Player Matchup

Geb
Geb
Alanis Melendez
Geb
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 7L
1,733 Elo+
Party 2
Jing Wei
Jing Wei
CAPTIANEtwinkie
Jing Wei
Level 74
God Stats
2W - 1L
1,489 SR
Queue Stats
82W - 42L
1,694 Elo+
Party 2
Cu Chulainn
Cu Chulainn
CornGod
Cu Chulainn
Level 143
God Stats
7W - 2L
1,669 SR
Queue Stats
181W - 110L
1,653 Elo+
Party 2
Ra
Ra
dan gleysack23
Ra
Level 156
God Stats
2W - 2L
1,519 SR
Queue Stats
232W - 153L
1,689 Elo+
Party 2
Ah Puch
Ah Puch
normous11
Ah Puch
Level 106
God Stats
9W - 1L
1,912 SR
Queue Stats
123W - 71L
1,699 Elo+
Party 2
Team Averages
Level 99
1,618 SR
1,694 Elo+

VS

Team Averages
Level 123
1,452 SR
1,424 Elo+
Zhong Kui
Zhong Kui
BigBamBrewskie
Zhong Kui
Level 149
God Stats
3W - 3L
1,586 SR
Queue Stats
212W - 220L
1,413 Elo+
Solo
Agni
Agni
SchwiftyToaster
Agni
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 132L
1,412 Elo+
Party 1
Hera
Hera
Up Still
Hera
Level 98
God Stats
0W - 2L
1,496 SR
Queue Stats
36W - 52L
1,397 Elo+
Solo
Terra
Terra
YxM3LTD0WNxY
Terra
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 143L
1,444 Elo+
Party 1
Hun Batz
Hun Batz
plopperflop
Hun Batz
Level 123
God Stats
0W - 3L
1,178 SR
Queue Stats
236W - 271L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 18
9,632
876
8,968
16,431
19,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
13
5 / 3 / 9
8,723
793
4,845
9,868
4,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
CornGod
Cu Chulainn
17
5 / 1 / 22
9,921
902
13,271
22,142
27,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

17
6 / 1 / 20
10,060
915
12,825
8,960
4,499
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
normous11
Ah Puch
17
9 / 1 / 14
9,938
903
15,224
7,714
3,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BigBamBrewskie
Zhong Kui
14
2 / 5 / 5
8,457
769
9,336
12,686
10,323
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 5 / 3
7,816
711
8,391
9,727
5,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hera
15
1 / 6 / 4
7,529
684
10,390
9,137
4,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
2 / 4 / 3
7,709
701
2,604
12,936
16,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hun Batz
plopperflop
Hun Batz
10
1 / 10 / 3
7,015
638
10,023
13,725
6,435
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
27
30
Kills
9
9
Deaths
30
83
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
3
18
4.67
L
Zhong Kui
BigBamBrewskie
Zhong Kui
2
5
5
0.9
W
Jing Wei
5
3
9
3.17
W
Cu Chulainn
CornGod
Cu Chulainn
5
1
22
16
L
3
5
3
0.9
L
Hera
1
6
4
0.5
L
2
4
3
0.88
W
6
1
20
16
W
Ah Puch
normous11
Ah Puch
9
1
14
16
L
Hun Batz
plopperflop
Hun Batz
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,133
Damage
40,744
65,115
Taken
58,211
60,526
Mitigated
42,824
34,928
Healing
13,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,968
979
1,044
3,052
16,431
19,206
324
6,109
10,322
14,042
0
L
Zhong Kui
BigBamBrewskie
Zhong Kui
9,336
764
708
3,421
12,686
10,323
0
6,782
5,904
20,557
0
W
Jing Wei
4,845
3,207
1,210
1,420
9,868
4,978
4,238
5,665
4,203
0
14,460
W
Cu Chulainn
CornGod
Cu Chulainn
13,271
2,211
1,837
7,727
22,142
27,873
739
11,232
10,910
0
31,034
L
8,391
307
384
571
9,727
5,333
0
5,762
3,965
16,717
0
L
Hera
10,390
2,289
22
291
9,137
4,586
0
6,057
3,080
25,568
0
L
2,604
355
3,555
4,230
12,936
16,147
0
9,251
3,685
4,138
0
W
12,825
2,211
9,553
3,704
8,960
4,499
616
3,565
5,395
35,696
0
W
Ah Puch
normous11
Ah Puch
15,224
100
3,224
2,157
7,714
3,970
1,626
4,150
3,564
25,486
0
L
Hun Batz
plopperflop
Hun Batz
10,023
1,736
358
364
13,725
6,435
0
9,165
4,560
0
11,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,274
Gold Earned
38,526
123
Minions Killed
89
0
Camps Cleared
0
1,068,009
Distance Traveled
843,117
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,632
876
8
1
0
214,192
2
L
Zhong Kui
8,457
769
23
2
0
158,398
0
W
Jing Wei
8,723
793
18
2
0
200,154
0
W
Cu Chulainn
9,921
902
30
3
0
221,090
0
L
Agni
7,816
711
27
2
0
185,809
0
L
Hera
7,529
684
33
3
0
180,295
0
L
Terra
7,709
701
3
0
0
189,181
0
W
Ra
10,060
915
53
5
0
225,749
0
W
Ah Puch
9,938
903
14
1
0
206,824
0
L
Hun Batz
7,015
638
3
0
0
129,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role