Player Matchup

Discordia
Discordia
DezIV
Discordia
Level 126
God Stats
5W - 3L
1,413 SR
Queue Stats
204W - 149L
1,575 Elo+
Party 1
Mercury
Mercury
EidolonBae
Mercury
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 36L
1,361 Elo+
Solo
Horus
Horus
PhizBang
Horus
Level 154
God Stats
27W - 11L
1,780 SR
Queue Stats
560W - 463L
1,666 Elo+
Party 1
Team Averages
Level 129
1,564 SR
1,534 Elo+

VS

Team Averages
Level 74
1,518 SR
1,629 Elo+
Sol
Sol
MuffBugs
Sol
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 33L
1,691 Elo+
Party 2
Cerberus
Cerberus
hanamushi
Cerberus
Level 30
God Stats
0W - 3L
1,500 SR
Queue Stats
19W - 29L
1,584 Elo+
Solo
Bellona
Bellona
warriorjake05
Bellona
Level 83
God Stats
9W - 7L
1,555 SR
Queue Stats
19W - 15L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DezIV
Discordia
17
6 / 0 / 7
11,293
753
22,015
6,464
3,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
EidolonBae
Mercury
15
1 / 2 / 7
10,844
723
9,102
12,821
6,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
PhizBang
Horus
17
6 / 1 / 7
11,111
741
23,813
22,509
29,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 2
9,159
611
10,105
9,845
5,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cerberus
hanamushi
Cerberus
15
1 / 3 / 2
10,143
676
4,854
27,875
35,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
13
2 / 8 / 1
10,079
672
6,911
22,943
19,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
13
Kills
3
3
Deaths
13
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Discordia
DezIV
Discordia
6
0
7
9.5
W
Mercury
EidolonBae
Mercury
1
2
7
2.25
L
0
2
2
0.5
W
Horus
PhizBang
Horus
6
1
7
9.5
L
Cerberus
hanamushi
Cerberus
1
3
2
0.67
L
Bellona
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,930
Damage
21,870
41,794
Taken
60,663
40,108
Mitigated
60,113
16,694
Healing
13,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
DezIV
Discordia
22,015
1,571
0
755
6,464
3,449
983
2,332
4,132
60,647
0
W
Mercury
EidolonBae
Mercury
9,102
3,574
1,559
2,489
12,821
6,662
962
4,398
8,423
0
63,288
L
10,105
2,945
0
2,043
9,845
5,015
0
3,228
6,427
41,335
3,240
W
Horus
PhizBang
Horus
23,813
10,372
2,049
9,842
22,509
29,997
1,046
7,909
14,600
0
39,995
L
Cerberus
hanamushi
Cerberus
4,854
296
0
6,010
27,875
35,340
0
10,927
16,181
22,681
0
L
Bellona
6,911
1,743
1,713
3,319
22,943
19,758
0
7,878
14,441
0
21,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,248
Gold Earned
29,381
195
Minions Killed
148
0
Camps Cleared
0
855,011
Distance Traveled
753,385
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,293
753
81
5
0
271,052
0
W
Mercury
10,844
723
74
5
0
321,489
2
L
Sol
9,159
611
76
5
0
273,343
0
W
Horus
11,111
741
40
3
0
262,470
2
L
Cerberus
10,143
676
39
3
0
251,502
4
L
Bellona
10,079
672
33
2
0
228,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role