Player Matchup

Danzaburou
Danzaburou
Boomer22222222
Danzaburou
Level 160
God Stats
2W - 0L
1,805 SR
Queue Stats
253W - 120L
1,819 Elo+
Party 2
Fenrir
Fenrir
MarshmaIIow0000
Fenrir
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
331W - 166L
1,810 Elo+
Party 2
Anubis
Anubis
TheGayTactican
Anubis
Level 28
God Stats
2W - 0L
1,793 SR
Queue Stats
53W - 8L
1,845 Elo+
Party 2
Team Averages
Level 110
1,699 SR
1,825 Elo+

VS

Team Averages
Level 131
1,520 SR
1,495 Elo+
Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BelaGerant
Sol
Level 126
God Stats
13W - 10L
1,549 SR
Queue Stats
207W - 178L
1,537 Elo+
Party 1
Bacchus
Bacchus
tazorface
Bacchus
Level 121
God Stats
0W - 3L
1,511 SR
Queue Stats
129W - 143L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Boomer22222222
Danzaburou
14
1 / 1 / 10
8,250
825
10,490
8,826
4,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
5 / 2 / 3
7,914
791
6,345
9,098
7,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
6 / 5 / 4
8,299
830
10,999
10,588
5,650
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 3 / 6
7,050
705
6,418
9,220
3,737
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 5 / 2
7,317
732
7,963
9,772
3,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
tazorface
Bacchus
11
4 / 4 / 3
8,104
810
5,541
14,888
15,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
12
Kills
8
8
Deaths
12
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
6
1.33
L
3
5
2
0.8
W
Danzaburou
Boomer22222222
Danzaburou
1
1
10
6
W
5
2
3
3.25
W
6
5
4
1.6
L
Bacchus
tazorface
Bacchus
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,834
Damage
19,922
28,512
Taken
33,880
16,794
Mitigated
22,831
8,702
Healing
7,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,418
2,705
0
750
9,220
3,737
0
3,360
5,860
0
18,571
L
7,963
2,210
0
2,267
9,772
3,347
0
4,143
5,629
24,667
0
W
Danzaburou
Boomer22222222
Danzaburou
10,490
4,786
0
2,853
8,826
4,131
475
3,914
4,750
0
34,526
W
6,345
1,637
454
1,209
9,098
7,013
146
4,217
4,557
0
14,358
W
10,999
988
0
4,186
10,588
5,650
373
4,719
5,671
32,911
0
L
Bacchus
tazorface
Bacchus
5,541
988
1,429
3,051
14,888
15,747
27
3,520
11,368
8,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,463
Gold Earned
22,471
111
Minions Killed
78
0
Camps Cleared
0
501,854
Distance Traveled
488,814
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,050
705
30
3
0
170,105
1
L
Sol
7,317
732
40
4
0
145,174
2
W
Danzaburou
8,250
825
52
5
0
174,834
1
W
Fenrir
7,914
791
13
1
0
186,435
0
W
Anubis
8,299
830
46
5
0
140,585
3
L
Bacchus
8,104
810
8
1
0
173,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role