Player Matchup

Neith
Neith
Gunna80D
Neith
Level 106
God Stats
5W - 8L
1,419 SR
Queue Stats
166W - 150L
1,506 Elo+
Party 3
Kuzenbo
Kuzenbo
SaMuRaIJeWel
Kuzenbo
Level 40
God Stats
11W - 5L
1,891 SR
Queue Stats
156W - 139L
1,398 Elo+
Party 3
Loki
Loki
ScardyKrieg
Loki
Level 6
God Stats
0W - 2L
1,270 SR
Queue Stats
6W - 7L
1,304 Elo+
Party 1
Maui
Maui
Scarecrowscar
Maui
Level 83
God Stats
7W - 4L
1,663 SR
Queue Stats
287W - 282L
1,469 Elo+
Party 1
Vulcan
Vulcan
ScaredyCrow5362
Vulcan
Level 107
God Stats
1W - 3L
1,293 SR
Queue Stats
186W - 189L
1,473 Elo+
Party 1
Team Averages
Level 68
1,507 SR
1,430 Elo+

VS

Team Averages
Level 111
1,558 SR
1,479 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Darkk Voidz
Olorun
Level 123
God Stats
1W - 1L
1,682 SR
Queue Stats
19W - 16L
1,589 Elo+
Party 2
Horus
Horus
Xobani
Horus
Level 43
God Stats
1W - 1L
1,291 SR
Queue Stats
6W - 8L
1,441 Elo+
Party 2
Baron Samedi
Baron Samedi
elmac77
Baron Samedi
Level 153
God Stats
10W - 4L
1,617 SR
Queue Stats
50W - 48L
1,440 Elo+
Solo
Erlang Shen
Erlang Shen
ram197969
Erlang Shen
Level 114
God Stats
2W - 0L
1,701 SR
Queue Stats
26W - 32L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gunna80D
Neith
13
1 / 8 / 1
8,316
396
12,695
14,509
6,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
SaMuRaIJeWel
Kuzenbo
11
0 / 3 / 1
7,575
361
4,988
20,509
23,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 7 / 1
8,591
409
10,450
18,817
7,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 3 / 1
8,508
405
7,640
22,286
22,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
0 / 6 / 1
9,272
442
8,945
11,967
5,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
10 / 1 / 7
11,736
559
17,034
16,781
10,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
17
7 / 1 / 7
11,525
549
21,626
24,880
12,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
Xobani
Horus
17
4 / 0 / 5
11,438
545
5,841
8,399
10,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
elmac77
Baron Samedi
18
3 / 0 / 5
11,520
549
11,707
10,278
5,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Erlang Shen
ram197969
Erlang Shen
17
3 / 1 / 6
11,070
527
17,076
20,572
17,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
57
3
Kills
27
27
Deaths
3
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
10
1
7
13.5
W
Olorun
7
1
7
10.5
L
Neith
Gunna80D
Neith
1
8
1
0.19
L
Kuzenbo
SaMuRaIJeWel
Kuzenbo
0
3
1
0.17
L
1
7
1
0.21
L
1
3
1
0.5
L
0
6
1
0.08
W
Horus
Xobani
Horus
4
0
5
6.5
W
Baron Samedi
elmac77
Baron Samedi
3
0
5
5.5
W
Erlang Shen
ram197969
Erlang Shen
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,718
Damage
73,284
88,088
Taken
80,910
65,441
Mitigated
56,395
20,260
Healing
47,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
17,034
6,760
0
6,339
16,781
10,041
0
2,535
14,246
36
84,590
W
Olorun
21,626
14,389
962
16,169
24,880
12,270
5,990
7,387
17,493
113,793
0
L
Neith
Gunna80D
Neith
12,695
4,468
0
1,849
14,509
6,542
235
5,410
9,099
0
66,525
L
Kuzenbo
SaMuRaIJeWel
Kuzenbo
4,988
1,460
266
4,839
20,509
23,153
207
11,272
9,237
22,744
0
L
10,450
2,815
0
3,600
18,817
7,223
0
6,538
12,279
0
63,338
L
7,640
2,462
0
8,331
22,286
22,657
0
2,596
19,690
53,208
0
L
8,945
1,796
0
1,375
11,967
5,866
365
7,690
4,277
82,504
0
W
Horus
Xobani
Horus
5,841
2,155
3,610
5,467
8,399
10,596
231
944
7,455
137
47,383
W
Baron Samedi
elmac77
Baron Samedi
11,707
460
1,211
4,751
10,278
5,532
1,736
4,718
5,560
101,734
0
W
Erlang Shen
ram197969
Erlang Shen
17,076
10,043
0
9,458
20,572
17,956
3,402
6,487
14,085
0
75,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,262
Gold Earned
57,289
458
Minions Killed
622
0
Camps Cleared
0
1,761,617
Distance Traveled
1,985,043
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,736
559
108
5
0
443,288
0
W
Olorun
11,525
549
151
7
0
340,404
2
L
Neith
8,316
396
106
5
0
327,277
1
L
Kuzenbo
7,575
361
30
1
0
407,053
1
L
Loki
8,591
409
98
5
0
371,688
1
L
Maui
8,508
405
99
5
0
311,451
2
L
Vulcan
9,272
442
125
6
0
344,148
2
W
Horus
11,438
545
78
4
0
428,895
1
W
Baron Samedi
11,520
549
170
8
0
381,913
5
W
Erlang Shen
11,070
527
115
5
0
390,543
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role