Player Matchup

Jormungandr
Jormungandr
Masters
BlueEyesWIDragon
Jormungandr
Masters
Level 157
God Stats
110W - 118L
1,609 SR
Queue Stats
477W - 477L
2,582 MMR
Solo
Freya
Freya
Masters
FriendlyApe
Freya
Masters
Level 160
God Stats
0W - 1L
1,704 SR
Queue Stats
180W - 135L
2,612 MMR
Party 3
Ra
Ra
Masters
Swiífty
Ra
Masters
Level 99
God Stats
0W - 1L
1,794 SR
Queue Stats
95W - 63L
2,793 MMR
Party 3
Tyr
Tyr
Masters
Vzft
Tyr
Masters
Level 148
God Stats
6W - 3L
1,708 SR
Queue Stats
537W - 537L
2,786 MMR
Solo
Ravana
Ravana
Masters
zIMonstaaah
Ravana
Masters
Level 160
God Stats
29W - 22L
1,642 SR
Queue Stats
633W - 629L
2,633 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 145
1,691 SR
2,681 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 149
1,626 SR
2,858 MMR
Zeus
Zeus
Masters
Dixie_1998
Zeus
Masters
Level 160
God Stats
3W - 5L
1,535 SR
Queue Stats
345W - 332L
2,468 MMR
Solo
Ne Zha
Ne Zha
Grandmaster
Hυffy
Ne Zha
Grandmaster
Level 160
God Stats
9W - 2L
1,921 SR
Queue Stats
246W - 159L
3,372 MMR
Party 1
Ullr
Ullr
Diamond I
Woolviee
Ullr
Diamond I
Level 155
God Stats
2W - 1L
1,443 SR
Queue Stats
200W - 161L
2,528 MMR
Party 2
Ao Kuang
Ao Kuang
Masters
Yеji
Ao Kuang
Masters
Level 148
God Stats
4W - 2L
1,728 SR
Queue Stats
635W - 405L
3,309 MMR
Party 1
Bacchus
Bacchus
Diamond I
auguѕt
Bacchus
Diamond I
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 13L
2,613 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BlueEyesWIDragon
Jormungandr
19
8 / 2 / 10
14,589
521
21,750
27,640
36,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
3 / 7 / 4
13,165
470
14,179
26,393
10,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
1 / 7 / 12
13,729
490
14,498
19,406
8,449
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
Vzft
Tyr
20
8 / 5 / 7
14,368
513
30,163
36,392
48,357
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ravana
20
5 / 9 / 6
13,683
489
20,468
24,980
14,304
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
AresGebIshtarSusano

VS

Bans
LokiHadesChronosThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 5
15,926
569
21,510
14,987
7,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
Hυffy
Ne Zha
20
8 / 6 / 8
16,615
593
27,336
35,777
21,553
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ullr
20
5 / 1 / 11
17,130
612
19,181
25,039
14,685
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
Yеji
Ao Kuang
20
8 / 7 / 2
16,117
576
23,753
39,437
34,112
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
auguѕt
Bacchus
19
1 / 8 / 12
13,892
496
11,689
29,060
41,516
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
68
25
Kills
30
30
Deaths
25
39
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BlueEyesWIDragon
Jormungandr
8
2
10
6.5
W
8
3
5
3.5
L
3
7
4
0.71
W
Ne Zha
Hυffy
Ne Zha
8
6
8
2
L
1
7
12
1
L
Tyr
Vzft
Tyr
8
5
7
2.3
W
Ullr
5
1
11
10.5
W
Ao Kuang
Yеji
Ao Kuang
8
7
2
1.29
W
Bacchus
auguѕt
Bacchus
1
8
12
0.88
L
Ravana
5
9
6
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,058
Damage
103,469
134,811
Taken
144,300
119,062
Mitigated
119,408
35,880
Healing
47,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BlueEyesWIDragon
Jormungandr
21,750
1,950
0
3,556
27,640
36,958
30
10,083
16,624
69,472
1,347
W
21,510
1,618
0
3,671
14,987
7,542
3,869
5,162
9,759
142,691
178
L
14,179
3,517
0
10,476
26,393
10,994
0
11,762
14,631
95,793
2,544
W
Ne Zha
Hυffy
Ne Zha
27,336
11,060
0
15,641
35,777
21,553
1,047
10,959
23,309
0
183,546
L
14,498
1,101
3,901
3,143
19,406
8,449
0
8,568
10,838
130,631
0
L
Tyr
Vzft
Tyr
30,163
1,927
0
12,627
36,392
48,357
0
14,542
21,846
0
101,738
W
Ullr
19,181
9,371
0
6,798
25,039
14,685
5,975
9,555
15,072
0
197,573
W
Ao Kuang
Yеji
Ao Kuang
23,753
4,285
0
19,413
39,437
34,112
2,245
10,533
27,739
114,306
0
W
Bacchus
auguѕt
Bacchus
11,689
1,040
0
1,939
29,060
41,516
785
9,146
17,803
39,826
412
L
Ravana
20,468
7,989
0
2,177
24,980
14,304
0
12,251
12,729
0
134,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,534
Gold Earned
79,680
719
Minions Killed
853
0
Camps Cleared
0
2,658,615
Distance Traveled
2,679,464
31
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
14,589
521
73
3
0
612,690
11
W
Zeus
15,926
569
203
7
0
521,552
4
L
Freya
13,165
470
135
5
0
444,368
9
W
Ne Zha
16,615
593
201
7
0
572,540
7
L
Ra
13,729
490
209
7
0
511,423
5
L
Tyr
14,368
513
138
5
0
592,989
6
W
Ullr
17,130
612
243
9
0
558,724
3
W
Ao Kuang
16,117
576
162
6
0
492,500
1
W
Bacchus
13,892
496
44
2
0
534,148
11
L
Ravana
13,683
489
164
6
0
497,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role