Player Matchup

Bakasura
Bakasura
Masters
JohnsJohnson12
Bakasura
Masters
Level 78
God Stats
54W - 8L
1,994 SR
Queue Stats
118W - 51L
3,175 MMR
Party 2
Set
Set
Grandmaster
TTVNopeDigga
Set
Grandmaster
Level 102
God Stats
102W - 22L
2,005 SR
Queue Stats
582W - 268L
3,490 MMR
Party 2
Scylla
Scylla
Masters
ƎGENESISƎ
Scylla
Masters
Level 148
God Stats
8W - 1L
1,820 SR
Queue Stats
147W - 25L
3,259 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 109
1,940 SR
3,308 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,547 SR
1,632 MMR
Sun Wukong
Sun Wukong
Bronze III
 
Sun Wukong
Bronze III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum V
Meranomii
Kuzenbo
Platinum V
Level 129
God Stats
13W - 13L
1,815 SR
Queue Stats
134W - 121L
2,032 MMR
Solo
Hel
Hel
Bronze III
poseidon0593
Hel
Bronze III
Level 69
God Stats
0W - 3L
1,327 SR
Queue Stats
0W - 4L
1,365 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
2 / 1 / 7
6,724
961
7,342
8,578
4,136
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 1 / 5
6,553
936
5,379
7,690
4,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
12
4 / 0 / 5
7,051
1,007
11,634
3,702
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AchillesGuan YuNe ZhaAtlasGeb

VS

Bans
ThothAgniSobekBaron SamediHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
1 / 3 / 1
5,274
753
3,776
9,949
4,491
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
Meranomii
Kuzenbo
9
1 / 1 / 1
5,586
798
3,858
9,824
7,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 6 / 2
4,830
690
3,022
8,679
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
2
2
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
3
1
0.5
W
Bakasura
2
1
7
5.5
L
Kuzenbo
Meranomii
Kuzenbo
1
1
1
1.5
W
4
1
5
6.5
L
0
6
2
0.17
W
Scylla
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,355
Damage
10,656
19,970
Taken
28,452
9,694
Mitigated
13,680
9,239
Healing
6,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,776
648
0
1,538
9,949
4,491
0
4,816
4,663
0
10,736
W
Bakasura
7,342
4,829
1,079
3,775
8,578
4,136
1,426
2,772
5,806
0
22,219
L
Kuzenbo
Meranomii
Kuzenbo
3,858
1,767
238
1,770
9,824
7,297
0
3,687
5,623
12,468
0
W
5,379
2,917
0
3,230
7,690
4,057
853
2,490
5,200
0
29,328
L
3,022
241
1,560
1,708
8,679
1,892
0
3,131
4,747
12,349
0
W
Scylla
11,634
1,972
0
1,155
3,702
1,501
691
1,726
1,976
32,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,328
Gold Earned
15,690
130
Minions Killed
48
0
Camps Cleared
0
427,225
Distance Traveled
406,468
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,274
753
19
3
0
141,365
2
W
Bakasura
6,724
961
42
6
0
160,293
4
L
Kuzenbo
5,586
798
15
2
0
144,394
1
W
Set
6,553
936
46
7
0
134,837
1
L
Hel
4,830
690
14
2
0
120,709
0
W
Scylla
7,051
1,007
42
6
0
132,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role