Player Matchup

Hades
Hades
LAMOKI GEEB
Hades
Level 58
God Stats
9W - 13L
1,406 SR
Queue Stats
17W - 27L
1,325 Elo+
Party 1
Chaac
Chaac
LAMOKI VEGA
Chaac
Level 109
God Stats
0W - 3L
1,596 SR
Queue Stats
25W - 37L
1,361 Elo+
Party 1
Fenrir
Fenrir
Shinchobi
Fenrir
Level 117
God Stats
2W - 1L
1,492 SR
Queue Stats
98W - 110L
1,385 Elo+
Party 1
Team Averages
Level 95
1,498 SR
1,357 Elo+

VS

Team Averages
Level 139
1,522 SR
1,662 Elo+
Izanami
Izanami
Callme_Gon
Izanami
Level 129
God Stats
2W - 2L
1,499 SR
Queue Stats
8W - 7L
1,571 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Ja_Raffe_
Morgan Le Fay
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,816 Elo+
Party 2
Ganesha
Ganesha
Liz_Mushroom
Ganesha
Level 160
God Stats
1W - 0L
1,565 SR
Queue Stats
8W - 7L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 3
12,150
639
6,783
16,113
7,281
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
5 / 3 / 2
13,278
699
19,087
29,345
29,318
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Shinchobi
Fenrir
17
2 / 6 / 3
12,063
635
14,529
18,615
8,716
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Callme_Gon
Izanami
20
10 / 2 / 3
14,542
765
20,552
19,342
16,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
Ja_Raffe_
Morgan Le Fay
20
3 / 3 / 8
13,416
706
20,252
13,473
7,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
Liz_Mushroom
Ganesha
18
0 / 3 / 11
12,477
657
11,708
18,772
24,959
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
8
Kills
13
13
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Izanami
Callme_Gon
Izanami
10
2
3
5.75
W
Morgan Le Fay
Ja_Raffe_
Morgan Le Fay
3
3
8
2.33
L
1
4
3
0.63
L
5
3
2
2
W
Ganesha
Liz_Mushroom
Ganesha
0
3
11
1.83
L
Fenrir
Shinchobi
Fenrir
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,399
Damage
52,512
64,073
Taken
51,587
45,315
Mitigated
49,032
16,642
Healing
13,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Callme_Gon
Izanami
20,552
12,226
566
5,758
19,342
16,729
1,832
3,612
15,730
0
64,902
W
Morgan Le Fay
Ja_Raffe_
Morgan Le Fay
20,252
2,117
555
4,269
13,473
7,344
975
877
12,596
76,232
0
L
6,783
61
549
5,706
16,113
7,281
458
8,237
7,876
55,943
0
L
19,087
1,941
103
8,640
29,345
29,318
0
15,342
14,003
308
60,617
W
Ganesha
Liz_Mushroom
Ganesha
11,708
581
630
1,809
18,772
24,959
94
3,127
15,645
41,578
0
L
Fenrir
Shinchobi
Fenrir
14,529
3,634
0
1,644
18,615
8,716
0
8,487
10,128
0
52,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,491
Gold Earned
40,435
221
Minions Killed
224
0
Camps Cleared
0
1,042,314
Distance Traveled
958,143
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,542
765
108
6
0
277,073
0
W
Morgan Le Fay
13,416
706
112
6
0
329,101
7
L
Hades
12,150
639
94
5
0
339,990
0
L
Chaac
13,278
699
61
3
0
356,534
0
W
Ganesha
12,477
657
4
0
0
351,969
3
L
Fenrir
12,063
635
66
3
0
345,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role