Player Matchup

Baron Samedi
Baron Samedi
EmeraldAg3nt450
Baron Samedi
Level 88
God Stats
3W - 2L
1,681 SR
Queue Stats
65W - 65L
1,502 Elo+
Party 3
Ra
Ra
MaxMad BT
Ra
Level 81
God Stats
1W - 3L
1,499 SR
Queue Stats
81W - 104L
1,433 Elo+
Party 1
Cliodhna
Cliodhna
MiniCam02
Cliodhna
Level 49
God Stats
6W - 4L
1,655 SR
Queue Stats
74W - 86L
1,404 Elo+
Party 1
Cthulhu
Cthulhu
Razo Vadum
Cthulhu
Level 27
God Stats
14W - 18L
1,459 SR
Queue Stats
29W - 33L
1,456 Elo+
Party 3
Kukulkan
Kukulkan
xDEATHx1240
Kukulkan
Level 5
God Stats
0W - 1L
1,243 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 50
1,507 SR
1,459 Elo+

VS

Team Averages
Level 71
1,633 SR
1,418 Elo+
Cthulhu
Cthulhu
ChaelStorm
Cthulhu
Level 105
God Stats
5W - 0L
1,709 SR
Queue Stats
362W - 342L
1,515 Elo+
Party 2
Izanami
Izanami
LP3Terminator
Izanami
Level 61
God Stats
4W - 0L
1,685 SR
Queue Stats
13W - 15L
1,355 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sandy444
Tsukuyomi
Level 107
God Stats
15W - 10L
1,530 SR
Queue Stats
326W - 325L
1,471 Elo+
Party 2
Shiva
Shiva
ScantYew9166888
Shiva
Level 39
God Stats
2W - 0L
1,727 SR
Queue Stats
43W - 59L
1,262 Elo+
Solo
Chang'e
Chang'e
Starx3xo
Chang'e
Level 43
God Stats
16W - 15L
1,514 SR
Queue Stats
73W - 63L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EmeraldAg3nt450
Baron Samedi
13
2 / 3 / 3
8,386
493
13,057
13,079
8,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 4 / 1
6,870
404
5,297
11,105
3,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cliodhna
MiniCam02
Cliodhna
11
2 / 4 / 3
6,719
395
7,265
12,418
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Razo Vadum
Cthulhu
9
0 / 1 / 1
6,435
379
6,535
17,455
15,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
xDEATHx1240
Kukulkan
12
3 / 3 / 0
7,286
429
5,177
7,307
2,794
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChaelStorm
Cthulhu
14
1 / 2 / 2
8,738
514
5,492
14,395
12,014
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
15
2 / 0 / 3
9,315
548
9,061
11,812
4,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
Sandy444
Tsukuyomi
15
5 / 2 / 1
9,125
537
8,265
13,580
5,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 6
7,994
470
8,460
18,735
18,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
Starx3xo
Chang'e
15
6 / 1 / 3
9,198
541
11,452
13,419
6,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
7
Kills
15
15
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ChaelStorm
Cthulhu
1
2
2
1
L
Baron Samedi
EmeraldAg3nt450
Baron Samedi
2
3
3
1.17
W
Izanami
2
0
3
3.5
L
0
4
1
0.13
L
Cliodhna
MiniCam02
Cliodhna
2
4
3
0.88
L
Cthulhu
Razo Vadum
Cthulhu
0
1
1
0.5
W
Tsukuyomi
Sandy444
Tsukuyomi
5
2
1
2.75
W
1
2
6
2
W
Chang'e
Starx3xo
Chang'e
6
1
3
7.5
L
Kukulkan
xDEATHx1240
Kukulkan
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,331
Damage
42,730
61,364
Taken
71,941
34,682
Mitigated
47,540
14,230
Healing
33,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ChaelStorm
Cthulhu
5,492
774
394
5,237
14,395
12,014
0
7,582
6,188
50,902
0
L
Baron Samedi
EmeraldAg3nt450
Baron Samedi
13,057
1,355
524
4,466
13,079
8,301
0
5,867
7,212
57,097
0
W
Izanami
9,061
5,698
0
6,409
11,812
4,528
3,155
3,678
8,134
0
93,871
L
5,297
1,049
268
2,027
11,105
3,421
0
708
10,397
56,516
0
L
Cliodhna
MiniCam02
Cliodhna
7,265
1,018
0
3,075
12,418
4,805
0
3,874
8,544
0
38,561
L
Cthulhu
Razo Vadum
Cthulhu
6,535
1,239
189
3,457
17,455
15,361
0
4,348
13,107
22,792
0
W
Tsukuyomi
Sandy444
Tsukuyomi
8,265
1,722
0
5,155
13,580
5,892
997
3,965
9,469
0
68,422
W
8,460
1,028
739
5,498
18,735
18,872
93
7,175
11,505
0
27,025
W
Chang'e
Starx3xo
Chang'e
11,452
749
3,575
6,795
13,419
6,234
1,137
6,804
6,579
66,040
0
L
Kukulkan
xDEATHx1240
Kukulkan
5,177
860
0
224
7,307
2,794
0
2,147
5,160
31,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,696
Gold Earned
44,370
325
Minions Killed
489
0
Camps Cleared
0
1,532,718
Distance Traveled
1,669,583
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,738
514
104
6
0
334,937
5
L
Baron Samedi
8,386
493
116
7
0
271,338
4
W
Izanami
9,315
548
138
8
0
296,461
0
L
Ra
6,870
404
94
6
0
313,123
0
L
Cliodhna
6,719
395
47
3
0
338,408
2
L
Cthulhu
6,435
379
26
2
0
348,482
0
W
Tsukuyomi
9,125
537
118
7
0
395,128
2
W
Shiva
7,994
470
25
1
0
317,774
8
W
Chang'e
9,198
541
104
6
0
325,283
5
L
Kukulkan
7,286
429
42
2
0
261,367
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role