Player Matchup

Thoth
Thoth
Diamond III
Matarilee6
Thoth
Diamond III
Level 125
God Stats
13W - 1L
1,812 SR
Queue Stats
38W - 14L
2,222 MMR
Party 1
Cupid
Cupid
Diamond V
Metinsky
Cupid
Diamond V
Level 91
God Stats
23W - 10L
1,831 SR
Queue Stats
34W - 13L
2,161 MMR
Party 1
Horus
Horus
Diamond IV
Nofrinsky
Horus
Diamond IV
Level 127
God Stats
34W - 12L
1,859 SR
Queue Stats
37W - 14L
2,161 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 114
1,834 SR
2,181 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 133
1,618 SR
1,788 MMR
Agni
Agni
Platinum III
ItzSuffeR
Agni
Platinum III
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 23L
1,993 MMR
Solo
Fenrir
Fenrir
Gold II
Thomas8454
Fenrir
Gold II
Level 145
God Stats
0W - 1L
1,807 SR
Queue Stats
43W - 46L
1,713 MMR
Party 2
Artemis
Artemis
Gold V
maxim1711
Artemis
Gold V
Level 107
God Stats
17W - 11L
1,547 SR
Queue Stats
29W - 29L
1,659 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
15
2 / 4 / 10
10,346
690
13,862
11,589
5,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
Metinsky
Cupid
18
8 / 1 / 5
12,034
802
12,920
13,889
8,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
Nofrinsky
Horus
16
2 / 0 / 10
11,478
765
7,724
15,978
23,902
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AresAchillesAo KuangThorNe Zha

VS

Bans
Yu HuangVulcanShivaBaron SamediKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
1 / 5 / 3
9,688
646
11,067
10,852
2,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Thomas8454
Fenrir
13
1 / 5 / 4
9,807
654
8,526
17,721
17,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
maxim1711
Artemis
16
3 / 3 / 2
10,462
697
12,501
10,310
3,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
12
Kills
5
5
Deaths
13
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Agni
1
5
3
0.5
W
Thoth
2
4
10
1.75
W
Cupid
Metinsky
Cupid
8
1
5
10.5
W
Horus
Nofrinsky
Horus
2
0
10
7
L
Fenrir
Thomas8454
Fenrir
1
5
4
0.6
L
Artemis
maxim1711
Artemis
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,506
Damage
32,094
41,456
Taken
38,883
37,504
Mitigated
23,853
23,162
Healing
7,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
11,067
515
0
666
10,852
2,771
102
4,945
5,907
60,035
0
W
Thoth
13,862
692
100
1,436
11,589
5,453
1,564
2,049
9,540
51,676
0
W
Cupid
Metinsky
Cupid
12,920
8,307
2,064
8,118
13,889
8,149
1,648
4,578
9,311
0
73,673
W
Horus
Nofrinsky
Horus
7,724
2,696
3,328
8,116
15,978
23,902
487
4,992
10,986
0
14,642
L
Fenrir
Thomas8454
Fenrir
8,526
1,998
0
4,436
17,721
17,131
0
5,233
12,488
0
13,680
L
Artemis
maxim1711
Artemis
12,501
6,177
0
2,574
10,310
3,951
0
3,734
6,576
0
44,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,858
Gold Earned
29,957
189
Minions Killed
162
0
Camps Cleared
0
814,738
Distance Traveled
757,212
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,688
646
95
6
0
248,226
4
W
Thoth
10,346
690
78
5
0
243,856
3
W
Cupid
12,034
802
97
6
0
261,780
3
W
Horus
11,478
765
14
1
0
309,102
3
L
Fenrir
9,807
654
11
1
0
266,514
7
L
Artemis
10,462
697
56
4
0
242,472
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role