Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
MINCH1328
Bacchus
Level 110
God Stats
2W - 3L
1,257 SR
Queue Stats
74W - 93L
1,339 Elo+
Party 1
Chiron
Chiron
OZtheCROWING
Chiron
Level 54
God Stats
10W - 4L
1,757 SR
Queue Stats
244W - 287L
1,409 Elo+
Solo
Danzaburou
Danzaburou
brnas1995
Danzaburou
Level 111
God Stats
15W - 17L
1,432 SR
Queue Stats
482W - 480L
1,483 Elo+
Solo
Thoth
Thoth
thehurtlocker78
Thoth
Level 56
God Stats
1W - 2L
1,248 SR
Queue Stats
100W - 121L
1,351 Elo+
Party 1
Team Averages
Level 75
1,439 SR
1,416 Elo+

VS

Team Averages
Level 65
1,482 SR
1,379 Elo+
The Morrigan
The Morrigan
Angelicdecline
The Morrigan
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,283 Elo+
Solo
Geb
Geb
NorthernSpy310
Geb
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 34L
1,488 Elo+
Solo
Hades
Hades
Titanswrath1103
Hades
Level 113
God Stats
1W - 1L
1,272 SR
Queue Stats
79W - 100L
1,400 Elo+
Solo
Anhur
Anhur
bLiPs N cHiTz91
Anhur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,288 Elo+
Solo
Ao Kuang
Ao Kuang
zerecf
Ao Kuang
Level 67
God Stats
1W - 0L
1,639 SR
Queue Stats
83W - 73L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
0 / 6 / 5
9,108
651
6,484
17,826
21,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
MINCH1328
Bacchus
13
3 / 9 / 4
9,337
667
10,256
18,036
12,602
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chiron
18
4 / 7 / 9
10,472
748
14,143
14,793
6,753
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
brnas1995
Danzaburou
18
5 / 5 / 5
10,764
769
16,556
16,877
9,062
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 8 / 5
10,184
727
10,228
14,531
7,200
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Angelicdecline
The Morrigan
17
2 / 2 / 16
10,580
756
5,037
8,977
5,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
3 / 1 / 24
11,321
809
8,356
17,068
19,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
5 / 6 / 19
11,037
788
15,175
16,709
12,268
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
15 / 5 / 12
12,746
910
31,094
15,740
8,673
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
zerecf
Ao Kuang
19
9 / 2 / 18
12,631
902
10,400
18,318
14,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
123
15
Kills
34
35
Deaths
16
28
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
6
5
0.42
W
The Morrigan
Angelicdecline
The Morrigan
2
2
16
5
L
Bacchus
MINCH1328
Bacchus
3
9
4
0.56
W
3
1
24
15
L
Chiron
4
7
9
1.21
W
5
6
19
2.42
W
15
5
12
4.2
L
Danzaburou
brnas1995
Danzaburou
5
5
5
1.5
L
3
8
5
0.69
W
Ao Kuang
zerecf
Ao Kuang
9
2
18
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,667
Damage
70,062
82,063
Taken
76,812
57,065
Mitigated
59,896
16,305
Healing
31,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,484
334
1,998
2,558
17,826
21,448
0
7,786
10,040
11,991
0
W
The Morrigan
Angelicdecline
The Morrigan
5,037
2,099
0
730
8,977
5,134
1,012
4,803
4,174
22,522
434
L
Bacchus
MINCH1328
Bacchus
10,256
854
1,305
1,120
18,036
12,602
0
10,968
7,068
13,971
0
W
8,356
703
1,463
6,433
17,068
19,779
56
5,206
11,862
13,497
0
L
Chiron
14,143
4,571
1,267
2,413
14,793
6,753
773
5,477
9,316
0
28,921
W
15,175
2,200
1,501
4,673
16,709
12,268
1,789
5,650
11,059
33,049
0
W
31,094
13,115
1,324
3,397
15,740
8,673
3,091
6,892
8,688
0
50,394
L
Danzaburou
brnas1995
Danzaburou
16,556
5,643
1,146
4,015
16,877
9,062
1,296
8,649
8,228
0
38,092
L
10,228
1,890
350
133
14,531
7,200
0
6,088
8,443
20,608
0
W
Ao Kuang
zerecf
Ao Kuang
10,400
4,139
3,489
8,353
18,318
14,042
2,446
4,417
13,901
16,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,865
Gold Earned
58,315
129
Minions Killed
144
0
Camps Cleared
0
1,127,928
Distance Traveled
1,284,507
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,108
651
20
1
0
233,443
0
W
The Morrigan
10,580
756
46
3
0
227,262
0
L
Bacchus
9,337
667
5
0
0
237,067
0
W
Geb
11,321
809
13
1
0
312,446
0
L
Chiron
10,472
748
29
2
0
189,835
1
W
Hades
11,037
788
29
2
0
226,320
0
W
Anhur
12,746
910
40
3
0
249,204
0
L
Danzaburou
10,764
769
59
4
0
238,481
1
L
Thoth
10,184
727
16
1
0
229,102
1
W
Ao Kuang
12,631
902
16
1
0
269,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role