Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Victor3D16
Pele
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,500 Elo+
Party 2
Khepri
Khepri
Vulpes_inculta__
Khepri
Level 112
God Stats
2W - 3L
1,393 SR
Queue Stats
22W - 23L
1,479 Elo+
Solo
Team Averages
Level 105
1,464 SR
1,493 Elo+

VS

Team Averages
Level 89
1,592 SR
1,587 Elo+
Maui
Maui
Shuvaluva
Maui
Level 149
God Stats
6W - 5L
1,636 SR
Queue Stats
48W - 32L
1,620 Elo+
Party 1
Hachiman
Hachiman
Theredking37
Hachiman
Level 50
God Stats
2W - 1L
1,531 SR
Queue Stats
26W - 9L
1,642 Elo+
Party 1
Baron Samedi
Baron Samedi
WiruSaan
Baron Samedi
Level 68
God Stats
1W - 3L
1,609 SR
Queue Stats
28W - 25L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
0 / 1 / 0
5,928
593
1,535
5,990
2,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 3 / 0
6,466
647
2,275
8,711
3,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 1 / 1
6,721
672
2,557
9,976
8,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
12
0 / 0 / 5
7,467
747
2,819
6,876
7,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Theredking37
Hachiman
13
3 / 1 / 2
7,634
763
13,653
7,916
4,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Baron Samedi
WiruSaan
Baron Samedi
13
2 / 0 / 3
7,289
729
5,218
2,228
1,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
1
Kills
5
5
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
1
0
0
W
Maui
0
0
5
2.5
W
Hachiman
Theredking37
Hachiman
3
1
2
4
L
1
3
0
0.33
L
0
1
1
0.5
W
Baron Samedi
WiruSaan
Baron Samedi
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,367
Damage
21,690
24,677
Taken
17,020
15,135
Mitigated
12,826
1,891
Healing
9,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
1,535
807
0
840
5,990
2,681
118
1,625
4,337
0
14,554
W
Maui
2,819
491
1,825
2,924
6,876
7,163
312
1,148
5,728
9,382
0
W
Hachiman
Theredking37
Hachiman
13,653
10,036
0
1,927
7,916
4,370
1,203
1,155
6,761
0
45,256
L
2,275
296
0
38
8,711
3,601
42
2,600
5,935
0
11,247
L
2,557
102
0
1,013
9,976
8,853
0
3,452
6,306
14,679
0
W
Baron Samedi
WiruSaan
Baron Samedi
5,218
555
1,542
848
2,228
1,293
504
295
1,933
24,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,115
Gold Earned
22,390
70
Minions Killed
130
0
Camps Cleared
0
492,978
Distance Traveled
555,810
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,928
593
37
4
0
175,657
4
W
Maui
7,467
747
13
1
0
194,180
1
W
Hachiman
7,634
763
59
6
0
170,716
3
L
Pele
6,466
647
11
1
0
160,567
0
L
Khepri
6,721
672
22
2
0
156,754
2
W
Baron Samedi
7,289
729
58
6
0
190,914
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role