Player Matchup

Ymir
Ymir
Black_Babette
Ymir
Level 86
God Stats
31W - 29L
1,533 SR
Queue Stats
202W - 208L
1,423 Elo+
Party 2
Skadi
Skadi
TURBO-JAMBON
Skadi
Level 98
God Stats
6W - 4L
1,451 SR
Queue Stats
168W - 202L
1,357 Elo+
Party 2
Tiamat
Tiamat
Valexator
Tiamat
Level 92
God Stats
29W - 43L
1,376 SR
Queue Stats
209W - 242L
1,362 Elo+
Party 2
Scylla
Scylla
xX_Felurian_Xx
Scylla
Level 108
God Stats
13W - 8L
1,454 SR
Queue Stats
256W - 262L
1,398 Elo+
Party 1
Ao Kuang
Ao Kuang
xraul_23
Ao Kuang
Level 29
God Stats
18W - 17L
1,497 SR
Queue Stats
107W - 119L
1,364 Elo+
Party 1
Team Averages
Level 83
1,462 SR
1,381 Elo+

VS

Team Averages
Level 62
1,339 SR
1,357 Elo+
Bellona
Bellona
Heilige_Buche
Bellona
Level 58
God Stats
1W - 8L
1,135 SR
Queue Stats
68W - 92L
1,317 Elo+
Party 3
Arachne
Arachne
Heiliger_Gandalf
Arachne
Level 75
God Stats
0W - 4L
1,104 SR
Queue Stats
61W - 91L
1,294 Elo+
Party 3
Anubis
Anubis
Its_Moo21
Anubis
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 65L
1,422 Elo+
Party 3
Jing Wei
Jing Wei
NovAmore
Jing Wei
Level 44
God Stats
3W - 2L
1,581 SR
Queue Stats
38W - 52L
1,402 Elo+
Solo
Cabrakan
Cabrakan
lolitoregueiro
Cabrakan
Level 77
God Stats
3W - 7L
1,376 SR
Queue Stats
70W - 82L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
7,113
474
5,498
11,802
10,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

11
1 / 4 / 0
6,429
429
5,911
9,468
3,478
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
Valexator
Tiamat
13
0 / 0 / 1
7,628
509
5,265
7,837
3,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 1 / 1
7,826
522
4,857
6,318
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ao Kuang
xraul_23
Ao Kuang
12
1 / 2 / 3
7,357
490
5,771
10,185
4,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
0 / 1 / 0
7,116
474
5,987
11,427
8,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
6 / 0 / 3
7,882
525
9,649
9,836
4,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
Its_Moo21
Anubis
12
1 / 4 / 1
7,234
482
3,078
7,813
4,391
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
NovAmore
Jing Wei
12
0 / 1 / 5
6,848
457
4,577
10,238
4,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
9
2 / 0 / 1
6,390
426
2,887
5,859
3,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
6
Kills
9
9
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
2
2
0.5
L
Bellona
0
1
0
0
L
6
0
3
7.5
L
Anubis
Its_Moo21
Anubis
1
4
1
0.38
L
Jing Wei
NovAmore
Jing Wei
0
1
5
2.5
W
1
4
0
0.25
W
Tiamat
Valexator
Tiamat
0
0
1
0.5
L
Cabrakan
2
0
1
2.5
W
4
1
1
4.5
W
Ao Kuang
xraul_23
Ao Kuang
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,302
Damage
26,178
45,610
Taken
45,173
23,808
Mitigated
25,436
16,709
Healing
16,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,498
901
68
2,287
11,802
10,226
182
1,707
10,095
37,014
3,441
L
Bellona
5,987
1,650
0
4,013
11,427
8,806
275
7,606
3,228
0
46,942
L
9,649
4,915
0
3,928
9,836
4,559
0
2,729
7,091
0
56,461
L
Anubis
Its_Moo21
Anubis
3,078
100
0
2,194
7,813
4,391
0
5,537
2,276
48,980
0
L
Jing Wei
NovAmore
Jing Wei
4,577
3,351
105
4,020
10,238
4,163
594
3,343
6,895
0
50,392
W
5,911
2,421
280
2,724
9,468
3,478
764
1,794
7,674
0
39,882
W
Tiamat
Valexator
Tiamat
5,265
1,102
0
5,271
7,837
3,816
672
0
7,837
47,922
0
L
Cabrakan
2,887
465
194
1,974
5,859
3,517
266
1,055
4,804
23,261
0
W
4,857
249
0
2,000
6,318
1,805
0
1,647
4,671
46,069
0
W
Ao Kuang
xraul_23
Ao Kuang
5,771
1,983
0
4,079
10,185
4,483
0
817
9,368
43,552
9,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,353
Gold Earned
35,470
402
Minions Killed
398
0
Camps Cleared
0
1,382,196
Distance Traveled
1,258,330
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,113
474
75
5
0
250,923
0
L
Bellona
7,116
474
97
6
0
280,785
0
L
Arachne
7,882
525
83
6
0
321,772
2
L
Anubis
7,234
482
87
6
0
256,990
1
L
Jing Wei
6,848
457
80
5
0
243,710
0
W
Skadi
6,429
429
57
4
0
233,758
4
W
Tiamat
7,628
509
103
7
0
268,845
2
L
Cabrakan
6,390
426
51
3
0
155,073
1
W
Scylla
7,826
522
88
6
0
288,894
5
W
Ao Kuang
7,357
490
79
5
0
339,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role