Player Matchup

King Arthur
King Arthur
AdanX259
King Arthur
Level 109
God Stats
4W - 6L
1,451 SR
Queue Stats
24W - 30L
1,347 Elo+
Party 4
Loki
Loki
CP9_LUCC1
Loki
Level 54
God Stats
2W - 0L
1,618 SR
Queue Stats
59W - 94L
1,279 Elo+
Party 1
Heimdallr
Heimdallr
DarkSexy
Heimdallr
Level 102
God Stats
2W - 3L
1,269 SR
Queue Stats
95W - 108L
1,322 Elo+
Party 4
Gilgamesh
Gilgamesh
mangoseb
Gilgamesh
Level 55
God Stats
2W - 1L
1,535 SR
Queue Stats
69W - 95L
1,312 Elo+
Party 1
Thoth
Thoth
temp-349766
Thoth
Level 49
God Stats
17W - 22L
1,331 SR
Queue Stats
76W - 99L
1,301 Elo+
Party 1
Team Averages
Level 74
1,441 SR
1,312 Elo+

VS

Team Averages
Level 40
1,434 SR
1,310 Elo+
Hera
Hera
Meier948977
Hera
Level 48
God Stats
6W - 3L
1,789 SR
Queue Stats
107W - 129L
1,405 Elo+
Party 3
Amaterasu
Amaterasu
StewedSpy925577
Amaterasu
Level 29
God Stats
0W - 1L
1,157 SR
Queue Stats
33W - 44L
1,299 Elo+
Party 3
Da Ji
Da Ji
Undefeatedchaos
Da Ji
Level 40
God Stats
3W - 4L
1,226 SR
Queue Stats
37W - 65L
1,316 Elo+
Solo
Achilles
Achilles
xColtosaurus
Achilles
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,266 Elo+
Party 2
Izanami
Izanami
xP00mba
Izanami
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,266 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AdanX259
King Arthur
13
4 / 0 / 2
8,370
523
5,925
6,515
6,070
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Loki
13
1 / 3 / 3
8,101
506
2,830
11,930
4,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
DarkSexy
Heimdallr
14
5 / 1 / 6
8,664
542
11,186
9,661
4,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gilgamesh
mangoseb
Gilgamesh
13
3 / 0 / 7
8,892
556
4,246
11,791
12,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Bow

Short Bow

+15%
Attack Speed

15
6 / 1 / 2
9,685
605
7,588
5,614
2,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
8,296
519
5,147
9,729
3,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
StewedSpy925577
Amaterasu
8
0 / 4 / 1
5,651
353
1,773
11,323
5,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 1 / 0
7,045
440
4,249
12,344
4,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
xColtosaurus
Achilles
11
0 / 3 / 2
6,356
397
2,492
9,536
5,349
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
xP00mba
Izanami
11
2 / 5 / 0
6,864
429
8,761
11,842
3,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
19
Kills
5
5
Deaths
19
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AdanX259
King Arthur
4
0
2
5
W
Loki
1
3
3
0.83
W
Heimdallr
DarkSexy
Heimdallr
5
1
6
8
L
2
6
1
0.42
L
Amaterasu
StewedSpy925577
Amaterasu
0
4
1
0.13
L
1
1
0
1
W
Gilgamesh
mangoseb
Gilgamesh
3
0
7
6.5
W
6
1
2
7
L
Achilles
xColtosaurus
Achilles
0
3
2
0.33
L
Izanami
xP00mba
Izanami
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,775
Damage
22,422
45,511
Taken
54,774
30,106
Mitigated
22,409
14,023
Healing
9,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AdanX259
King Arthur
5,925
1,114
0
200
6,515
6,070
0
627
5,888
0
50,625
W
Loki
2,830
150
0
4,270
11,930
4,577
1,082
1,136
10,794
0
54,184
W
Heimdallr
DarkSexy
Heimdallr
11,186
4,106
0
4,971
9,661
4,151
1,340
708
8,953
38
70,996
L
5,147
1,472
0
546
9,729
3,126
489
3,574
6,155
53,343
0
L
Amaterasu
StewedSpy925577
Amaterasu
1,773
419
0
1,102
11,323
5,562
83
2,207
9,116
0
13,251
L
4,249
1,287
0
5,000
12,344
4,913
0
179
12,165
0
51,630
W
Gilgamesh
mangoseb
Gilgamesh
4,246
751
2,110
2,018
11,791
12,855
396
1,007
10,784
182
30,043
W
7,588
431
0
454
5,614
2,453
834
2,075
3,539
68,837
0
L
Achilles
xColtosaurus
Achilles
2,492
914
0
104
9,536
5,349
75
159
9,373
19
23,475
L
Izanami
xP00mba
Izanami
8,761
5,414
0
2,359
11,842
3,459
83
1,689
10,153
0
47,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,712
Gold Earned
34,212
461
Minions Killed
326
0
Camps Cleared
0
1,532,263
Distance Traveled
1,424,625
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,370
523
83
5
0
331,128
2
W
Loki
8,101
506
98
6
0
295,504
0
W
Heimdallr
8,664
542
90
6
0
288,216
4
L
Hera
8,296
519
98
6
0
280,965
5
L
Amaterasu
5,651
353
20
1
0
264,841
2
L
Da Ji
7,045
440
85
5
0
271,474
1
W
Gilgamesh
8,892
556
67
4
0
311,759
2
W
Thoth
9,685
605
123
8
0
305,656
3
L
Achilles
6,356
397
40
3
0
323,256
1
L
Izanami
6,864
429
83
5
0
284,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role