Player Matchup

King Arthur
King Arthur
Codemantan
King Arthur
Level 155
God Stats
12W - 11L
1,603 SR
Queue Stats
273W - 261L
1,637 Elo+
Party 1
Neith
Neith
Dlarren
Neith
Level 149
God Stats
12W - 4L
1,599 SR
Queue Stats
115W - 106L
1,541 Elo+
Party 1
Bacchus
Bacchus
TheArdanian
Bacchus
Level 144
God Stats
1W - 0L
1,187 SR
Queue Stats
26W - 14L
1,639 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
truehornet
Morgan Le Fay
Level 160
God Stats
9W - 16L
1,395 SR
Queue Stats
177W - 167L
1,543 Elo+
Solo
Ne Zha
Ne Zha
xxRambonolimitxx
Ne Zha
Level 67
God Stats
3W - 2L
1,591 SR
Queue Stats
363W - 354L
1,522 Elo+
Solo
Team Averages
Level 135
1,475 SR
1,576 Elo+

VS

Team Averages
Level 120
1,585 SR
1,552 Elo+
Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
LittleKumquat
Chiron
Level 113
God Stats
6W - 2L
1,878 SR
Queue Stats
12W - 7L
1,610 Elo+
Solo
Nu Wa
Nu Wa
Tizianitocole
Nu Wa
Level 102
God Stats
389W - 353L
1,599 SR
Queue Stats
624W - 657L
1,559 Elo+
Solo
King Arthur
King Arthur
Zetsu0San
King Arthur
Level 158
God Stats
3W - 6L
1,458 SR
Queue Stats
447W - 429L
1,624 Elo+
Solo
Shiva
Shiva
yung_mif
Shiva
Level 68
God Stats
377W - 377L
1,492 SR
Queue Stats
394W - 434L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Codemantan
King Arthur
14
1 / 1 / 12
8,901
1,113
10,687
12,345
13,929
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
Dlarren
Neith
15
8 / 1 / 8
10,324
1,291
10,628
7,271
3,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
TheArdanian
Bacchus
14
1 / 0 / 10
9,082
1,135
6,571
9,108
11,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
truehornet
Morgan Le Fay
14
1 / 0 / 12
8,796
1,100
9,309
7,117
2,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
5 / 0 / 9
9,140
1,143
12,625
8,379
3,711
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

309

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
1 / 3 / 1
8,231
1,029
9,412
8,270
2,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 1 / 2
7,739
967
5,071
8,750
3,413
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 1
8,338
1,042
12,002
9,256
3,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Zetsu0San
King Arthur
13
0 / 3 / 0
7,804
976
2,648
7,431
8,481
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
yung_mif
Shiva
13
0 / 7 / 1
7,629
954
10,603
20,319
17,452
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
7
16
Kills
2
2
Deaths
16
51
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
3
1
0.5
W
King Arthur
Codemantan
King Arthur
1
1
12
7
W
Neith
Dlarren
Neith
8
1
8
12
L
0
1
2
1
W
Bacchus
TheArdanian
Bacchus
1
0
10
6
L
1
2
1
0.75
L
King Arthur
Zetsu0San
King Arthur
0
3
0
0
W
Morgan Le Fay
truehornet
Morgan Le Fay
1
0
12
7
W
5
0
9
9.5
L
Shiva
yung_mif
Shiva
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,820
Damage
39,736
44,220
Taken
54,026
35,764
Mitigated
35,682
7,359
Healing
4,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
9,412
1,062
0
0
8,270
2,891
0
2,535
5,655
21,647
0
W
King Arthur
Codemantan
King Arthur
10,687
1,033
1,642
1,253
12,345
13,929
0
5,775
6,570
0
20,681
W
Neith
Dlarren
Neith
10,628
3,311
0
1,158
7,271
3,252
0
3,868
3,403
0
32,181
L
5,071
2,064
519
898
8,750
3,413
0
1,972
6,708
0
15,550
W
Bacchus
TheArdanian
Bacchus
6,571
1,066
0
1,023
9,108
11,980
0
3,236
5,872
11,886
0
L
12,002
4,727
0
794
9,256
3,445
0
3,062
6,100
30,743
0
L
King Arthur
Zetsu0San
King Arthur
2,648
118
0
0
7,431
8,481
0
2,169
5,098
0
19,300
W
Morgan Le Fay
truehornet
Morgan Le Fay
9,309
770
0
335
7,117
2,892
0
4,235
2,882
35,110
0
W
12,625
2,416
0
1,948
8,379
3,711
0
4,300
4,079
0
30,765
L
Shiva
yung_mif
Shiva
10,603
2,224
763
1,074
20,319
17,452
0
5,438
14,585
0
26,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,243
Gold Earned
39,741
189
Minions Killed
168
5
Camps Cleared
4
834,782
Distance Traveled
636,427
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,231
1,029
41
5
1
133,580
0
W
King Arthur
8,901
1,113
22
3
0
168,230
0
W
Neith
10,324
1,291
49
6
2
157,695
0
L
Chiron
7,739
967
31
4
0
88,168
0
W
Bacchus
9,082
1,135
19
2
3
164,488
0
L
Nu Wa
8,338
1,042
46
6
1
127,274
0
L
King Arthur
7,804
976
36
5
2
140,207
2
W
Morgan Le Fay
8,796
1,100
68
9
0
160,834
0
W
Ne Zha
9,140
1,143
31
4
0
183,535
0
L
Shiva
7,629
954
14
2
0
147,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role