Player Matchup

Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
SehZuTyp
Ymir
Level 71
God Stats
4W - 4L
1,476 SR
Queue Stats
26W - 23L
1,431 Elo+
Party 2
Bastet
Bastet
SmAsHQueEn
Bastet
Level 106
God Stats
14W - 10L
1,562 SR
Queue Stats
178W - 154L
1,584 Elo+
Solo
Kukulkan
Kukulkan
kuschelsofa
Kukulkan
Level 127
God Stats
1W - 2L
1,559 SR
Queue Stats
17W - 19L
1,375 Elo+
Party 2
Team Averages
Level 123
1,519 SR
1,478 Elo+

VS

Team Averages
Level 142
1,535 SR
1,530 Elo+
Achilles
Achilles
IaimNoSkiLLZz
Achilles
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,549 Elo+
Party 1
Bacchus
Bacchus
Lurtzz
Bacchus
Level 152
God Stats
0W - 4L
1,448 SR
Queue Stats
120W - 148L
1,520 Elo+
Solo
Agni
Agni
MontePajton
Agni
Level 154
God Stats
0W - 2L
1,580 SR
Queue Stats
78W - 90L
1,470 Elo+
Solo
Neith
Neith
PerFecT780
Neith
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 65L
1,558 Elo+
Party 1
Loki
Loki
Ysoo
Loki
Level 160
God Stats
0W - 1L
1,647 SR
Queue Stats
81W - 68L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
6 / 0 / 8
9,294
845
14,773
5,029
2,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
 
King Arthur
16
7 / 1 / 7
9,213
838
12,557
12,346
14,653
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
15
3 / 1 / 10
8,751
796
5,070
12,069
14,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
SmAsHQueEn
Bastet
14
1 / 3 / 9
7,888
717
7,064
10,872
5,128
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kukulkan
kuschelsofa
Kukulkan
16
4 / 0 / 5
9,023
820
7,112
3,845
1,969
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
IaimNoSkiLLZz
Achilles
13
1 / 7 / 1
7,244
659
5,397
15,138
9,254
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
Lurtzz
Bacchus
14
0 / 2 / 5
7,704
700
4,490
10,812
14,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 3 / 1
7,420
675
5,604
8,244
3,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
15
0 / 5 / 1
7,866
715
5,716
9,798
4,885
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Loki
Ysoo
Loki
15
3 / 4 / 2
8,187
744
7,081
9,837
4,662
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
15
21
Kills
5
5
Deaths
21
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
0
8
10
W
King Arthur
 
King Arthur
7
1
7
10.5
L
Achilles
IaimNoSkiLLZz
Achilles
1
7
1
0.21
L
Bacchus
Lurtzz
Bacchus
0
2
5
1.25
L
1
3
1
0.5
L
Neith
0
5
1
0.1
W
Ymir
3
1
10
8
W
Bastet
SmAsHQueEn
Bastet
1
3
9
1.83
L
Loki
Ysoo
Loki
3
4
2
1
W
Kukulkan
kuschelsofa
Kukulkan
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,576
Damage
28,288
44,161
Taken
53,829
38,643
Mitigated
37,025
7,760
Healing
3,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
14,773
7,689
0
1,742
5,029
2,832
869
1,480
3,549
0
40,995
W
King Arthur
 
King Arthur
12,557
2,151
0
375
12,346
14,653
0
3,032
9,314
688
28,936
L
Achilles
IaimNoSkiLLZz
Achilles
5,397
2,024
0
1,102
15,138
9,254
0
2,814
12,324
0
13,235
L
Bacchus
Lurtzz
Bacchus
4,490
808
0
765
10,812
14,570
0
2,838
7,974
15,452
0
L
5,604
418
0
77
8,244
3,654
114
1,755
6,489
18,641
0
L
Neith
5,716
1,922
0
813
9,798
4,885
0
3,974
5,824
0
35,683
W
Ymir
5,070
1,003
0
2,292
12,069
14,061
561
3,183
8,886
15,422
0
W
Bastet
SmAsHQueEn
Bastet
7,064
1,256
131
2,720
10,872
5,128
751
1,842
9,030
0
23,568
L
Loki
Ysoo
Loki
7,081
1,177
0
610
9,837
4,662
0
1,489
8,348
0
30,434
W
Kukulkan
kuschelsofa
Kukulkan
7,112
377
0
500
3,845
1,969
557
557
3,288
44,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,169
Gold Earned
38,421
251
Minions Killed
207
0
Camps Cleared
0
1,214,528
Distance Traveled
1,085,838
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,294
845
76
7
0
226,842
4
W
King Arthur
9,213
838
31
3
0
269,520
0
L
Achilles
7,244
659
13
1
0
206,270
4
L
Bacchus
7,704
700
38
3
0
227,903
4
L
Agni
7,420
675
32
3
0
209,015
1
L
Neith
7,866
715
79
7
0
204,132
1
W
Ymir
8,751
796
15
1
0
239,657
0
W
Bastet
7,888
717
34
3
0
256,697
0
L
Loki
8,187
744
45
4
0
238,518
3
W
Kukulkan
9,023
820
95
9
0
221,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role