Player Matchup

Agni
Agni
DEMON-EYEZ44
Agni
Level 110
God Stats
2W - 4L
1,353 SR
Queue Stats
167W - 143L
1,519 Elo+
Party 3
Mulan
Mulan
NeiLeif
Mulan
Level 69
God Stats
23W - 18L
1,628 SR
Queue Stats
165W - 191L
1,518 Elo+
Party 1
Yemoja
Yemoja
Snuggles-909
Yemoja
Level 46
God Stats
55W - 50L
1,496 SR
Queue Stats
137W - 122L
1,527 Elo+
Party 3
Medusa
Medusa
l AQUILES l
Medusa
Level 148
God Stats
0W - 1L
1,869 SR
Queue Stats
70W - 58L
1,480 Elo+
Solo
Arachne
Arachne
lild3athd3vil
Arachne
Level 96
God Stats
28W - 18L
1,659 SR
Queue Stats
224W - 206L
1,528 Elo+
Party 1
Team Averages
Level 94
1,601 SR
1,514 Elo+

VS

Team Averages
Level 80
1,570 SR
1,543 Elo+
Izanami
Izanami
 
Izanami
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Pele
Pele
Liquiden9
Pele
Level 128
God Stats
4W - 1L
1,786 SR
Queue Stats
232W - 224L
1,515 Elo+
Party 2
King Arthur
King Arthur
NicoTheAwesome
King Arthur
Level 87
God Stats
50W - 48L
1,563 SR
Queue Stats
231W - 251L
1,462 Elo+
Party 2
Freya
Freya
Vetivee
Freya
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,740 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
6,995
500
5,119
3,376
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
NeiLeif
Mulan
11
1 / 7 / 0
6,293
450
3,631
12,818
5,569
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
10
1 / 1 / 1
6,423
459
2,592
8,305
5,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Medusa
9
0 / 4 / 1
5,467
391
2,818
12,291
3,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
11
4 / 5 / 0
6,932
495
4,137
14,338
4,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 1 / 3
7,862
562
7,997
9,320
3,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Yemoja
 
Yemoja
10
0 / 1 / 4
6,373
455
2,676
3,677
1,963
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pele
13
9 / 2 / 2
8,733
624
9,208
11,824
4,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
NicoTheAwesome
King Arthur
14
6 / 1 / 2
9,237
660
9,277
11,064
8,456
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Freya
Vetivee
Freya
10
0 / 2 / 0
6,299
450
463
9,609
5,183
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
7
Kills
17
17
Deaths
7
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
3
3.5
W
Yemoja
 
Yemoja
0
1
4
2
L
1
0
0
1
W
Pele
9
2
2
5
L
Mulan
NeiLeif
Mulan
1
7
0
0.14
W
King Arthur
NicoTheAwesome
King Arthur
6
1
2
7
L
Yemoja
1
1
1
1.5
W
Freya
Vetivee
Freya
0
2
0
0
L
Medusa
0
4
1
0.13
L
Arachne
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,297
Damage
29,621
51,128
Taken
45,494
20,758
Mitigated
22,984
11,100
Healing
16,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,997
5,903
0
4,907
9,320
3,268
907
1,366
7,954
0
81,644
W
Yemoja
 
Yemoja
2,676
519
1,431
523
3,677
1,963
0
761
2,916
15,191
573
L
5,119
426
0
990
3,376
1,099
0
674
2,702
52,686
0
W
Pele
9,208
2,605
0
3,866
11,824
4,114
0
1,421
9,580
0
54,530
L
Mulan
NeiLeif
Mulan
3,631
821
0
1,491
12,818
5,569
0
0
12,818
0
33,745
W
King Arthur
NicoTheAwesome
King Arthur
9,277
1,686
0
1,320
11,064
8,456
102
1,454
9,610
0
71,907
L
Yemoja
2,592
575
3,473
1,948
8,305
5,363
0
613
7,692
19,929
2,318
W
Freya
Vetivee
Freya
463
108
0
4,266
9,609
5,183
0
3,241
6,368
29,177
0
L
Medusa
2,818
830
0
2,100
12,291
3,802
208
1,790
10,501
0
39,743
L
Arachne
4,137
3,031
0
1,098
14,338
4,925
0
0
14,338
0
43,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,110
Gold Earned
38,504
320
Minions Killed
414
0
Camps Cleared
0
1,246,498
Distance Traveled
1,295,633
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,862
562
133
10
0
228,082
3
W
Yemoja
6,373
455
21
2
0
233,194
0
L
Agni
6,995
500
105
8
0
253,027
4
W
Pele
8,733
624
90
6
0
321,549
3
L
Mulan
6,293
450
65
5
0
232,576
0
W
King Arthur
9,237
660
131
9
0
262,441
0
L
Yemoja
6,423
459
35
3
0
235,726
3
W
Freya
6,299
450
39
3
0
250,367
0
L
Medusa
5,467
391
53
4
0
219,574
3
L
Arachne
6,932
495
62
4
0
305,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role