Player Matchup

Shiva
Shiva
 
Shiva
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
KasaiFire
Cthulhu
Level 101
God Stats
6W - 9L
1,611 SR
Queue Stats
17W - 25L
1,326 Elo+
Party 2
Izanami
Izanami
Tulablood69
Izanami
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,186 Elo+
Party 2
Team Averages
Level 62
1,522 SR
1,402 Elo+

VS

Team Averages
Level 57
1,469 SR
1,302 Elo+
Ullr
Ullr
 
Ullr
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DawDawg75
Jormungandr
Level 47
God Stats
5W - 9L
1,347 SR
Queue Stats
13W - 37L
1,155 Elo+
Party 1
Scylla
Scylla
bronsonbandy
Scylla
Level 84
God Stats
11W - 13L
1,506 SR
Queue Stats
226W - 342L
1,269 Elo+
Party 1
Bakasura
Bakasura
l0t0l
Bakasura
Level 28
God Stats
4W - 3L
1,497 SR
Queue Stats
64W - 92L
1,301 Elo+
Party 1
Izanami
Izanami
thatkiddfoshee
Izanami
Level 81
God Stats
36W - 33L
1,493 SR
Queue Stats
226W - 329L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
1 / 6 / 3
7,264
484
6,417
14,066
9,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
 
Thanatos
10
4 / 5 / 2
6,961
464
4,540
12,506
5,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
 
Nu Wa
11
2 / 3 / 1
6,652
443
3,535
9,463
3,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
KasaiFire
Cthulhu
10
2 / 3 / 1
6,965
464
6,276
15,234
12,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Tulablood69
Izanami
8
0 / 7 / 2
5,226
348
4,327
10,229
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
7 / 2 / 4
10,016
668
12,828
9,050
3,384
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
DawDawg75
Jormungandr
13
3 / 0 / 11
8,889
593
8,437
9,357
9,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Scylla
14
6 / 0 / 2
8,899
593
7,920
7,206
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
l0t0l
Bakasura
14
3 / 4 / 2
8,187
546
6,789
13,508
5,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
5 / 3 / 4
8,087
539
11,921
12,482
4,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
9
Kills
24
24
Deaths
9
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
6
3
0.42
L
Thanatos
 
Thanatos
4
5
2
1
L
Nu Wa
 
Nu Wa
2
3
1
0.83
W
Ullr
 
Ullr
7
2
4
4.5
W
Jormungandr
DawDawg75
Jormungandr
3
0
11
8.5
L
Cthulhu
KasaiFire
Cthulhu
2
3
1
0.83
L
Izanami
Tulablood69
Izanami
0
7
2
0.14
W
Scylla
6
0
2
7
W
Bakasura
l0t0l
Bakasura
3
4
2
1
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,095
Damage
47,895
61,498
Taken
51,603
34,257
Mitigated
24,876
14,926
Healing
16,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
6,417
1,370
0
3,830
14,066
9,186
0
409
13,617
0
47,743
L
Thanatos
 
Thanatos
4,540
1,034
0
8,135
12,506
5,890
0
2,668
9,398
0
38,341
L
Nu Wa
 
Nu Wa
3,535
377
0
257
9,463
3,286
10
5,053
4,021
38,998
0
W
Ullr
 
Ullr
12,828
4,078
152
2,002
9,050
3,384
1,894
551
7,877
0
71,984
W
Jormungandr
DawDawg75
Jormungandr
8,437
2,531
476
3,504
9,357
9,084
774
2,514
6,795
28,361
0
L
Cthulhu
KasaiFire
Cthulhu
6,276
633
53
1,729
15,234
12,693
0
5,026
10,208
31,359
0
L
Izanami
Tulablood69
Izanami
4,327
3,107
0
922
10,229
3,202
0
3,201
6,894
0
18,226
W
Scylla
7,920
977
0
2,428
7,206
2,357
1,614
2,291
4,867
50,025
0
W
Bakasura
l0t0l
Bakasura
6,789
4,827
0
2,996
13,508
5,206
60
1,218
12,176
0
48,051
W
11,921
8,668
0
4,455
12,482
4,845
3,788
3,237
9,245
0
63,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,068
Gold Earned
44,078
276
Minions Killed
467
0
Camps Cleared
0
1,304,218
Distance Traveled
1,358,213
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,264
484
76
5
0
263,149
0
L
Thanatos
6,961
464
63
4
0
295,063
3
L
Nu Wa
6,652
443
59
4
0
267,635
2
W
Ullr
10,016
668
140
9
0
239,569
5
W
Jormungandr
8,889
593
23
2
0
289,435
5
L
Cthulhu
6,965
464
42
3
0
257,940
0
L
Izanami
5,226
348
36
2
0
220,431
3
W
Scylla
8,899
593
97
6
0
276,223
0
W
Bakasura
8,187
546
103
7
0
307,980
0
W
Izanami
8,087
539
104
7
0
245,006
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role