Player Matchup

Jing Wei
Jing Wei
NievesYeudy
Jing Wei
Level 116
God Stats
6W - 7L
1,481 SR
Queue Stats
86W - 94L
1,507 Elo+
Solo
Mercury
Mercury
SYKtkd
Mercury
Level 65
God Stats
2W - 4L
1,577 SR
Queue Stats
52W - 55L
1,483 Elo+
Solo
Chang'e
Chang'e
THEWOLFOFLOVE
Chang'e
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 35L
1,396 Elo+
Solo
Mulan
Mulan
aphelxon
Mulan
Level 101
God Stats
8W - 10L
1,496 SR
Queue Stats
205W - 191L
1,502 Elo+
Party 2
Nu Wa
Nu Wa
mintha
Nu Wa
Level 93
God Stats
18W - 18L
1,491 SR
Queue Stats
104W - 100L
1,484 Elo+
Party 2
Team Averages
Level 106
1,509 SR
1,475 Elo+

VS

Team Averages
Level 131
1,709 SR
1,625 Elo+
Ymir
Ymir
BwongH
Ymir
Level 148
God Stats
31W - 22L
1,662 SR
Queue Stats
565W - 298L
1,718 Elo+
Party 1
Cabrakan
Cabrakan
Kwarrior33
Cabrakan
Level 148
God Stats
22W - 5L
1,802 SR
Queue Stats
435W - 200L
1,720 Elo+
Party 1
Achilles
Achilles
QuibbleWibbles
Achilles
Level 125
God Stats
49W - 22L
1,768 SR
Queue Stats
416W - 185L
1,734 Elo+
Party 1
Olorun
Olorun
StarScream1989
Olorun
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 25L
1,465 Elo+
Solo
Danzaburou
Danzaburou
vAttxm
Danzaburou
Level 143
God Stats
5W - 0L
1,813 SR
Queue Stats
76W - 72L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
NievesYeudy
Jing Wei
15
0 / 3 / 0
9,956
905
8,471
7,538
3,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
SYKtkd
Mercury
15
0 / 9 / 0
9,633
876
9,012
18,083
8,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
15
0 / 4 / 0
9,641
876
9,915
15,418
11,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
aphelxon
Mulan
15
0 / 7 / 0
9,353
850
10,870
20,134
20,997
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
mintha
Nu Wa
15
0 / 1 / 0
9,837
894
15,353
8,696
4,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

120

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BwongH
Ymir
18
10 / 0 / 11
12,314
1,119
14,302
16,328
12,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cabrakan
Kwarrior33
Cabrakan
17
3 / 0 / 16
11,528
1,048
13,292
13,341
20,623
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
17
5 / 0 / 16
12,293
1,118
15,342
13,132
18,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
2 / 0 / 17
11,540
1,049
6,136
7,661
4,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
vAttxm
Danzaburou
18
4 / 0 / 14
11,787
1,072
17,464
7,249
3,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
98
0
Kills
24
24
Deaths
0
0
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Ymir
BwongH
Ymir
10
0
11
15.5
W
Cabrakan
Kwarrior33
Cabrakan
3
0
16
11
L
Jing Wei
NievesYeudy
Jing Wei
0
3
0
0
W
Achilles
5
0
16
13
L
Mercury
SYKtkd
Mercury
0
9
0
0
W
2
0
17
10.5
L
Chang'e
0
4
0
0
L
Mulan
aphelxon
Mulan
0
7
0
0
L
Nu Wa
mintha
Nu Wa
0
1
0
0
W
Danzaburou
vAttxm
Danzaburou
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,621
Damage
66,536
69,869
Taken
57,711
48,947
Mitigated
58,498
9,998
Healing
18,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
BwongH
Ymir
14,302
4,685
0
0
16,328
12,163
0
5,386
10,942
37,199
0
W
Cabrakan
Kwarrior33
Cabrakan
13,292
2,641
3,959
2,147
13,341
20,623
0
6,077
7,264
27,207
0
L
Jing Wei
NievesYeudy
Jing Wei
8,471
6,021
0
726
7,538
3,539
0
3,759
3,779
0
33,806
W
Achilles
15,342
3,154
0
2,079
13,132
18,083
0
5,915
7,217
0
28,968
L
Mercury
SYKtkd
Mercury
9,012
2,827
0
812
18,083
8,867
0
10,783
7,300
0
25,036
W
6,136
1,032
3,467
2,947
7,661
4,424
0
3,411
4,250
27,349
0
L
Chang'e
9,915
784
1,955
2,804
15,418
11,360
0
7,688
7,730
34,909
0
L
Mulan
aphelxon
Mulan
10,870
1,665
0
3,556
20,134
20,997
0
8,044
12,090
0
17,914
L
Nu Wa
mintha
Nu Wa
15,353
2,732
0
145
8,696
4,184
0
3,491
5,205
33,817
0
W
Danzaburou
vAttxm
Danzaburou
17,464
9,474
0
3,560
7,249
3,205
0
4,479
2,770
35
66,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,420
Gold Earned
59,462
229
Minions Killed
276
6
Camps Cleared
11
969,537
Distance Traveled
1,199,045
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,314
1,119
61
6
7
246,638
0
W
Cabrakan
11,528
1,048
31
3
1
243,601
0
L
Jing Wei
9,956
905
76
7
0
189,052
1
W
Achilles
12,293
1,118
10
1
2
245,491
3
L
Mercury
9,633
876
37
3
2
232,176
0
W
Olorun
11,540
1,049
55
5
0
249,234
0
L
Chang'e
9,641
876
53
5
3
204,510
0
L
Mulan
9,353
850
16
1
0
161,507
0
L
Nu Wa
9,837
894
47
4
1
182,292
1
W
Danzaburou
11,787
1,072
119
11
1
214,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role