Player Matchup

Hades
Hades
 
Hades
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Black_Cat_1946
Bellona
Level 144
God Stats
0W - 1L
1,266 SR
Queue Stats
65W - 76L
1,463 Elo+
Solo
Zhong Kui
Zhong Kui
DimasBorZn
Zhong Kui
Level 134
God Stats
5W - 6L
1,371 SR
Queue Stats
357W - 328L
1,545 Elo+
Party 1
King Arthur
King Arthur
OmegaObscure
King Arthur
Level 158
God Stats
5W - 5L
1,515 SR
Queue Stats
403W - 370L
1,546 Elo+
Party 1
Tyr
Tyr
xChirro
Tyr
Level 100
God Stats
7W - 5L
1,667 SR
Queue Stats
214W - 188L
1,530 Elo+
Party 1
Team Averages
Level 133
1,464 SR
1,517 Elo+

VS

Team Averages
Level 103
1,484 SR
1,514 Elo+
Baba Yaga
Baba Yaga
Andronuss
Baba Yaga
Level 111
God Stats
5W - 5L
1,444 SR
Queue Stats
341W - 321L
1,510 Elo+
Party 2
Artemis
Artemis
Turqouise
Artemis
Level 109
God Stats
2W - 5L
1,050 SR
Queue Stats
321W - 298L
1,532 Elo+
Party 2
Hou Yi
Hou Yi
Typh0
Hou Yi
Level 103
God Stats
2W - 0L
1,714 SR
Queue Stats
12W - 12L
1,477 Elo+
Solo
Mulan
Mulan
Vintylis
Mulan
Level 67
God Stats
4W - 1L
1,711 SR
Queue Stats
155W - 118L
1,541 Elo+
Solo
Kumbhakarna
Kumbhakarna
WhiteScarrow
Kumbhakarna
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 119L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
16
3 / 7 / 10
9,785
652
10,618
19,539
11,751
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 6 / 5
10,260
684
13,822
19,202
22,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Zhong Kui
DimasBorZn
Zhong Kui
18
6 / 6 / 7
10,709
714
14,589
18,778
14,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

King Arthur
OmegaObscure
King Arthur
17
1 / 5 / 9
9,868
658
8,213
25,151
21,180
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyr
16
2 / 6 / 9
9,486
632
8,865
17,821
17,950

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Andronuss
Baba Yaga
19
4 / 2 / 21
11,183
746
21,360
11,294
6,682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Turqouise
Artemis
19
9 / 4 / 19
11,933
796
32,531
11,541
7,482
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hou Yi
Typh0
Hou Yi
19
9 / 2 / 19
11,683
779
20,802
12,495
7,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mulan
Vintylis
Mulan
16
4 / 5 / 17
10,358
691
10,229
16,032
18,299
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kumbhakarna
WhiteScarrow
Kumbhakarna
20
4 / 3 / 20
11,542
769
7,486
24,158
21,446
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
126
16
Kills
30
30
Deaths
16
40
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
3
7
10
1.14
W
Baba Yaga
Andronuss
Baba Yaga
4
2
21
7.25
L
4
6
5
1.08
L
Zhong Kui
DimasBorZn
Zhong Kui
6
6
7
1.58
L
King Arthur
OmegaObscure
King Arthur
1
5
9
1.1
W
Artemis
Turqouise
Artemis
9
4
19
4.63
W
Hou Yi
Typh0
Hou Yi
9
2
19
9.25
W
Mulan
Vintylis
Mulan
4
5
17
2.5
W
Kumbhakarna
WhiteScarrow
Kumbhakarna
4
3
20
4.67
L
Tyr
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,107
Damage
92,408
100,491
Taken
75,520
87,872
Mitigated
61,669
32,936
Healing
27,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
10,618
538
3,288
5,973
19,539
11,751
0
6,353
13,186
25,141
0
W
Baba Yaga
Andronuss
Baba Yaga
21,360
2,340
158
3,914
11,294
6,682
842
3,638
7,656
46,676
0
L
13,822
1,008
1,703
3,936
19,202
22,233
0
5,956
13,246
0
23,053
L
Zhong Kui
DimasBorZn
Zhong Kui
14,589
540
2,084
5,892
18,778
14,758
0
4,895
13,883
30,928
0
L
King Arthur
OmegaObscure
King Arthur
8,213
104
0
6,931
25,151
21,180
0
7,816
17,335
321
20,215
W
Artemis
Turqouise
Artemis
32,531
12,625
2,260
1,053
11,541
7,482
4,766
3,435
8,106
0
54,844
W
Hou Yi
Typh0
Hou Yi
20,802
11,282
172
3,936
12,495
7,760
2,793
6,451
6,044
0
33,814
W
Mulan
Vintylis
Mulan
10,229
1,683
1,768
2,206
16,032
18,299
464
5,116
10,916
0
12,912
W
Kumbhakarna
WhiteScarrow
Kumbhakarna
7,486
1,161
2,482
9,707
24,158
21,446
147
6,815
17,343
27,245
0
L
Tyr
8,865
1,134
1,352
1,777
17,821
17,950
0
3,826
13,995
0
14,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,108
Gold Earned
56,699
126
Minions Killed
173
0
Camps Cleared
0
1,204,201
Distance Traveled
1,241,696
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,785
652
24
2
0
196,073
0
W
Baba Yaga
11,183
746
40
3
0
294,737
2
L
Bellona
10,260
684
12
1
0
239,697
4
L
Zhong Kui
10,709
714
63
4
0
226,457
4
L
King Arthur
9,868
658
13
1
0
254,110
0
W
Artemis
11,933
796
49
3
0
224,132
2
W
Hou Yi
11,683
779
30
2
0
216,758
3
W
Mulan
10,358
691
10
1
0
225,021
1
W
Kumbhakarna
11,542
769
44
3
0
281,048
5
L
Tyr
9,486
632
14
1
0
287,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role