Player Matchup

Bacchus
Bacchus
BigCat1273
Bacchus
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 20L
1,604 Elo+
Party 2
Guan Yu
Guan Yu
Feeeeeeeeeesh21
Guan Yu
Level 145
God Stats
0W - 1L
1,807 SR
Queue Stats
32W - 25L
1,604 Elo+
Solo
Janus
Janus
Iansukun
Janus
Level 148
God Stats
3W - 7L
1,347 SR
Queue Stats
374W - 365L
1,531 Elo+
Solo
Thor
Thor
NeedlessMoon39
Thor
Level 17
God Stats
8W - 4L
1,929 SR
Queue Stats
25W - 13L
1,728 Elo+
Party 2
Heimdallr
Heimdallr
tater1238437757
Heimdallr
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 72
1,617 SR
1,593 Elo+

VS

Team Averages
Level 100
1,420 SR
1,578 Elo+
Cthulhu
Cthulhu
CaptainCrumpet3
Cthulhu
Level 122
God Stats
6W - 2L
1,678 SR
Queue Stats
549W - 533L
1,601 Elo+
Party 1
Fenrir
Fenrir
Food4Life
Fenrir
Level 105
God Stats
23W - 32L
1,469 SR
Queue Stats
492W - 512L
1,543 Elo+
Party 3
Sylvanus
Sylvanus
HoRezSocksMzNuzz
Sylvanus
Level 13
God Stats
1W - 2L
1,320 SR
Queue Stats
36W - 18L
1,643 Elo+
Party 3
Janus
Janus
LethalResurrect
Janus
Level 118
God Stats
12W - 12L
1,475 SR
Queue Stats
777W - 748L
1,535 Elo+
Party 1
Rama
Rama
MrPeanutsLeftNut
Rama
Level 143
God Stats
1W - 1L
1,159 SR
Queue Stats
169W - 155L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigCat1273
Bacchus
11
0 / 3 / 1
7,037
414
3,343
10,494
9,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
1 / 6 / 2
8,611
507
13,259
17,415
19,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Iansukun
Janus
17
1 / 0 / 0
9,529
561
1,660
7,892
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 2 / 0
8,002
471
7,149
12,388
4,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
tater1238437757
Heimdallr
14
1 / 4 / 0
8,111
477
10,174
10,504
3,985
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
9,560
562
9,249
16,972
9,790
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Food4Life
Fenrir
13
3 / 0 / 2
8,366
492
6,192
11,978
9,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 0 / 7
9,012
530
5,130
12,086
8,886
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
3 / 0 / 1
10,112
595
5,649
5,616
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
5 / 1 / 4
10,077
593
11,271
15,675
7,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
15
15
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BigCat1273
Bacchus
0
3
1
0.17
W
2
3
2
1
L
1
6
2
0.33
W
Fenrir
Food4Life
Fenrir
3
0
2
4
W
2
0
7
5.5
L
Janus
Iansukun
Janus
1
0
0
1
W
3
0
1
3.5
W
5
1
4
7
L
1
2
0
0.5
L
Heimdallr
tater1238437757
Heimdallr
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,585
Damage
37,491
58,693
Taken
62,327
40,763
Mitigated
37,282
15,903
Healing
32,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BigCat1273
Bacchus
3,343
543
0
1,509
10,494
9,630
0
3,155
7,339
12,744
0
W
9,249
2,550
72
7,498
16,972
9,790
318
256
15,767
73,098
0
L
13,259
2,520
406
5,201
17,415
19,053
0
9,921
7,494
0
61,316
W
Fenrir
Food4Life
Fenrir
6,192
2,348
0
4,026
11,978
9,150
0
1,454
10,388
0
48,832
W
5,130
1,339
3,847
4,905
12,086
8,886
30
1,516
10,013
30,701
5,147
L
Janus
Iansukun
Janus
1,660
42
0
2,550
7,892
3,348
0
1,778
6,114
114,496
0
W
5,649
322
0
1,224
5,616
2,224
0
790
4,781
92,745
0
W
11,271
9,626
0
10,781
15,675
7,232
903
987
14,688
0
93,954
L
7,149
854
0
5,326
12,388
4,747
0
2,905
9,483
0
66,480
L
Heimdallr
tater1238437757
Heimdallr
10,174
3,916
0
911
10,504
3,985
0
1,884
8,620
0
70,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,290
Gold Earned
47,127
532
Minions Killed
598
0
Camps Cleared
0
1,747,322
Distance Traveled
1,806,899
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,037
414
16
1
0
364,371
3
W
Cthulhu
9,560
562
131
8
0
340,797
4
L
Guan Yu
8,611
507
103
6
0
318,006
5
W
Fenrir
8,366
492
76
4
0
375,908
1
W
Sylvanus
9,012
530
66
4
0
337,537
8
L
Janus
9,529
561
207
12
0
390,836
4
W
Janus
10,112
595
178
10
0
402,769
1
W
Rama
10,077
593
147
9
0
349,888
5
L
Thor
8,002
471
108
6
0
372,271
5
L
Heimdallr
8,111
477
98
6
0
301,838
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role