Player Matchup

Bellona
Bellona
BannedAgainoops
Bellona
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 1
He Bo
He Bo
Jayden0724
He Bo
Level 111
God Stats
4W - 1L
1,592 SR
Queue Stats
35W - 19L
1,565 Elo+
Party 1
Sol
Sol
Lab_Rattail
Sol
Level 135
God Stats
1W - 0L
1,692 SR
Queue Stats
14W - 9L
1,562 Elo+
Party 1
Tyr
Tyr
OneBigMeme
Tyr
Level 128
God Stats
1W - 0L
1,583 SR
Queue Stats
24W - 8L
1,617 Elo+
Party 1
Cliodhna
Cliodhna
SpacialZebra816
Cliodhna
Level 44
God Stats
1W - 4L
1,312 SR
Queue Stats
39W - 55L
1,431 Elo+
Solo
Team Averages
Level 84
1,536 SR
1,535 Elo+

VS

Team Averages
Level 108
1,522 SR
1,491 Elo+
Thanatos
Thanatos
DOCRAMEY
Thanatos
Level 159
God Stats
4W - 10L
1,353 SR
Queue Stats
504W - 490L
1,497 Elo+
Solo
Sun Wukong
Sun Wukong
MarcusGOW 09
Sun Wukong
Level 63
God Stats
2W - 2L
1,558 SR
Queue Stats
197W - 216L
1,373 Elo+
Solo
Tiamat
Tiamat
Novundak
Tiamat
Level 129
God Stats
8W - 7L
1,419 SR
Queue Stats
215W - 194L
1,539 Elo+
Solo
Xing Tian
Xing Tian
Slyyxz uwu
Xing Tian
Level 28
God Stats
5W - 3L
1,599 SR
Queue Stats
90W - 86L
1,474 Elo+
Party 2
Danzaburou
Danzaburou
Wolfiiee uwu
Danzaburou
Level 159
God Stats
0W - 1L
1,681 SR
Queue Stats
324W - 305L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 1 / 6
15,202
543
19,637
27,021
31,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
20
13 / 5 / 3
16,077
574
36,316
23,273
10,679
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
5 / 2 / 6
15,624
558
28,773
28,714
14,837
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
1 / 5 / 12
13,105
468
16,348
28,649
31,263
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cliodhna
5
0 / 0 / 0
8,348
298
0
495
99

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DOCRAMEY
Thanatos
19
3 / 5 / 3
12,483
446
8,348
27,787
15,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
MarcusGOW 09
Sun Wukong
20
3 / 4 / 2
13,361
477
15,087
31,091
30,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
Novundak
Tiamat
19
2 / 3 / 8
12,557
448
18,580
23,290
18,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xing Tian
Slyyxz uwu
Xing Tian
16
0 / 5 / 8
11,199
400
3,841
22,856
36,556
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Wolfiiee uwu
Danzaburou
20
5 / 4 / 3
14,219
508
18,419
26,371
14,521
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
37
21
Kills
13
13
Deaths
21
27
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Thanatos
DOCRAMEY
Thanatos
3
5
3
0.9
W
He Bo
13
5
3
2.9
W
5
2
6
4
L
Sun Wukong
MarcusGOW 09
Sun Wukong
3
4
2
1
L
Tiamat
Novundak
Tiamat
2
3
8
2
W
1
5
12
1.4
L
Xing Tian
Slyyxz uwu
Xing Tian
0
5
8
0.8
W
Cliodhna
0
0
0
0
L
Danzaburou
Wolfiiee uwu
Danzaburou
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,074
Damage
64,275
108,152
Taken
131,395
88,153
Mitigated
116,227
47,992
Healing
47,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,637
6,162
0
11,434
27,021
31,275
2,417
3,143
23,776
65
122,027
L
Thanatos
DOCRAMEY
Thanatos
8,348
1,768
0
13,498
27,787
15,481
56
12,294
15,493
0
121,692
W
He Bo
36,316
2,429
701
9,834
23,273
10,679
2,221
8,560
14,335
147,158
0
W
28,773
14,857
0
18,246
28,714
14,837
8,636
6,123
22,429
151,811
20,222
L
Sun Wukong
MarcusGOW 09
Sun Wukong
15,087
3,297
0
14,387
31,091
30,720
1,044
7,798
23,293
0
108,252
L
Tiamat
Novundak
Tiamat
18,580
1,674
210
7,139
23,290
18,949
2,049
10,789
12,501
109,277
0
W
16,348
3,265
0
7,777
28,649
31,263
1,238
8,461
19,836
279
96,177
L
Xing Tian
Slyyxz uwu
Xing Tian
3,841
424
0
2,309
22,856
36,556
150
16,088
6,768
11,361
0
W
Cliodhna
0
0
0
0
495
99
0
0
495
0
800
L
Danzaburou
Wolfiiee uwu
Danzaburou
18,419
10,508
0
10,133
26,371
14,521
1,332
16,478
9,893
0
122,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,356
Gold Earned
63,819
707
Minions Killed
721
0
Camps Cleared
0
2,171,718
Distance Traveled
2,499,746
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
15,202
543
206
7
0
619,001
3
L
Thanatos
12,483
446
177
6
0
567,066
4
W
He Bo
16,077
574
173
6
0
524,967
5
W
Sol
15,624
558
220
8
0
474,524
4
L
Sun Wukong
13,361
477
167
6
0
419,481
1
L
Tiamat
12,557
448
181
6
0
495,418
5
W
Tyr
13,105
468
105
4
0
527,051
0
L
Xing Tian
11,199
400
16
1
0
529,561
8
W
Cliodhna
8,348
298
3
0
0
26,175
0
L
Danzaburou
14,219
508
180
6
0
488,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role