Player Matchup

Athena
Athena
 
Athena
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
 
Aphrodite
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
 
Mercury
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Ecas4
Yu Huang
Level 129
God Stats
35W - 24L
1,678 SR
Queue Stats
1,666W - 1,446L
1,580 Elo+
Party 2
Atlas
Atlas
FatConeStill
Atlas
Level 157
God Stats
1W - 0L
1,393 SR
Queue Stats
13W - 5L
1,631 Elo+
Party 2
Team Averages
Level 123
1,514 SR
1,542 Elo+

VS

Team Averages
Level 47
1,451 SR
1,423 Elo+
Ravana
Ravana
 
Ravana
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Gamephreak117
Hel
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 26L
1,540 Elo+
Solo
Pele
Pele
Neens0419
Pele
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 48L
1,358 Elo+
Solo
Ne Zha
Ne Zha
Verzaige
Ne Zha
Level 29
God Stats
1W - 2L
1,257 SR
Queue Stats
19W - 17L
1,468 Elo+
Party 1
Charybdis
Charybdis
kinfolkX777
Charybdis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,247 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
16
2 / 1 / 18
9,370
852
8,270
18,499
13,879
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
 
Aphrodite
17
2 / 1 / 16
9,243
840
10,075
9,813
6,506
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
 
Mercury
13
4 / 4 / 6
8,498
773
6,614
9,031
4,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
Ecas4
Yu Huang
16
10 / 1 / 10
9,608
873
20,468
10,150
5,268
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 1 / 18
8,579
780
12,147
13,575
15,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
2 / 5 / 3
7,100
645
11,167
15,486
10,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 2 / 5
7,626
693
8,825
11,803
6,991
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
14
1 / 6 / 3
7,462
678
5,490
13,416
6,022
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
Verzaige
Ne Zha
14
2 / 3 / 4
7,428
675
13,659
10,130
4,860
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
kinfolkX777
Charybdis
12
0 / 6 / 4
6,880
625
6,297
13,506
5,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
26
21
Kills
7
8
Deaths
22
68
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
1
18
11
W
Aphrodite
 
Aphrodite
2
1
16
10
W
Mercury
 
Mercury
4
4
6
1.75
L
Ravana
 
Ravana
2
5
3
0.7
W
Yu Huang
Ecas4
Yu Huang
10
1
10
15
W
3
1
18
12
L
2
2
5
2.25
L
Pele
1
6
3
0.42
L
Ne Zha
Verzaige
Ne Zha
2
3
4
1.33
L
Charybdis
kinfolkX777
Charybdis
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,574
Damage
45,438
61,068
Taken
64,341
45,715
Mitigated
34,325
29,639
Healing
24,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
8,270
2,616
3,967
7,984
18,499
13,879
202
1,937
16,327
11,648
0
W
Aphrodite
 
Aphrodite
10,075
1,639
7,776
5,551
9,813
6,506
40
1,653
8,115
35,576
0
W
Mercury
 
Mercury
6,614
2,419
903
876
9,031
4,616
2,112
1,785
7,021
0
10,288
L
Ravana
 
Ravana
11,167
3,245
1,162
2,106
15,486
10,652
0
10,759
4,727
0
15,401
W
Yu Huang
Ecas4
Yu Huang
20,468
3,492
658
769
10,150
5,268
1,129
2,011
7,952
30,916
0
W
12,147
4,689
0
1,155
13,575
15,446
716
1,439
11,840
19,349
0
L
8,825
1,752
9,725
7,077
11,803
6,991
189
9,460
2,343
15,272
0
L
Pele
5,490
732
414
1,711
13,416
6,022
320
11,084
2,332
0
9,461
L
Ne Zha
Verzaige
Ne Zha
13,659
2,064
0
652
10,130
4,860
0
8,357
1,773
0
28,611
L
Charybdis
kinfolkX777
Charybdis
6,297
1,813
133
1,083
13,506
5,800
350
11,300
2,206
0
13,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,298
Gold Earned
36,496
107
Minions Killed
71
0
Camps Cleared
0
995,928
Distance Traveled
1,009,115
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,370
852
9
1
0
196,064
0
W
Aphrodite
9,243
840
62
6
0
202,987
0
W
Mercury
8,498
773
6
1
0
209,712
0
L
Ravana
7,100
645
14
1
0
203,212
0
W
Yu Huang
9,608
873
19
2
0
195,759
0
W
Atlas
8,579
780
11
1
0
191,406
0
L
Hel
7,626
693
16
1
0
219,471
3
L
Pele
7,462
678
8
1
0
182,873
0
L
Ne Zha
7,428
675
20
2
0
226,154
0
L
Charybdis
6,880
625
13
1
0
177,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role