Player Matchup

Mercury
Mercury
Diamond III
Rhys2445677
Mercury
Diamond III
Level 123
God Stats
8W - 4L
1,710 SR
Queue Stats
189W - 176L
2,223 MMR
Solo
Khepri
Khepri
Diamond III
Tom the FishHD
Khepri
Diamond III
Level 116
God Stats
52W - 53L
1,641 SR
Queue Stats
280W - 275L
2,336 MMR
Party 1
Nu Wa
Nu Wa
Platinum II
mG KingBroly
Nu Wa
Platinum II
Level 125
God Stats
1W - 3L
1,365 SR
Queue Stats
55W - 34L
2,289 MMR
Solo
Ullr
Ullr
Diamond III
olliebell13
Ullr
Diamond III
Level 158
God Stats
3W - 5L
1,616 SR
Queue Stats
264W - 259L
2,244 MMR
Party 1
Odin
Odin
Platinum I
stepsenpai
Odin
Platinum I
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 57L
2,244 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 117
1,566 SR
2,267 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 140
1,585 SR
2,127 MMR
Xbalanque
Xbalanque
Diamond III
 
Xbalanque
Diamond III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond II
Brodie Moran
Vulcan
Diamond II
Level 158
God Stats
9W - 4L
1,695 SR
Queue Stats
84W - 64L
2,297 MMR
Party 2
Thanatos
Thanatos
Masters
IdontlikeVodka
Thanatos
Masters
Level 158
God Stats
20W - 11L
1,708 SR
Queue Stats
226W - 210L
2,409 MMR
Solo
Lancelot
Lancelot
Diamond III
SaitamaSenpai--
Lancelot
Diamond III
Level 160
God Stats
5W - 2L
1,618 SR
Queue Stats
112W - 92L
2,274 MMR
Solo
Sylvanus
Sylvanus
Diamond IV
TomTheYom
Sylvanus
Diamond IV
Level 160
God Stats
1W - 3L
1,402 SR
Queue Stats
217W - 203L
2,153 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Rhys2445677
Mercury
13
1 / 5 / 0
7,269
519
3,192
12,601
4,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 1 / 0
5,946
425
1,584
8,928
6,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 2 / 0
6,394
457
6,786
7,295
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 3 / 0
6,902
493
2,996
9,184
3,378
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 3 / 1
6,811
487
6,354
10,945
10,396
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SusanoChang'eThor

VS

Bans
HadesAo KuangMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
15
2 / 0 / 2
8,533
610
6,844
9,436
3,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vulcan
13
3 / 0 / 2
8,094
578
7,462
4,736
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
15
4 / 2 / 1
8,940
639
9,941
14,336
9,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Lancelot
14
5 / 0 / 4
8,653
618
8,483
9,056
4,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
TomTheYom
Sylvanus
12
0 / 0 / 4
6,653
475
2,553
8,092
6,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
14
14
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
2
0
2
3
W
Vulcan
3
0
2
4
W
Thanatos
4
2
1
2.25
L
Mercury
Rhys2445677
Mercury
1
5
0
0.2
W
Lancelot
5
0
4
7
L
0
1
0
0
W
Sylvanus
TomTheYom
Sylvanus
0
0
4
2
L
0
2
0
0
L
0
3
0
0
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,912
Damage
35,283
48,953
Taken
45,656
27,113
Mitigated
25,919
7,327
Healing
25,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
6,844
2,406
0
4,505
9,436
3,965
457
1,042
8,394
0
81,057
W
Vulcan
7,462
1,614
8
1,728
4,736
1,985
141
2,639
2,097
79,161
0
W
Thanatos
9,941
4,057
0
14,394
14,336
9,118
732
555
13,781
0
66,387
L
Mercury
Rhys2445677
Mercury
3,192
955
0
1,126
12,601
4,768
0
1,022
11,447
0
67,359
W
Lancelot
8,483
2,622
0
750
9,056
4,063
0
1,198
7,858
0
75,022
L
1,584
14
367
2,407
8,928
6,254
0
4,691
4,237
18,497
0
W
Sylvanus
TomTheYom
Sylvanus
2,553
861
1,491
3,074
8,092
6,788
0
3,359
4,733
24,069
11,082
L
6,786
1,682
0
1,077
7,295
2,317
0
2,796
4,499
56,367
0
L
2,996
749
0
760
9,184
3,378
0
834
8,350
0
62,815
L
6,354
2,830
0
1,590
10,945
10,396
0
279
10,006
0
42,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,322
Gold Earned
40,873
430
Minions Killed
587
0
Camps Cleared
0
1,348,813
Distance Traveled
1,453,922
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,533
610
126
9
0
259,544
7
W
Vulcan
8,094
578
160
11
0
310,568
3
W
Thanatos
8,940
639
122
9
0
268,923
2
L
Mercury
7,269
519
118
8
0
300,163
1
W
Lancelot
8,653
618
125
9
0
360,937
2
L
Khepri
5,946
425
28
2
0
288,682
7
W
Sylvanus
6,653
475
54
4
0
253,950
3
L
Nu Wa
6,394
457
109
8
0
250,460
4
L
Ullr
6,902
493
110
8
0
243,543
3
L
Odin
6,811
487
65
5
0
265,965
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role