Player Matchup

Cabrakan
Cabrakan
ManaChalice
Cabrakan
Level 28
God Stats
2W - 2L
1,605 SR
Queue Stats
196W - 51L
1,796 Elo+
Party 1
Hades
Hades
NuclearBudz
Hades
Level 127
God Stats
33W - 17L
1,662 SR
Queue Stats
96W - 98L
1,542 Elo+
Party 1
Loki
Loki
iPushU
Loki
Level 120
God Stats
69W - 51L
1,602 SR
Queue Stats
605W - 538L
1,556 Elo+
Party 1
Team Averages
Level 92
1,623 SR
1,631 Elo+

VS

Team Averages
Level 119
1,689 SR
1,517 Elo+
Sylvanus
Sylvanus
Heal4SL
Sylvanus
Level 128
God Stats
4W - 3L
1,755 SR
Queue Stats
282W - 215L
1,620 Elo+
Party 2
Yu Huang
Yu Huang
LubedCheeks69
Yu Huang
Level 122
God Stats
1W - 1L
1,627 SR
Queue Stats
8W - 12L
1,420 Elo+
Solo
Serqet
Serqet
Yato4SL
Serqet
Level 108
God Stats
1W - 2L
1,684 SR
Queue Stats
125W - 97L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ManaChalice
Cabrakan
17
4 / 4 / 10
11,929
663
14,076
21,062
21,805
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
5 / 2 / 10
13,120
729
20,407
14,595
8,684
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
iPushU
Loki
20
7 / 0 / 8
13,362
742
17,089
11,223
8,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Heal4SL
Sylvanus
16
1 / 3 / 4
11,644
647
9,187
21,487
30,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Yu Huang
LubedCheeks69
Yu Huang
16
0 / 6 / 4
10,455
581
9,557
14,633
7,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Yato4SL
Serqet
17
4 / 7 / 1
11,906
661
10,115
21,707
14,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
16
Kills
5
6
Deaths
16
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Heal4SL
Sylvanus
1
3
4
1
L
Yu Huang
LubedCheeks69
Yu Huang
0
6
4
0.33
W
Cabrakan
ManaChalice
Cabrakan
4
4
10
2.25
W
5
2
10
5
L
Serqet
Yato4SL
Serqet
4
7
1
0.64
W
Loki
iPushU
Loki
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,572
Damage
28,859
46,880
Taken
57,827
38,932
Mitigated
53,120
15,086
Healing
8,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Heal4SL
Sylvanus
9,187
2,344
1,571
4,804
21,487
30,907
0
11,858
8,654
24,767
0
L
Yu Huang
LubedCheeks69
Yu Huang
9,557
859
0
590
14,633
7,243
134
8,208
5,905
40,363
0
W
Cabrakan
ManaChalice
Cabrakan
14,076
1,907
0
5,730
21,062
21,805
0
9,837
10,151
39,806
0
W
20,407
2,171
1,307
6,573
14,595
8,684
1,390
6,228
7,859
74,032
0
L
Serqet
Yato4SL
Serqet
10,115
1,979
0
1,506
21,707
14,970
0
13,683
7,185
0
32,144
W
Loki
iPushU
Loki
17,089
4,154
0
1,476
11,223
8,443
1,467
2,803
8,000
0
64,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,411
Gold Earned
34,005
236
Minions Killed
159
0
Camps Cleared
0
953,885
Distance Traveled
853,954
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,644
647
26
1
0
240,791
1
L
Yu Huang
10,455
581
84
5
0
279,713
3
W
Cabrakan
11,929
663
33
2
0
302,526
3
W
Hades
13,120
729
122
7
0
282,506
2
L
Serqet
11,906
661
49
3
0
333,450
2
W
Loki
13,362
742
81
5
0
368,853
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role