Player Matchup

Artio
Artio
 
Artio
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ProvingWind117
Bellona
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 157L
1,293 Elo+
Solo
Danzaburou
Danzaburou
SAVAGELEPINE
Danzaburou
Level 81
God Stats
9W - 9L
1,399 SR
Queue Stats
90W - 105L
1,297 Elo+
Solo
Kukulkan
Kukulkan
arushmen69
Kukulkan
Level 83
God Stats
34W - 35L
1,466 SR
Queue Stats
366W - 398L
1,371 Elo+
Solo
Team Averages
Level 98
1,473 SR
1,392 Elo+

VS

Team Averages
Level 66
1,409 SR
1,317 Elo+
Horus
Horus
Ana ng1250
Horus
Level 53
God Stats
1W - 2L
1,542 SR
Queue Stats
79W - 123L
1,213 Elo+
Solo
Skadi
Skadi
Clairebear92884
Skadi
Level 83
God Stats
24W - 24L
1,433 SR
Queue Stats
383W - 436L
1,355 Elo+
Solo
Set
Set
Miguele11
Set
Level 65
God Stats
1W - 2L
1,304 SR
Queue Stats
10W - 8L
1,368 Elo+
Solo
Neith
Neith
OGF_Jefe
Neith
Level 65
God Stats
12W - 10L
1,471 SR
Queue Stats
118W - 138L
1,300 Elo+
Solo
Zeus
Zeus
xTaintedGoddessx
Zeus
Level 62
God Stats
4W - 2L
1,295 SR
Queue Stats
185W - 202L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
0 / 0 / 1
6,196
326
2,375
15,768
9,105
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
 
Susano
4
0 / 1 / 0
5,397
284
1,262
3,014
864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 2 / 1
7,655
403
5,288
14,957
13,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
SAVAGELEPINE
Danzaburou
14
3 / 1 / 0
8,081
425
10,161
10,380
3,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
arushmen69
Kukulkan
16
5 / 4 / 0
9,808
516
10,912
12,701
5,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
1 / 2 / 2
8,938
470
6,602
17,802
15,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

15
0 / 0 / 0
8,993
473
6,002
9,105
3,582
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 1 / 3
9,342
492
4,997
16,705
7,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
OGF_Jefe
Neith
18
2 / 2 / 0
10,947
576
7,241
10,200
5,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 3 / 3
10,090
531
8,192
8,671
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
8
Kills
8
8
Deaths
8
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
0
1
0.5
L
Susano
 
Susano
0
1
0
0
W
Horus
1
2
2
1
W
0
0
0
0
W
2
1
3
3.5
W
Neith
OGF_Jefe
Neith
2
2
0
1
L
0
2
1
0.25
L
Danzaburou
SAVAGELEPINE
Danzaburou
3
1
0
3
L
Kukulkan
arushmen69
Kukulkan
5
4
0
1.25
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,998
Damage
33,034
56,820
Taken
62,483
33,448
Mitigated
35,758
17,895
Healing
22,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,375
749
91
4,473
15,768
9,105
0
0
15,768
18,200
0
L
Susano
 
Susano
1,262
525
22
266
3,014
864
0
173
2,841
0
5,072
W
Horus
6,602
3,109
959
5,960
17,802
15,640
947
2,239
15,499
0
29,964
W
6,002
2,814
190
1,305
9,105
3,582
759
1,756
7,307
0
67,557
W
4,997
2,033
0
7,127
16,705
7,922
193
2,510
14,061
0
56,011
W
Neith
OGF_Jefe
Neith
7,241
2,157
0
4,488
10,200
5,105
3,312
3,134
7,004
0
99,139
L
5,288
1,219
0
4,990
14,957
13,626
0
3,079
11,878
0
42,918
L
Danzaburou
SAVAGELEPINE
Danzaburou
10,161
3,228
541
4,921
10,380
3,971
0
321
10,059
0
58,053
L
Kukulkan
arushmen69
Kukulkan
10,912
1,552
0
2,591
12,701
5,882
0
4,619
8,082
67,485
0
W
8,192
1,811
0
2,006
8,671
3,509
1,037
3,022
5,325
62,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,137
Gold Earned
48,310
282
Minions Killed
540
0
Camps Cleared
0
1,387,814
Distance Traveled
1,628,124
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,196
326
18
1
0
290,911
5
L
Susano
5,397
284
9
0
0
100,094
0
W
Horus
8,938
470
34
2
0
373,994
2
W
Skadi
8,993
473
132
7
0
310,962
0
W
Set
9,342
492
105
6
0
362,816
1
W
Neith
10,947
576
159
8
0
264,801
1
L
Bellona
7,655
403
63
3
0
374,244
0
L
Danzaburou
8,081
425
75
4
0
282,108
0
L
Kukulkan
9,808
516
117
6
0
340,457
3
W
Zeus
10,090
531
110
6
0
315,551
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role