Player Matchup

Achilles
Achilles
MigeruSensei
Achilles
Level 124
God Stats
5W - 5L
1,534 SR
Queue Stats
124W - 117L
1,547 Elo+
Party 1
Janus
Janus
Toonzywoonzy
Janus
Level 92
God Stats
3W - 6L
1,490 SR
Queue Stats
401W - 363L
1,504 Elo+
Party 1
Izanami
Izanami
TowerDevourer
Izanami
Level 98
God Stats
0W - 2L
1,579 SR
Queue Stats
11W - 14L
1,553 Elo+
Solo
Team Averages
Level 105
1,534 SR
1,535 Elo+

VS

Team Averages
Level 148
1,629 SR
1,527 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
javaa757
Bakasura
Level 160
God Stats
13W - 7L
1,712 SR
Queue Stats
823W - 693L
1,685 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
legoman0910
Morgan Le Fay
Level 126
God Stats
4W - 0L
1,676 SR
Queue Stats
37W - 46L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MigeruSensei
Achilles
10
0 / 2 / 0
6,019
602
4,544
12,979
11,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 3 / 0
6,711
671
3,756
6,534
2,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
11
0 / 1 / 1
6,523
652
4,598
9,868
4,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 1 / 5
7,344
734
5,972
8,108
7,027
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
javaa757
Bakasura
13
3 / 0 / 2
7,898
790
9,946
9,455
6,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
legoman0910
Morgan Le Fay
13
2 / 0 / 3
8,073
807
10,768
4,850
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
6
6
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
5
3.5
L
Achilles
MigeruSensei
Achilles
0
2
0
0
L
1
3
0
0.33
L
Izanami
0
1
1
0.5
W
Bakasura
javaa757
Bakasura
3
0
2
4
W
Morgan Le Fay
legoman0910
Morgan Le Fay
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,898
Damage
26,686
29,381
Taken
22,413
18,489
Mitigated
15,389
5,506
Healing
8,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,972
245
1,077
1,281
8,108
7,027
100
1,490
6,306
22,643
0
L
Achilles
MigeruSensei
Achilles
4,544
1,046
0
3,091
12,979
11,613
0
6,535
5,162
0
11,317
L
3,756
72
0
500
6,534
2,508
0
2,953
2,987
29,027
0
L
Izanami
4,598
3,219
0
1,915
9,868
4,368
0
6,560
2,722
0
26,926
W
Bakasura
javaa757
Bakasura
9,946
6,476
0
5,456
9,455
6,206
186
1,732
7,435
0
35,529
W
Morgan Le Fay
legoman0910
Morgan Le Fay
10,768
1,364
0
951
4,850
2,156
276
1,072
3,485
31,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,253
Gold Earned
23,315
122
Minions Killed
155
0
Camps Cleared
0
578,020
Distance Traveled
646,227
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,344
734
22
2
0
216,556
0
L
Achilles
6,019
602
16
2
0
203,222
1
L
Janus
6,711
671
58
6
0
193,038
2
L
Izanami
6,523
652
48
5
0
181,760
2
W
Bakasura
7,898
790
67
7
0
226,419
1
W
Morgan Le Fay
8,073
807
66
7
0
203,252
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role