Player Matchup

Yemoja
Yemoja
Boomer22222222
Yemoja
Level 160
God Stats
3W - 0L
1,913 SR
Queue Stats
253W - 120L
1,826 Elo+
Party 2
Chronos
Chronos
MarshmaIIow0000
Chronos
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
331W - 166L
1,817 Elo+
Party 2
Mercury
Mercury
TheGayTactican
Mercury
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 8L
1,854 Elo+
Party 2
Team Averages
Level 110
1,638 SR
1,832 Elo+

VS

Team Averages
Level 43
1,419 SR
1,575 Elo+
Shiva
Shiva
Supersavant
Shiva
Level 3
God Stats
1W - 2L
1,468 SR
Queue Stats
2W - 5L
1,754 Elo+
Party 1
Discordia
Discordia
UnW0rldlyChicken
Discordia
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,496 Elo+
Party 1
Ymir
Ymir
ilovecomedy
Ymir
Level 119
God Stats
1W - 2L
1,288 SR
Queue Stats
2W - 8L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 7
10,604
816
7,284
13,204
14,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 0 / 6
10,289
791
14,803
12,197
4,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
4 / 1 / 5
9,833
756
6,350
10,683
4,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
8,334
641
7,043
17,257
17,065
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
13
0 / 5 / 1
7,862
605
10,314
8,693
3,804
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 2 / 1
7,461
574
3,697
15,071
15,482
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
1
1
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
W
3
0
6
6
L
1
3
0
0.33
W
4
1
5
6.5
L
Discordia
0
5
1
0.1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,437
Damage
21,054
36,084
Taken
41,021
23,865
Mitigated
36,351
14,861
Healing
3,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,284
609
2,592
5,201
13,204
14,063
690
4,512
8,692
23,294
0
W
14,803
8,816
0
5,710
12,197
4,928
2,029
6,874
5,323
58,799
0
L
7,043
951
175
1,324
17,257
17,065
0
8,677
8,580
0
27,451
W
6,350
2,170
0
1,358
10,683
4,874
684
2,715
7,968
0
52,776
L
Discordia
10,314
243
0
0
8,693
3,804
0
4,063
4,630
33,611
0
L
3,697
336
0
1,962
15,071
15,482
0
9,368
5,703
15,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,726
Gold Earned
23,657
186
Minions Killed
109
0
Camps Cleared
0
755,539
Distance Traveled
638,415
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,604
816
27
2
0
225,703
1
W
Chronos
10,289
791
88
7
0
242,470
4
L
Shiva
8,334
641
35
3
0
243,315
4
W
Mercury
9,833
756
71
5
0
287,366
2
L
Discordia
7,862
605
56
4
0
198,886
0
L
Ymir
7,461
574
18
1
0
196,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role