 2
Fafnir
Fafnir
takosauruswrecks
Fafnir
Level 43
God Stats
0W - 1L
1,740 SR
Queue Stats
10W - 33L
1,107 Elo+
Party 2
Team Averages
Level 61
1,564 SR
1,085 Elo+

VS

Team Averages
Level 43
1,495 SR
1,445 Elo+
Chaac
Chaac
Dain18
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,434 Elo+
Party 1
Thor
Thor
GrimSorrow778
Thor
Level 66
God Stats
3W - 6L
1,485 SR
Queue Stats
192W - 160L
1,482 Elo+
Solo
Poseidon
Poseidon
SilentKiwi11
Poseidon
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
0 / 7 / 0
9,979
624
12,269
12,671
5,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
brotherallen
Charybdis
15
1 / 8 / 0
9,888
618
8,790
18,806
7,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 9 / 1
10,743
671
7,272
26,192
36,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dain18
Chaac
17
5 / 0 / 12
11,940
746
15,428
17,804
14,772
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
12 / 3 / 10
13,030
814
14,841
15,448
7,592
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
SilentKiwi11
Poseidon
18
7 / 1 / 13
12,318
770
22,097
9,638
4,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
59
3
Kills
24
24
Deaths
4
1
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Chaac
Dain18
Chaac
5
0
12
11
L
Merlin
0
7
0
0
W
12
3
10
5.67
W
Poseidon
SilentKiwi11
Poseidon
7
1
13
13.5
L
Charybdis
brotherallen
Charybdis
1
8
0
0.13
L
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,331
Damage
52,366
57,669
Taken
42,890
50,020
Mitigated
26,765
6,714
Healing
8,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Dain18
Chaac
15,428
3,010
0
5,047
17,804
14,772
470
8,319
9,485
0
52,468
L
Merlin
12,269
442
0
480
12,671
5,209
0
3,612
9,059
49,837
0
W
14,841
3,172
0
2,600
15,448
7,592
593
6,257
9,191
0
41,512
W
Poseidon
SilentKiwi11
Poseidon
22,097
4,093
0
870
9,638
4,401
877
5,088
4,550
60,464
0
L
Charybdis
brotherallen
Charybdis
8,790
3,103
461
2,684
18,806
7,869
0
5,933
12,873
0
33,485
L
7,272
1,651
0
3,089
26,192
36,942
0
12,583
13,609
12,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,610
Gold Earned
37,288
150
Minions Killed
191
0
Camps Cleared
0
727,232
Distance Traveled
912,975
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,940
746
43
3
0
327,416
0
L
Merlin
9,979
624
87
5
0
250,638
2
W
Thor
13,030
814
43
3
0
301,624
1
W
Poseidon
12,318
770
105
7
0
283,935
1
L
Charybdis
9,888
618
49
3
0
227,957
3
L
Fafnir
10,743
671
14
1
0
248,637
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role