Player Matchup

Ra
Ra
Guhtsu
Ra
Level 146
God Stats
8W - 16L
1,365 SR
Queue Stats
357W - 372L
1,446 Elo+
Solo
Cernunnos
Cernunnos
IJhutI
Cernunnos
Level 99
God Stats
0W - 1L
1,713 SR
Queue Stats
8W - 9L
1,468 Elo+
Party 2
Odin
Odin
IZahaaK G7
Odin
Level 103
God Stats
5W - 6L
1,572 SR
Queue Stats
454W - 482L
1,481 Elo+
Solo
Geb
Geb
PreformedRock
Geb
Level 118
God Stats
0W - 2L
1,597 SR
Queue Stats
8W - 7L
1,415 Elo+
Party 2
Chaac
Chaac
datpurplypurp
Chaac
Level 64
God Stats
82W - 84L
1,526 SR
Queue Stats
165W - 191L
1,463 Elo+
Solo
Team Averages
Level 106
1,555 SR
1,455 Elo+

VS

Team Averages
Level 140
1,514 SR
1,471 Elo+
Sun Wukong
Sun Wukong
MIERONE
Sun Wukong
Level 135
God Stats
5W - 7L
1,396 SR
Queue Stats
199W - 211L
1,435 Elo+
Party 1
Nu Wa
Nu Wa
Sushiception
Nu Wa
Level 141
God Stats
19W - 20L
1,552 SR
Queue Stats
300W - 282L
1,499 Elo+
Party 1
Baba Yaga
Baba Yaga
infernokingxx13
Baba Yaga
Level 106
God Stats
38W - 23L
1,589 SR
Queue Stats
293W - 285L
1,467 Elo+
Solo
Fenrir
Fenrir
jaysigg20
Fenrir
Level 160
God Stats
11W - 9L
1,542 SR
Queue Stats
607W - 581L
1,483 Elo+
Party 1
Sol
Sol
phillyproduct
Sol
Level 160
God Stats
3W - 2L
1,487 SR
Queue Stats
140W - 134L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
0 / 5 / 5
8,753
486
5,248
12,646
5,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
IJhutI
Cernunnos
15
3 / 2 / 3
9,230
513
13,192
16,009
6,716
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 3 / 4
9,486
527
6,466
14,289
10,335
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

4
0 / 1 / 0
5,628
313
1,221
5,481
2,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
12 / 1 / 3
10,314
573
16,470
19,509
10,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MIERONE
Sun Wukong
13
1 / 2 / 3
8,100
450
4,559
14,827
14,042
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 4 / 4
10,044
558
14,149
12,364
4,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baba Yaga
infernokingxx13
Baba Yaga
15
2 / 2 / 6
9,113
506
11,284
10,456
4,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
jaysigg20
Fenrir
15
3 / 7 / 3
9,260
514
8,297
19,436
8,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 3 / 1
10,690
594
11,009
16,165
5,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
29
17
Kills
12
12
Deaths
18
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ra
0
5
5
0.5
L
Cernunnos
IJhutI
Cernunnos
3
2
3
2.25
L
2
3
4
1.33
W
Sun Wukong
MIERONE
Sun Wukong
1
2
3
1.25
L
0
1
0
0
W
3
4
4
1.25
L
12
1
3
13.5
W
Baba Yaga
infernokingxx13
Baba Yaga
2
2
6
2.5
W
Fenrir
jaysigg20
Fenrir
3
7
3
0.64
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,597
Damage
49,298
67,934
Taken
73,248
34,929
Mitigated
37,481
22,824
Healing
23,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
5,248
447
1,277
2,879
12,646
5,040
687
6,408
6,238
68,752
0
L
Cernunnos
IJhutI
Cernunnos
13,192
7,556
0
6,734
16,009
6,716
2,613
9,580
6,429
0
73,101
L
6,466
1,130
0
1,635
14,289
10,335
1,080
6,880
7,409
0
75,879
W
Sun Wukong
MIERONE
Sun Wukong
4,559
1,157
299
5,294
14,827
14,042
31
1,480
13,347
0
36,956
L
1,221
554
0
1,215
5,481
2,328
0
3,387
2,094
3,503
0
W
14,149
3,021
148
3,078
12,364
4,136
3,232
505
11,859
77,903
0
L
16,470
4,427
0
9,084
19,509
10,510
414
10,754
8,755
0
56,378
W
Baba Yaga
infernokingxx13
Baba Yaga
11,284
293
0
2,819
10,456
4,955
0
1,552
8,904
60,214
0
W
Fenrir
jaysigg20
Fenrir
8,297
1,923
0
2,976
19,436
8,924
24
1,840
17,596
0
76,187
W
11,009
3,923
0
8,488
16,165
5,424
1,316
1,092
15,073
83,751
4,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,411
Gold Earned
47,207
449
Minions Killed
489
0
Camps Cleared
0
1,432,937
Distance Traveled
1,611,808
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,753
486
126
7
0
334,554
3
L
Cernunnos
9,230
513
122
7
0
307,471
3
L
Odin
9,486
527
134
7
0
325,387
1
W
Sun Wukong
8,100
450
47
3
0
339,962
4
L
Geb
5,628
313
3
0
0
79,289
2
W
Nu Wa
10,044
558
116
6
0
294,964
5
L
Chaac
10,314
573
64
4
0
386,236
5
W
Baba Yaga
9,113
506
78
4
0
339,697
6
W
Fenrir
9,260
514
108
6
0
318,762
6
W
Sol
10,690
594
140
8
0
318,423
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role