Player Matchup

Mulan
Mulan
cat_spookie
Mulan
Level 107
God Stats
21W - 22L
1,501 SR
Queue Stats
124W - 124L
1,476 Elo+
Party 3
Aphrodite
Aphrodite
ezhirael
Aphrodite
Level 121
God Stats
20W - 5L
1,817 SR
Queue Stats
286W - 237L
1,520 Elo+
Party 2
Nemesis
Nemesis
nouelia
Nemesis
Level 155
God Stats
32W - 23L
1,604 SR
Queue Stats
793W - 476L
1,527 Elo+
Party 2
Artio
Artio
samrayer68
Artio
Level 105
God Stats
1W - 1L
1,244 SR
Queue Stats
114W - 123L
1,464 Elo+
Party 3
Vulcan
Vulcan
temp-159561
Vulcan
Level 136
God Stats
4W - 2L
1,708 SR
Queue Stats
189W - 206L
1,414 Elo+
Solo
Team Averages
Level 125
1,575 SR
1,480 Elo+

VS

Team Averages
Level 136
1,550 SR
1,606 Elo+
Lancelot
Lancelot
ARBEAN777
Lancelot
Level 85
God Stats
8W - 9L
1,660 SR
Queue Stats
361W - 372L
1,478 Elo+
Solo
Artemis
Artemis
DHGkasanIWHBYD
Artemis
Level 142
God Stats
0W - 1L
1,569 SR
Queue Stats
1W - 1L
1,708 Elo+
Party 1
Terra
Terra
Demifallen
Terra
Level 160
God Stats
1W - 2L
1,467 SR
Queue Stats
18W - 11L
1,585 Elo+
Party 1
Serqet
Serqet
LIF3ByProphecy
Serqet
Level 158
God Stats
0W - 2L
1,514 SR
Queue Stats
5W - 4L
1,551 Elo+
Party 1
Ra
Ra
Nerothighs9581
Ra
Level 136
God Stats
0W - 2L
1,540 SR
Queue Stats
5W - 3L
1,706 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 11
10,273
1,027
13,180
14,351
15,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
ezhirael
Aphrodite
16
2 / 2 / 13
10,507
1,051
8,910
11,251
9,919
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
nouelia
Nemesis
16
8 / 2 / 7
11,263
1,126
19,568
16,658
10,056
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
16
0 / 0 / 12
9,461
946
6,274
16,119
15,312
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
17
5 / 1 / 10
10,944
1,094
22,104
7,800
3,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

268

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ARBEAN777
Lancelot
15
4 / 3 / 2
10,197
1,020
15,997
14,848
12,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 6 / 4
9,111
911
11,631
15,372
6,696
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Terra
15
0 / 1 / 4
9,980
998
9,041
16,857
16,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
1 / 3 / 2
9,309
931
8,204
13,852
7,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 5 / 4
10,133
1,013
16,380
14,257
6,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
22
18
Kills
6
6
Deaths
18
53
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Lancelot
ARBEAN777
Lancelot
4
3
2
1.67
L
0
6
4
0.33
L
Terra
0
1
4
2
L
1
3
2
0.67
L
1
5
4
0.6
W
3
1
11
8.5
W
Aphrodite
ezhirael
Aphrodite
2
2
13
4.25
W
Nemesis
nouelia
Nemesis
8
2
7
5.75
W
Artio
0
0
12
6
W
Vulcan
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,036
Damage
61,253
66,179
Taken
75,186
54,602
Mitigated
48,863
27,151
Healing
13,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
ARBEAN777
Lancelot
15,997
1,715
0
2,214
14,848
12,583
0
7,487
7,050
0
26,926
L
11,631
7,128
0
1,324
15,372
6,696
0
6,069
9,073
0
25,028
L
Terra
9,041
446
3,089
2,566
16,857
16,297
0
11,109
5,481
30,436
0
L
8,204
569
0
112
13,852
7,282
0
6,894
6,690
0
14,464
L
16,380
1,148
2,192
1,561
14,257
6,005
0
5,729
8,424
48,732
0
W
13,180
2,659
0
3,367
14,351
15,739
0
5,538
8,813
0
25,649
W
Aphrodite
ezhirael
Aphrodite
8,910
1,604
7,139
5,509
11,251
9,919
0
4,084
6,889
19,864
0
W
Nemesis
nouelia
Nemesis
19,568
9,250
0
1,290
16,658
10,056
0
5,192
11,082
0
31,766
W
Artio
6,274
274
1,748
6,983
16,119
15,312
0
8,480
7,639
18,200
0
W
Vulcan
22,104
9,424
261
854
7,800
3,576
0
2,127
5,673
46,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,448
Gold Earned
48,730
169
Minions Killed
202
6
Camps Cleared
8
1,063,058
Distance Traveled
980,195
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,197
1,020
22
2
1
225,999
1
L
Artemis
9,111
911
31
3
4
152,646
0
L
Terra
9,980
998
31
3
0
206,416
0
L
Serqet
9,309
931
20
2
1
200,792
0
L
Ra
10,133
1,013
98
10
2
194,342
0
W
Mulan
10,273
1,027
33
3
0
187,511
0
W
Aphrodite
10,507
1,051
24
2
1
196,833
0
W
Nemesis
11,263
1,126
28
3
0
231,353
0
W
Artio
9,461
946
13
1
1
214,728
0
W
Vulcan
10,944
1,094
71
7
4
232,633
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role