Player Matchup

Scylla
Scylla
Gold I
 
Scylla
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze III
Bow2YourFood
Neith
Bronze III
Level 45
God Stats
5W - 0L
1,517 SR
Queue Stats
12W - 8L
1,500 MMR
Solo
Achilles
Achilles
Gold V
Fate Deliverer
Achilles
Gold V
Level 129
God Stats
2W - 0L
1,506 SR
Queue Stats
14W - 11L
1,511 MMR
Solo
Tyr
Tyr
Silver I
OneSillyLilGoose
Tyr
Silver I
Level 119
God Stats
4W - 4L
1,486 SR
Queue Stats
18W - 20L
1,537 MMR
Solo
Lancelot
Lancelot
Bronze IV
TrollDespair
Lancelot
Bronze IV
Level 32
God Stats
1W - 0L
1,744 SR
Queue Stats
10W - 4L
1,554 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 97
1,551 SR
1,521 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 152
1,715 SR
1,524 MMR
Hun Batz
Hun Batz
Gold III
AG-kev-
Hun Batz
Gold III
Level 154
God Stats
2W - 1L
1,882 SR
Queue Stats
93W - 95L
1,569 MMR
Party 1
Ravana
Ravana
Gold I
GODLYSAIYAN9000
Ravana
Gold I
Level 156
God Stats
32W - 22L
1,663 SR
Queue Stats
474W - 486L
1,486 MMR
Party 2
Sobek
Sobek
Platinum III
HURRICANEJON76
Sobek
Platinum III
Level 155
God Stats
1W - 1L
1,768 SR
Queue Stats
490W - 498L
1,616 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
UCOMEGETSOME187
Cthulhu
Gold IV
Level 160
God Stats
12W - 21L
1,548 SR
Queue Stats
574W - 566L
1,523 MMR
Solo
Charybdis
Charybdis
Silver I
porton-abismal46
Charybdis
Silver I
Level 136
God Stats
1W - 1L
1,715 SR
Queue Stats
15W - 19L
1,424 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
0 / 1 / 3
7,489
499
4,372
6,375
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 0 / 2
9,428
629
9,153
8,063
3,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
14
1 / 0 / 0
8,050
537
7,878
15,338
15,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 3
8,177
545
9,588
12,350
10,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
TrollDespair
Lancelot
15
3 / 1 / 3
8,430
562
7,704
12,333
5,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AresPeleSusanoNe Zha

VS

Bans
CernunnosDa JiHadesDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AG-kev-
Hun Batz
13
0 / 2 / 0
7,423
495
1,312
11,546
4,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 2 / 0
7,172
478
9,394
11,066
5,755
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 2 / 0
6,739
449
4,494
15,315
16,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
0 / 1 / 0
8,209
547
11,499
12,387
9,811
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Charybdis
12
0 / 2 / 0
6,998
467
2,811
9,140
2,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
9
Kills
1
2
Deaths
9
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
0
1
3
1.5
L
Hun Batz
AG-kev-
Hun Batz
0
2
0
0
W
3
0
2
4
W
Achilles
1
0
0
1
L
1
2
0
0.5
L
0
2
0
0
W
2
0
3
3.5
W
Lancelot
TrollDespair
Lancelot
3
1
3
4.5
L
0
1
0
0
L
Charybdis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,695
Damage
29,510
54,459
Taken
59,454
37,477
Mitigated
38,878
26,296
Healing
25,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
4,372
496
0
1,931
6,375
2,240
360
981
5,394
61,605
0
L
Hun Batz
AG-kev-
Hun Batz
1,312
263
0
5,869
11,546
4,253
0
0
11,546
0
65,551
W
9,153
2,618
0
3,393
8,063
3,199
1,111
282
7,781
0
90,996
W
Achilles
7,878
3,474
0
7,984
15,338
15,608
0
10,580
4,758
0
56,327
L
9,394
1,876
0
4,052
11,066
5,755
0
2,365
8,701
0
59,127
L
4,494
406
0
4,410
15,315
16,197
0
2,391
12,924
18,303
0
W
9,588
932
0
7,838
12,350
10,706
219
2,160
10,190
332
35,179
W
Lancelot
TrollDespair
Lancelot
7,704
2,545
0
5,150
12,333
5,724
0
1,990
10,343
52
82,656
L
11,499
2,084
0
6,790
12,387
9,811
0
0
11,400
69,970
0
L
Charybdis
2,811
1,635
0
4,761
9,140
2,862
0
0
9,140
0
49,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,574
Gold Earned
36,541
540
Minions Killed
473
0
Camps Cleared
0
1,559,006
Distance Traveled
1,440,957
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,489
499
106
7
0
282,250
9
L
Hun Batz
7,423
495
112
7
0
328,885
4
W
Neith
9,428
629
144
10
0
276,156
1
W
Achilles
8,050
537
114
8
0
291,690
3
L
Ravana
7,172
478
111
7
0
307,294
1
L
Sobek
6,739
449
26
2
0
265,719
2
W
Tyr
8,177
545
53
4
0
364,728
2
W
Lancelot
8,430
562
123
8
0
344,182
3
L
Cthulhu
8,209
547
127
8
0
310,712
0
L
Charybdis
6,998
467
97
6
0
228,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role