Player Matchup

Cthulhu
Cthulhu
bo3rd
Cthulhu
Level 38
God Stats
7W - 18L
1,385 SR
Queue Stats
25W - 90L
1,213 Elo+
Party 2
Sol
Sol
iRelax_666
Sol
Level 109
God Stats
3W - 2L
1,326 SR
Queue Stats
46W - 73L
1,365 Elo+
Solo
Neith
Neith
jessicajessicaa
Neith
Level 84
God Stats
44W - 95L
1,364 SR
Queue Stats
49W - 120L
1,249 Elo+
Party 2
Team Averages
Level 77
1,358 SR
1,276 Elo+

VS

Team Averages
Level 70
1,599 SR
1,308 Elo+
Bacchus
Bacchus
Amasia97
Bacchus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,215 Elo+
Party 1
Chiron
Chiron
LAVENDERWINDSONG
Chiron
Level 136
God Stats
2W - 4L
1,410 SR
Queue Stats
107W - 205L
1,345 Elo+
Solo
Merlin
Merlin
ShadWolfe
Merlin
Level 67
God Stats
1W - 1L
1,888 SR
Queue Stats
11W - 14L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
bo3rd
Cthulhu
13
0 / 0 / 8
7,587
690
5,922
10,680
9,135
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
9 / 1 / 4
9,468
861
18,398
11,059
4,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 1 / 7
8,673
788
9,628
8,994
4,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Amasia97
Bacchus
11
1 / 6 / 0
7,888
717
3,578
16,947
17,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 4 / 0
6,747
613
8,868
13,499
6,031
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
ShadWolfe
Merlin
12
0 / 3 / 0
6,715
610
7,296
9,059
4,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
13
Kills
1
2
Deaths
13
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Amasia97
Bacchus
1
6
0
0.17
L
0
4
0
0
L
Merlin
ShadWolfe
Merlin
0
3
0
0
W
Cthulhu
bo3rd
Cthulhu
0
0
8
4
W
9
1
4
11
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,948
Damage
19,742
30,733
Taken
39,505
18,107
Mitigated
27,889
9,994
Healing
4,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Amasia97
Bacchus
3,578
197
0
795
16,947
17,821
0
9,061
7,886
8,329
0
L
8,868
2,276
459
2,500
13,499
6,031
325
8,126
5,373
0
26,620
L
Merlin
ShadWolfe
Merlin
7,296
588
240
726
9,059
4,037
205
6,370
2,689
31,228
0
W
Cthulhu
bo3rd
Cthulhu
5,922
0
61
674
10,680
9,135
84
5,027
5,653
19,801
0
W
18,398
6,923
660
5,119
11,059
4,972
571
2,497
8,562
40,658
3,230
W
9,628
4,160
0
3,480
8,994
4,000
1,105
3,415
5,579
0
28,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,728
Gold Earned
21,350
121
Minions Killed
98
0
Camps Cleared
0
637,864
Distance Traveled
538,014
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,888
717
16
1
0
174,880
0
L
Chiron
6,747
613
32
3
0
192,197
3
L
Merlin
6,715
610
50
5
0
170,937
2
W
Cthulhu
7,587
690
28
3
0
265,118
1
W
Sol
9,468
861
52
5
0
194,648
0
W
Neith
8,673
788
41
4
0
178,098
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role