Player Matchup

Mulan
Mulan
ArkaikVanguard
Mulan
Level 146
God Stats
1W - 1L
1,281 SR
Queue Stats
100W - 109L
1,426 Elo+
Party 2
Mercury
Mercury
FatheadWill
Mercury
Level 68
God Stats
2W - 1L
1,343 SR
Queue Stats
67W - 64L
1,520 Elo+
Party 2
Zhong Kui
Zhong Kui
MoistJonny345
Zhong Kui
Level 85
God Stats
20W - 16L
1,560 SR
Queue Stats
127W - 111L
1,529 Elo+
Party 2
Team Averages
Level 100
1,395 SR
1,492 Elo+

VS

Team Averages
Level 61
1,446 SR
1,394 Elo+
Chiron
Chiron
FlyingRiverFrog
Chiron
Level 47
God Stats
0W - 2L
1,261 SR
Queue Stats
65W - 65L
1,397 Elo+
Party 1
Cthulhu
Cthulhu
Heru334
Cthulhu
Level 67
God Stats
1W - 2L
1,362 SR
Queue Stats
30W - 40L
1,361 Elo+
Party 1
Janus
Janus
SlayterAllDemHos
Janus
Level 68
God Stats
0W - 1L
1,715 SR
Queue Stats
57W - 58L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 8
12,616
701
11,504
23,428
29,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
FatheadWill
Mercury
18
1 / 4 / 7
12,176
676
11,476
17,623
8,629
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
MoistJonny345
Zhong Kui
20
8 / 2 / 3
14,278
793
15,789
16,822
15,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 4
12,390
688
15,612
13,375
7,289
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Heru334
Cthulhu
17
4 / 5 / 5
12,890
716
13,851
22,026
27,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
1 / 4 / 7
11,802
656
14,058
9,662
5,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
11
Kills
9
9
Deaths
11
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
3
8
2
W
Mercury
FatheadWill
Mercury
1
4
7
1.13
L
4
2
4
3
L
Cthulhu
Heru334
Cthulhu
4
5
5
1.3
W
Zhong Kui
MoistJonny345
Zhong Kui
8
2
3
4.75
L
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,769
Damage
43,521
57,873
Taken
45,063
53,328
Mitigated
39,869
21,859
Healing
9,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,504
1,640
0
6,377
23,428
29,102
164
10,871
12,557
108
42,513
W
Mercury
FatheadWill
Mercury
11,476
5,226
0
4,285
17,623
8,629
1,869
7,234
10,389
0
57,590
L
15,612
6,097
1,136
2,988
13,375
7,289
442
3,502
9,576
0
65,005
L
Cthulhu
Heru334
Cthulhu
13,851
982
180
3,861
22,026
27,512
64
8,549
12,753
41,818
0
W
Zhong Kui
MoistJonny345
Zhong Kui
15,789
2,737
0
11,197
16,822
15,597
1,432
9,879
6,943
65,522
0
L
14,058
756
355
636
9,662
5,068
531
3,897
5,576
59,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,070
Gold Earned
37,082
239
Minions Killed
245
0
Camps Cleared
0
1,041,579
Distance Traveled
973,045
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,616
701
64
4
0
350,445
4
W
Mercury
12,176
676
71
4
0
370,179
3
L
Chiron
12,390
688
108
6
0
354,391
3
L
Cthulhu
12,890
716
42
2
0
314,907
7
W
Zhong Kui
14,278
793
104
6
0
320,955
3
L
Janus
11,802
656
95
5
0
303,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role