Player Matchup

Baron Samedi
Baron Samedi
AnnaBananas
Baron Samedi
Level 112
God Stats
6W - 5L
1,357 SR
Queue Stats
177W - 187L
1,435 Elo+
Solo
Da Ji
Da Ji
BigBoiChangus
Da Ji
Level 82
God Stats
5W - 4L
1,549 SR
Queue Stats
51W - 51L
1,521 Elo+
Party 1
Sylvanus
Sylvanus
Fuechi
Sylvanus
Level 86
God Stats
3W - 4L
1,731 SR
Queue Stats
57W - 43L
1,537 Elo+
Party 1
Hou Yi
Hou Yi
PhatTings
Hou Yi
Level 124
God Stats
1W - 0L
1,800 SR
Queue Stats
5W - 4L
1,291 Elo+
Party 1
Achilles
Achilles
TheDemonicBoy
Achilles
Level 107
God Stats
1W - 0L
1,356 SR
Queue Stats
10W - 10L
1,532 Elo+
Party 1
Team Averages
Level 102
1,559 SR
1,463 Elo+

VS

Team Averages
Level 113
1,542 SR
1,460 Elo+
Mulan
Mulan
 
Mulan
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
MunchPapi
Mercury
Level 129
God Stats
3W - 4L
1,488 SR
Queue Stats
146W - 155L
1,428 Elo+
Solo
Janus
Janus
Rantarokiwi
Janus
Level 92
God Stats
0W - 1L
1,709 SR
Queue Stats
163W - 154L
1,504 Elo+
Solo
Izanami
Izanami
Ryebread98408
Izanami
Level 108
God Stats
1W - 2L
1,432 SR
Queue Stats
100W - 91L
1,443 Elo+
Solo
Ravana
Ravana
Swoonis
Ravana
Level 129
God Stats
6W - 7L
1,582 SR
Queue Stats
173W - 194L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AnnaBananas
Baron Samedi
12
2 / 1 / 3
6,933
578
4,292
6,255
3,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
7 / 2 / 2
7,498
625
9,968
12,007
5,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Fuechi
Sylvanus
11
2 / 3 / 5
6,088
507
7,264
12,443
7,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
PhatTings
Hou Yi
12
4 / 1 / 1
7,227
602
6,191
8,798
3,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Achilles
TheDemonicBoy
Achilles
12
1 / 0 / 4
7,275
606
6,793
10,117
10,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
2 / 2 / 2
5,943
495
6,250
12,056
9,961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
MunchPapi
Mercury
9
1 / 6 / 0
5,796
483
3,655
10,979
4,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 3 / 0
6,250
521
4,506
6,914
2,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
12
3 / 3 / 2
7,232
603
5,457
8,880
3,122
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
Swoonis
Ravana
11
0 / 2 / 0
6,573
548
6,210
10,032
5,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
16
Kills
7
7
Deaths
16
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
2
2
1.5
W
Baron Samedi
AnnaBananas
Baron Samedi
2
1
3
3.5
W
7
2
2
4
W
Sylvanus
Fuechi
Sylvanus
2
3
5
1.5
L
Mercury
MunchPapi
Mercury
1
6
0
0.17
W
Hou Yi
PhatTings
Hou Yi
4
1
1
4.5
L
1
3
0
0.33
L
Izanami
3
3
2
1.33
L
Ravana
Swoonis
Ravana
0
2
0
0
W
Achilles
TheDemonicBoy
Achilles
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,508
Damage
26,078
49,620
Taken
48,861
29,402
Mitigated
24,870
16,911
Healing
13,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
6,250
1,817
0
2,881
12,056
9,961
0
4,207
7,767
0
26,068
W
Baron Samedi
AnnaBananas
Baron Samedi
4,292
746
430
1,425
6,255
3,256
96
1,111
5,144
50,183
0
W
9,968
4,034
0
987
12,007
5,157
0
1,209
10,798
0
52,541
W
Sylvanus
Fuechi
Sylvanus
7,264
3,314
2,081
4,077
12,443
7,476
15
2,186
10,257
26,097
10,727
L
Mercury
MunchPapi
Mercury
3,655
1,319
0
450
10,979
4,049
0
2,205
8,733
0
32,382
W
Hou Yi
PhatTings
Hou Yi
6,191
3,409
0
2,947
8,798
3,390
1,035
0
8,798
0
52,989
L
4,506
393
0
1,593
6,914
2,688
0
3,155
3,759
47,930
0
L
Izanami
5,457
3,004
0
2,310
8,880
3,122
311
1,227
7,653
0
45,849
L
Ravana
Swoonis
Ravana
6,210
2,347
0
6,013
10,032
5,050
0
0
9,399
0
46,046
W
Achilles
TheDemonicBoy
Achilles
6,793
2,664
0
4,964
10,117
10,123
0
0
10,117
0
44,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,021
Gold Earned
31,794
403
Minions Killed
356
0
Camps Cleared
0
1,192,604
Distance Traveled
1,170,678
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,943
495
42
4
0
225,643
1
W
Baron Samedi
6,933
578
93
8
0
228,329
2
W
Da Ji
7,498
625
85
7
0
266,482
3
W
Sylvanus
6,088
507
49
4
0
234,608
4
L
Mercury
5,796
483
57
5
0
243,455
0
W
Hou Yi
7,227
602
83
7
0
219,124
3
L
Janus
6,250
521
88
7
0
245,055
2
L
Izanami
7,232
603
86
7
0
220,581
2
L
Ravana
6,573
548
83
7
0
235,944
1
W
Achilles
7,275
606
93
8
0
244,061
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role