Player Matchup

Anhur
Anhur
Flarezi
Anhur
Level 156
God Stats
11W - 4L
1,517 SR
Queue Stats
83W - 42L
1,732 Elo+
Party 1
Cabrakan
Cabrakan
MecZ
Cabrakan
Level 160
God Stats
1W - 0L
1,850 SR
Queue Stats
36W - 6L
1,923 Elo+
Party 1
Baron Samedi
Baron Samedi
hetmarkdeman
Baron Samedi
Level 149
God Stats
4W - 0L
1,811 SR
Queue Stats
112W - 43L
1,748 Elo+
Party 1
Team Averages
Level 155
1,726 SR
1,801 Elo+

VS

Team Averages
Level 69
1,870 SR
1,788 Elo+
Hercules
Hercules
Pescefisch
Hercules
Level 25
God Stats
2W - 1L
1,934 SR
Queue Stats
65W - 15L
1,812 Elo+
Party 2
Amaterasu
Amaterasu
UeliDrSwiss
Amaterasu
Level 24
God Stats
7W - 1L
1,972 SR
Queue Stats
66W - 18L
1,779 Elo+
Party 2
Guan Yu
Guan Yu
andidi144
Guan Yu
Level 157
God Stats
4W - 2L
1,703 SR
Queue Stats
133W - 59L
1,774 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Flarezi
Anhur
18
12 / 4 / 3
12,667
792
26,953
17,522
8,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cabrakan
MecZ
Cabrakan
17
1 / 0 / 14
11,812
738
16,297
25,102
43,430
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
hetmarkdeman
Baron Samedi
17
3 / 1 / 12
11,371
711
24,473
11,888
7,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Pescefisch
Hercules
15
4 / 6 / 1
11,231
702
13,698
29,461
25,080
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Amaterasu
UeliDrSwiss
Amaterasu
15
1 / 6 / 4
10,685
668
9,298
25,007
14,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
andidi144
Guan Yu
15
0 / 4 / 5
10,028
627
7,878
23,624
23,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
16
Kills
5
5
Deaths
16
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
Flarezi
Anhur
12
4
3
3.38
W
Cabrakan
MecZ
Cabrakan
1
0
14
8
L
Hercules
Pescefisch
Hercules
4
6
1
0.75
L
Amaterasu
UeliDrSwiss
Amaterasu
1
6
4
0.5
L
Guan Yu
andidi144
Guan Yu
0
4
5
0.63
W
Baron Samedi
hetmarkdeman
Baron Samedi
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,723
Damage
30,874
54,512
Taken
78,092
59,966
Mitigated
63,702
20,937
Healing
20,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Flarezi
Anhur
26,953
14,901
0
3,709
17,522
8,545
630
0
17,522
0
71,857
W
Cabrakan
MecZ
Cabrakan
16,297
1,261
0
8,425
25,102
43,430
395
62
25,040
38,913
0
L
Hercules
Pescefisch
Hercules
13,698
3,230
1,239
6,041
29,461
25,080
0
14,975
13,879
0
32,303
L
Amaterasu
UeliDrSwiss
Amaterasu
9,298
2,468
1,835
2,048
25,007
14,999
0
13,459
11,084
0
41,924
L
Guan Yu
andidi144
Guan Yu
7,878
1,207
2,798
6,112
23,624
23,623
0
10,915
12,251
0
23,866
W
Baron Samedi
hetmarkdeman
Baron Samedi
24,473
3,252
3,894
4,909
11,888
7,991
1,596
15
11,873
64,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,850
Gold Earned
31,944
198
Minions Killed
124
0
Camps Cleared
0
806,030
Distance Traveled
863,688
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,667
792
80
5
0
257,810
1
W
Cabrakan
11,812
738
32
2
0
283,871
4
L
Hercules
11,231
702
32
2
0
267,842
2
L
Amaterasu
10,685
668
60
4
0
282,370
2
L
Guan Yu
10,028
627
32
2
0
313,476
0
W
Baron Samedi
11,371
711
86
5
0
264,349
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role