Player Matchup

Thanatos
Thanatos
DanyKeidel03
Thanatos
Level 40
God Stats
0W - 5L
1,112 SR
Queue Stats
7W - 38L
978 Elo+
Party 1
Kuzenbo
Kuzenbo
ThelordOfCunn
Kuzenbo
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 34L
990 Elo+
Party 1
Sol
Sol
Tincho222
Sol
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 22L
998 Elo+
Party 1
Team Averages
Level 20
1,371 SR
989 Elo+

VS

Team Averages
Level 105
1,525 SR
1,522 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
PharaohRules
King Arthur
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Semper
Morgan Le Fay
Level 81
God Stats
20W - 20L
1,574 SR
Queue Stats
288W - 321L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DanyKeidel03
Thanatos
10
0 / 1 / 0
5,649
628
2,664
10,210
4,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
9
0 / 3 / 0
5,826
647
2,875
11,460
9,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 5 / 0
5,647
627
3,178
11,470
4,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
2 / 0 / 5
7,243
805
6,951
4,661
2,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

King Arthur
PharaohRules
King Arthur
13
4 / 0 / 3
7,856
873
10,008
9,690
9,286
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Semper
Morgan Le Fay
12
3 / 0 / 5
7,339
815
10,718
5,501
2,340
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
9
9
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
2
0
5
4.5
L
Thanatos
DanyKeidel03
Thanatos
0
1
0
0
W
King Arthur
PharaohRules
King Arthur
4
0
3
5.5
W
Morgan Le Fay
Semper
Morgan Le Fay
3
0
5
5.5
L
Kuzenbo
0
3
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,717
Damage
27,677
33,140
Taken
19,852
18,559
Mitigated
14,170
4,922
Healing
4,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
6,951
3,033
0
942
4,661
2,544
1,101
1,882
2,779
0
32,364
L
Thanatos
DanyKeidel03
Thanatos
2,664
389
0
1,885
10,210
4,515
0
4,056
6,154
0
18,437
W
King Arthur
PharaohRules
King Arthur
10,008
1,429
0
370
9,690
9,286
36
2,926
6,764
0
30,861
W
Morgan Le Fay
Semper
Morgan Le Fay
10,718
1,810
0
3,077
5,501
2,340
688
1,236
4,265
39,172
0
L
Kuzenbo
2,875
1,538
0
1,624
11,460
9,442
0
2,910
8,550
7,372
0
L
3,178
294
0
1,413
11,470
4,602
0
3,776
7,694
14,732
534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,122
Gold Earned
22,438
66
Minions Killed
144
0
Camps Cleared
0
510,717
Distance Traveled
553,264
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,243
805
62
7
0
172,556
4
L
Thanatos
5,649
628
28
3
0
209,688
0
W
King Arthur
7,856
873
29
3
0
198,557
1
W
Morgan Le Fay
7,339
815
53
6
0
182,151
3
L
Kuzenbo
5,826
647
7
1
0
147,793
0
L
Sol
5,647
627
31
3
0
153,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role