Player Matchup

Horus
Horus
D3vilgoat
Horus
Level 68
God Stats
1W - 1L
1,256 SR
Queue Stats
46W - 49L
1,537 Elo+
Party 3
Chang'e
Chang'e
Kneiil
Chang'e
Level 81
God Stats
2W - 1L
1,522 SR
Queue Stats
41W - 41L
1,555 Elo+
Solo
Kuzenbo
Kuzenbo
McNabb49
Kuzenbo
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 35L
1,493 Elo+
Solo
Izanami
Izanami
UltimateBuu485
Izanami
Level 84
God Stats
9W - 2L
1,877 SR
Queue Stats
46W - 49L
1,537 Elo+
Party 3
Ravana
Ravana
valkinder
Ravana
Level 42
God Stats
3W - 2L
1,371 SR
Queue Stats
49W - 59L
1,468 Elo+
Solo
Team Averages
Level 64
1,505 SR
1,518 Elo+

VS

Team Averages
Level 75
1,430 SR
1,551 Elo+
Nemesis
Nemesis
 
Nemesis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Gilan06
Ra
Level 28
God Stats
0W - 3L
1,127 SR
Queue Stats
74W - 40L
1,700 Elo+
Party 2
Skadi
Skadi
Nefelibata94
Skadi
Level 21
God Stats
1W - 3L
1,523 SR
Queue Stats
3W - 4L
1,350 Elo+
Party 1
Janus
Janus
OverTakeer
Janus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 33L
1,706 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
D3vilgoat
Horus
16
1 / 0 / 11
11,179
532
6,154
16,558
18,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

Chang'e
Kneiil
Chang'e
19
1 / 0 / 3
11,984
571
9,573
12,990
6,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
McNabb49
Kuzenbo
18
4 / 2 / 6
11,969
570
12,671
16,928
18,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
7 / 0 / 8
12,119
577
20,240
20,247
10,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ravana
valkinder
Ravana
19
11 / 0 / 6
12,509
596
12,917
10,849
6,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
0 / 3 / 0
10,073
480
5,642
17,554
6,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
 
Aphrodite
12
0 / 5 / 0
7,657
365
6,793
15,446
17,547
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
2 / 4 / 0
11,750
560
13,150
16,890
12,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
0 / 7 / 0
7,216
344
7,280
17,258
5,666
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
15
0 / 6 / 0
9,416
448
5,782
13,014
4,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
2
24
Kills
2
2
Deaths
25
34
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
3
0
0
L
Aphrodite
 
Aphrodite
0
5
0
0
W
Horus
D3vilgoat
Horus
1
0
11
6.5
L
2
4
0
0.5
W
Chang'e
Kneiil
Chang'e
1
0
3
2.5
W
Kuzenbo
McNabb49
Kuzenbo
4
2
6
3.5
L
0
7
0
0
L
Janus
0
6
0
0
W
7
0
8
11
W
Ravana
valkinder
Ravana
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,555
Damage
38,647
77,572
Taken
80,162
59,860
Mitigated
47,508
39,344
Healing
23,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,642
3,164
0
1,549
17,554
6,820
0
4,341
13,123
0
116,521
L
Aphrodite
 
Aphrodite
6,793
1,552
3,655
6,521
15,446
17,547
176
303
15,103
44,096
0
W
Horus
D3vilgoat
Horus
6,154
2,575
4,459
8,681
16,558
18,354
434
6,133
10,111
0
19,020
L
13,150
1,102
479
8,718
16,890
12,663
0
7,245
9,079
122,040
0
W
Chang'e
Kneiil
Chang'e
9,573
494
1,550
7,214
12,990
6,319
839
3,307
9,683
100,888
0
W
Kuzenbo
McNabb49
Kuzenbo
12,671
4,102
0
4,774
16,928
18,013
370
8,402
7,536
83,910
0
L
7,280
3,417
0
867
17,258
5,666
738
3,337
13,891
0
48,103
L
Janus
5,782
313
0
2,114
13,014
4,812
0
6,329
6,685
73,718
0
W
20,240
14,478
0
10,387
20,247
10,264
8,413
7,088
13,047
0
139,865
W
Ravana
valkinder
Ravana
12,917
3,717
0
2,279
10,849
6,910
523
4,482
6,318
37
123,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,760
Gold Earned
46,112
706
Minions Killed
673
0
Camps Cleared
0
2,121,813
Distance Traveled
1,981,684
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,073
480
168
8
0
484,025
1
L
Aphrodite
7,657
365
71
3
0
346,988
4
W
Horus
11,179
532
21
1
0
458,771
2
L
Ra
11,750
560
216
10
0
392,999
6
W
Chang'e
11,984
571
165
8
0
441,177
9
W
Kuzenbo
11,969
570
150
7
0
380,966
3
L
Skadi
7,216
344
74
4
0
344,732
4
L
Janus
9,416
448
144
7
0
412,940
3
W
Izanami
12,119
577
216
10
0
375,359
5
W
Ravana
12,509
596
154
7
0
465,540
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role