Player Matchup

Discordia
Discordia
SINDOKILLER
Discordia
Level 23
God Stats
1W - 4L
1,457 SR
Queue Stats
5W - 10L
1,213 Elo+
Party 1
Hera
Hera
Xking4043
Hera
Level 62
God Stats
6W - 7L
1,441 SR
Queue Stats
58W - 110L
1,245 Elo+
Party 1
Hou Yi
Hou Yi
iGysuz
Hou Yi
Level 62
God Stats
4W - 8L
1,431 SR
Queue Stats
62W - 100L
1,256 Elo+
Party 1
Team Averages
Level 49
1,443 SR
1,238 Elo+

VS

Team Averages
Level 108
1,496 SR
1,368 Elo+
Lancelot
Lancelot
CYBORG_BBC
Lancelot
Level 99
God Stats
4W - 2L
1,406 SR
Queue Stats
10W - 6L
1,435 Elo+
Solo
Fenrir
Fenrir
NOS Huffer
Fenrir
Level 121
God Stats
3W - 1L
1,607 SR
Queue Stats
48W - 69L
1,251 Elo+
Solo
Baron Samedi
Baron Samedi
alfredorecus
Baron Samedi
Level 104
God Stats
26W - 31L
1,476 SR
Queue Stats
147W - 183L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
SINDOKILLER
Discordia
15
0 / 7 / 5
10,474
655
9,858
12,292
5,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hera
17
2 / 5 / 2
10,964
685
7,330
8,495
3,411
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
iGysuz
Hou Yi
16
2 / 5 / 1
10,430
652
11,169
16,137
7,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CYBORG_BBC
Lancelot
15
4 / 3 / 8
11,173
698
7,583
15,048
13,644
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fenrir
NOS Huffer
Fenrir
17
9 / 1 / 6
11,815
738
8,035
12,056
6,817
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
alfredorecus
Baron Samedi
19
4 / 1 / 13
12,232
765
15,446
11,783
6,664
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
4
Kills
17
17
Deaths
5
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Lancelot
CYBORG_BBC
Lancelot
4
3
8
2.67
W
Fenrir
NOS Huffer
Fenrir
9
1
6
12
L
Discordia
SINDOKILLER
Discordia
0
7
5
0.36
L
Hera
2
5
2
0.6
W
Baron Samedi
alfredorecus
Baron Samedi
4
1
13
10.5
L
Hou Yi
iGysuz
Hou Yi
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,357
Damage
31,064
36,924
Taken
38,887
15,835
Mitigated
27,125
4,941
Healing
10,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
CYBORG_BBC
Lancelot
7,583
1,155
0
0
15,048
13,644
125
4,361
10,359
87
29,116
W
Fenrir
NOS Huffer
Fenrir
8,035
1,185
0
1,732
12,056
6,817
1,999
5,605
6,041
0
32,614
L
Discordia
SINDOKILLER
Discordia
9,858
803
444
527
12,292
5,069
0
4,525
7,767
39,323
0
L
Hera
7,330
2,106
759
1,417
8,495
3,411
668
3,595
4,900
38,218
0
W
Baron Samedi
alfredorecus
Baron Samedi
15,446
652
1,993
6,352
11,783
6,664
1,235
6,285
5,123
71,766
0
L
Hou Yi
iGysuz
Hou Yi
11,169
5,118
0
1,794
16,137
7,355
368
7,438
8,699
0
41,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,868
Gold Earned
35,220
170
Minions Killed
161
0
Camps Cleared
0
739,159
Distance Traveled
853,428
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,173
698
26
2
0
307,886
0
W
Fenrir
11,815
738
40
3
0
277,602
0
L
Discordia
10,474
655
72
5
0
245,984
2
L
Hera
10,964
685
54
3
0
242,355
2
W
Baron Samedi
12,232
765
95
6
0
267,940
0
L
Hou Yi
10,430
652
44
3
0
250,820
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role