Player Matchup

Thor
Thor
GuXPw
Thor
Level 77
God Stats
8W - 8L
1,545 SR
Queue Stats
40W - 35L
1,454 Elo+
Solo
Freya
Freya
LeonOnSmurf
Freya
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
72W - 80L
1,439 Elo+
Party 1
Tyr
Tyr
Menzle
Tyr
Level 144
God Stats
0W - 2L
1,435 SR
Queue Stats
435W - 402L
1,484 Elo+
Party 1
Sol
Sol
diekarotte
Sol
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 76L
1,360 Elo+
Party 1
Yemoja
Yemoja
kayaaa911
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,336 Elo+
Party 1
Team Averages
Level 59
1,496 SR
1,414 Elo+

VS

Team Averages
Level 69
1,500 SR
1,477 Elo+
Cupid
Cupid
NasWTF
Cupid
Level 82
God Stats
6W - 8L
1,584 SR
Queue Stats
86W - 78L
1,501 Elo+
Solo
Baron Samedi
Baron Samedi
RRoshan18
Baron Samedi
Level 104
God Stats
4W - 0L
1,844 SR
Queue Stats
161W - 243L
1,318 Elo+
Party 2
Hera
Hera
Ssamu27
Hera
Level 46
God Stats
2W - 0L
1,289 SR
Queue Stats
75W - 81L
1,561 Elo+
Solo
Arachne
Arachne
joker_isr
Arachne
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,757 Elo+
Solo
Bacchus
Bacchus
smokefrostt
Bacchus
Level 18
God Stats
1W - 1L
1,282 SR
Queue Stats
12W - 27L
1,250 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
GuXPw
Thor
15
1 / 7 / 2
9,412
409
5,774
20,931
7,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
0 / 8 / 1
9,723
423
4,469
20,727
8,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tyr
Menzle
Tyr
18
7 / 5 / 0
12,508
544
22,946
33,051
40,339
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
1 / 6 / 1
9,861
429
7,827
19,664
8,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yemoja
kayaaa911
Yemoja
14
0 / 7 / 0
8,884
386
1,492
20,194
20,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
NasWTF
Cupid
20
8 / 3 / 9
13,147
572
14,703
16,876
9,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Baron Samedi
RRoshan18
Baron Samedi
17
2 / 2 / 5
11,235
488
10,392
11,505
12,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hera
Ssamu27
Hera
20
15 / 2 / 7
14,927
649
36,704
15,692
8,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
joker_isr
Arachne
19
5 / 2 / 5
12,327
536
13,671
22,570
11,065
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
smokefrostt
Bacchus
16
3 / 0 / 15
11,758
511
9,172
16,355
21,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
74
9
Kills
33
33
Deaths
9
4
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Thor
GuXPw
Thor
1
7
2
0.29
L
0
8
1
0.06
L
Tyr
Menzle
Tyr
7
5
0
1.4
W
Cupid
NasWTF
Cupid
8
3
9
4.17
W
Baron Samedi
RRoshan18
Baron Samedi
2
2
5
2.25
W
Hera
Ssamu27
Hera
15
2
7
9.25
L
1
6
1
0.25
W
Arachne
joker_isr
Arachne
5
2
5
3.75
L
Yemoja
kayaaa911
Yemoja
0
7
0
0
W
Bacchus
smokefrostt
Bacchus
3
0
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,508
Damage
84,642
114,567
Taken
82,998
85,169
Mitigated
63,813
32,279
Healing
30,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
GuXPw
Thor
5,774
1,511
0
5,474
20,931
7,692
396
9,006
11,782
16
74,346
L
4,469
1,551
0
4,950
20,727
8,132
0
6,332
14,379
56,910
309
L
Tyr
Menzle
Tyr
22,946
4,627
0
8,274
33,051
40,339
0
15,057
17,243
226
100,105
W
Cupid
NasWTF
Cupid
14,703
5,986
835
8,088
16,876
9,361
3,354
3,846
12,876
0
112,164
W
Baron Samedi
RRoshan18
Baron Samedi
10,392
1,198
2,507
4,384
11,505
12,746
1,424
578
10,887
67,735
0
W
Hera
Ssamu27
Hera
36,704
12,789
129
4,560
15,692
8,733
2,266
3,872
11,780
169,070
0
L
7,827
2,677
0
6,806
19,664
8,387
0
12,126
7,466
95,742
9,612
W
Arachne
joker_isr
Arachne
13,671
10,225
0
7,308
22,570
11,065
1,816
3,385
19,095
0
118,900
L
Yemoja
kayaaa911
Yemoja
1,492
590
4,803
1,972
20,194
20,619
0
12,432
7,690
12,438
0
W
Bacchus
smokefrostt
Bacchus
9,172
1,548
0
2,979
16,355
21,908
457
2,101
14,254
37,269
5,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,388
Gold Earned
63,394
581
Minions Killed
707
0
Camps Cleared
0
1,881,772
Distance Traveled
2,191,744
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,412
409
114
5
0
352,025
5
L
Freya
9,723
423
109
5
0
396,102
1
L
Tyr
12,508
544
180
8
0
399,727
9
W
Cupid
13,147
572
158
7
0
412,421
3
W
Baron Samedi
11,235
488
120
5
0
417,873
5
W
Hera
14,927
649
243
11
0
436,637
2
L
Sol
9,861
429
151
7
0
401,112
1
W
Arachne
12,327
536
135
6
0
454,742
4
L
Yemoja
8,884
386
27
1
0
332,806
3
W
Bacchus
11,758
511
51
2
0
470,071
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role