Player Matchup

Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum II
AgressiveChicken
Geb
Platinum II
Level 61
God Stats
0W - 1L
1,318 SR
Queue Stats
74W - 65L
2,130 MMR
Solo
Zeus
Zeus
Diamond III
MidLFTSOC
Zeus
Diamond III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 26L
2,802 MMR
Party 1
Ganesha
Ganesha
Diamond I
ShibaUK
Ganesha
Diamond I
Level 160
God Stats
13W - 20L
1,653 SR
Queue Stats
125W - 117L
2,454 MMR
Party 1
Thanatos
Thanatos
Platinum II
WoahKouz
Thanatos
Platinum II
Level 69
God Stats
2W - 4L
1,555 SR
Queue Stats
248W - 235L
1,967 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 100
1,505 SR
2,171 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 117
1,571 SR
1,849 MMR
Mulan
Mulan
Masters
 
Mulan
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond I
 
Athena
Diamond I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum II
CallMeXxxxxxX
Chang'e
Platinum II
Level 70
God Stats
10W - 9L
1,585 SR
Queue Stats
158W - 155L
1,895 MMR
Solo
Osiris
Osiris
Diamond V
NoTaC0n
Osiris
Diamond V
Level 160
God Stats
4W - 4L
1,380 SR
Queue Stats
174W - 154L
2,060 MMR
Party 2
Rama
Rama
Diamond I
Xeibo
Rama
Diamond I
Level 68
God Stats
7W - 3L
1,890 SR
Queue Stats
167W - 150L
2,293 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 4 / 4
6,833
526
8,935
12,473
4,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
0 / 3 / 0
6,647
511
7,340
9,797
5,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
10
1 / 5 / 1
6,081
468
7,060
7,611
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
ShibaUK
Ganesha
9
0 / 2 / 3
5,994
461
2,860
10,257
7,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thanatos
WoahKouz
Thanatos
11
3 / 5 / 0
6,850
527
4,319
12,136
5,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
LancelotAo KuangIshtarChronos

VS

Bans
ScyllaThorRavanaNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
9 / 0 / 4
9,397
723
6,433
9,723
5,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Athena
 
Athena
13
2 / 1 / 11
8,303
639
8,097
12,767
8,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
12
4 / 3 / 7
8,166
628
8,414
9,788
3,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Osiris
NoTaC0n
Osiris
14
0 / 0 / 3
8,219
632
5,897
10,138
8,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rama
Xeibo
Rama
14
4 / 1 / 2
8,428
648
8,642
10,253
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
5
Kills
19
19
Deaths
5
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
4
4
0.75
W
Mulan
 
Mulan
9
0
4
11
W
Athena
 
Athena
2
1
11
7.5
L
0
3
0
0
W
Chang'e
4
3
7
2.5
L
Zeus
1
5
1
0.3
W
Osiris
NoTaC0n
Osiris
0
0
3
1.5
L
Ganesha
ShibaUK
Ganesha
0
2
3
0.75
L
Thanatos
WoahKouz
Thanatos
3
5
0
0.6
W
Rama
Xeibo
Rama
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,514
Damage
37,483
52,274
Taken
52,669
24,874
Mitigated
29,073
20,557
Healing
24,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,935
5,672
0
4,134
12,473
4,344
0
4,795
7,678
0
52,259
W
Mulan
 
Mulan
6,433
1,806
0
2,969
9,723
5,142
0
2,608
7,028
0
85,781
W
Athena
 
Athena
8,097
3,208
2,362
2,942
12,767
8,804
92
5,244
7,486
24,941
5,064
L
7,340
819
0
3,470
9,797
5,196
0
576
9,221
47,518
0
W
Chang'e
8,414
783
1,490
2,525
9,788
3,587
448
3,554
6,234
49,309
0
L
Zeus
7,060
1,906
0
1,032
7,611
2,603
0
3,645
3,966
41,707
0
W
Osiris
NoTaC0n
Osiris
5,897
2,157
0
6,506
10,138
8,242
0
4,770
4,751
0
52,200
L
Ganesha
ShibaUK
Ganesha
2,860
685
1,578
2,494
10,257
7,140
0
3,935
6,322
19,100
0
L
Thanatos
WoahKouz
Thanatos
4,319
1,110
0
7,849
12,136
5,591
0
2,098
10,038
0
48,926
W
Rama
Xeibo
Rama
8,642
5,397
0
5,682
10,253
3,298
894
742
9,511
0
74,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,405
Gold Earned
42,513
369
Minions Killed
475
0
Camps Cleared
0
1,239,051
Distance Traveled
1,413,695
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,833
526
102
8
0
229,694
6
W
Mulan
9,397
723
137
11
0
315,812
2
W
Athena
8,303
639
33
3
0
303,107
8
L
Geb
6,647
511
93
7
0
273,189
2
W
Chang'e
8,166
628
83
6
0
266,655
2
L
Zeus
6,081
468
79
6
0
188,216
5
W
Osiris
8,219
632
102
8
0
289,076
5
L
Ganesha
5,994
461
10
1
0
267,550
7
L
Thanatos
6,850
527
85
7
0
280,402
5
W
Rama
8,428
648
120
9
0
239,045
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role