Player Matchup

Janus
Janus
Evil_Princess_89
Janus
Level 112
God Stats
0W - 3L
1,185 SR
Queue Stats
387W - 412L
1,371 Elo+
Party 2
Ares
Ares
Josephyna
Ares
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 118L
1,381 Elo+
Solo
Sylvanus
Sylvanus
Marac
Sylvanus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,374 Elo+
Solo
Thanatos
Thanatos
Techno-freack201
Thanatos
Level 123
God Stats
11W - 26L
1,296 SR
Queue Stats
590W - 614L
1,439 Elo+
Party 2
Maui
Maui
shorty_1989
Maui
Level 33
God Stats
5W - 3L
1,917 SR
Queue Stats
144W - 137L
1,550 Elo+
Party 2
Team Averages
Level 91
1,480 SR
1,423 Elo+

VS

Team Averages
Level 92
1,463 SR
1,409 Elo+
Ymir
Ymir
Lliamk
Ymir
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,402 Elo+
Party 1
Hercules
Hercules
RusMonstr
Hercules
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,398 Elo+
Solo
Chang'e
Chang'e
Trainsick
Chang'e
Level 104
God Stats
1W - 0L
1,313 SR
Queue Stats
32W - 31L
1,420 Elo+
Party 1
Nemesis
Nemesis
egelin
Nemesis
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 107L
1,418 Elo+
Solo
Eset
Eset
ertrax
Eset
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 5 / 17
11,280
705
21,870
15,955
10,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
18
6 / 5 / 12
11,308
707
12,870
22,917
37,595
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Marac
Sylvanus
15
0 / 5 / 11
10,373
648
8,946
21,852
33,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
15 / 6 / 7
13,531
846
30,899
24,048
15,648
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
0 / 5 / 22
11,392
712
10,775
25,707
36,896
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Lliamk
Ymir
17
3 / 7 / 21
11,223
701
13,174
26,003
35,386
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Hercules
RusMonstr
Hercules
20
2 / 4 / 21
11,464
717
14,674
25,951
24,261
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chang'e
Trainsick
Chang'e
19
7 / 4 / 11
12,251
766
18,629
21,110
15,648
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
egelin
Nemesis
20
10 / 5 / 15
13,426
839
22,691
17,574
10,618
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Eset
ertrax
Eset
20
4 / 4 / 18
11,959
747
18,823
16,267
8,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
112
23
Kills
26
26
Deaths
24
69
Assists
86
Player
Kills
Deaths
Assists
KDA
L
2
5
17
2.1
L
Ares
6
5
12
2.4
W
Ymir
Lliamk
Ymir
3
7
21
1.93
L
Sylvanus
Marac
Sylvanus
0
5
11
1.1
W
Hercules
RusMonstr
Hercules
2
4
21
3.13
L
15
6
7
3.08
W
Chang'e
Trainsick
Chang'e
7
4
11
3.13
W
Nemesis
egelin
Nemesis
10
5
15
3.5
W
Eset
ertrax
Eset
4
4
18
3.25
L
0
5
22
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,360
Damage
87,991
110,479
Taken
106,905
133,481
Mitigated
94,700
40,074
Healing
41,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,870
1,419
2,366
1,659
15,955
10,325
1,461
9,686
6,269
45,336
0
L
Ares
12,870
932
719
1,395
22,917
37,595
258
8,793
14,124
24,492
0
W
Ymir
Lliamk
Ymir
13,174
1,427
2,348
1,866
26,003
35,386
262
11,739
14,264
25,617
0
L
Sylvanus
Marac
Sylvanus
8,946
1,353
8,081
5,253
21,852
33,017
174
9,861
11,991
15,444
0
W
Hercules
RusMonstr
Hercules
14,674
3,392
0
4,936
25,951
24,261
1,514
11,615
14,336
0
24,008
L
30,899
7,084
1,132
13,687
24,048
15,648
2,092
11,540
12,508
0
54,023
W
Chang'e
Trainsick
Chang'e
18,629
2,199
14,832
6,941
21,110
15,648
567
10,299
10,811
34,107
0
W
Nemesis
egelin
Nemesis
22,691
8,104
4,742
2,073
17,574
10,618
4,978
11,295
6,279
0
34,169
W
Eset
ertrax
Eset
18,823
2,837
2,269
1,416
16,267
8,787
1,763
9,513
6,754
45,382
0
L
10,775
1,626
1,967
3,815
25,707
36,896
430
10,746
14,961
17,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,884
Gold Earned
60,323
130
Minions Killed
163
0
Camps Cleared
0
1,343,169
Distance Traveled
1,434,572
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,280
705
50
3
0
244,388
2
L
Ares
11,308
707
19
1
0
259,540
1
W
Ymir
11,223
701
18
1
0
234,386
0
L
Sylvanus
10,373
648
10
1
0
270,083
0
W
Hercules
11,464
717
15
1
0
306,571
0
L
Thanatos
13,531
846
48
3
0
287,664
0
W
Chang'e
12,251
766
38
2
0
302,965
0
W
Nemesis
13,426
839
27
2
0
304,308
3
W
Eset
11,959
747
65
4
0
286,342
1
L
Maui
11,392
712
3
0
0
281,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role