Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
OPGSkaterLife
Kali
Level 125
God Stats
9W - 11L
1,428 SR
Queue Stats
311W - 321L
1,445 Elo+
Solo
Chiron
Chiron
RedDeadTyler
Chiron
Level 129
God Stats
1W - 2L
1,528 SR
Queue Stats
104W - 103L
1,404 Elo+
Party 2
Maui
Maui
SVIXN_16
Maui
Level 118
God Stats
2W - 1L
1,465 SR
Queue Stats
263W - 262L
1,417 Elo+
Solo
Osiris
Osiris
l Dobbin l
Osiris
Level 68
God Stats
8W - 3L
1,490 SR
Queue Stats
10W - 11L
1,268 Elo+
Solo
Team Averages
Level 120
1,482 SR
1,407 Elo+

VS

Team Averages
Level 98
1,537 SR
1,397 Elo+
Merlin
Merlin
Gatoroid201
Merlin
Level 135
God Stats
5W - 7L
1,507 SR
Queue Stats
492W - 474L
1,542 Elo+
Solo
Arachne
Arachne
Shadow-2550
Arachne
Level 54
God Stats
2W - 1L
1,744 SR
Queue Stats
181W - 232L
1,338 Elo+
Party 1
Hou Yi
Hou Yi
Swampstalker50
Hou Yi
Level 127
God Stats
14W - 8L
1,527 SR
Queue Stats
233W - 237L
1,401 Elo+
Solo
Bacchus
Bacchus
Taco_Nitrous
Bacchus
Level 97
God Stats
6W - 9L
1,406 SR
Queue Stats
26W - 31L
1,343 Elo+
Solo
Tyr
Tyr
dogkiborg
Tyr
Level 78
God Stats
2W - 1L
1,500 SR
Queue Stats
312W - 401L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 1 / 4
6,011
601
6,339
6,728
2,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
5 / 1 / 1
5,831
583
3,571
8,088
2,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
9
0 / 0 / 3
4,904
490
3,120
4,394
1,367
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Maui
9
2 / 1 / 3
5,741
574
2,997
7,381
4,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Osiris
l Dobbin l
Osiris
10
0 / 0 / 0
5,423
542
2,340
5,773
4,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 4 / 1
5,004
500
2,086
6,707
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Shadow-2550
Arachne
8
2 / 2 / 0
5,076
508
3,181
7,607
2,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 2 / 1
4,449
445
3,191
5,164
2,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Taco_Nitrous
Bacchus
7
1 / 1 / 0
4,532
453
3,397
5,450
3,104
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 0 / 0
5,684
568
3,311
5,267
4,001

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
9
Kills
3
3
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
4
4
L
Merlin
0
4
1
0.13
W
5
1
1
5.5
W
Chiron
0
0
3
1.5
W
Maui
2
1
3
3.5
L
Arachne
Shadow-2550
Arachne
2
2
0
1
L
0
2
1
0.25
L
Bacchus
Taco_Nitrous
Bacchus
1
1
0
1
L
0
0
0
0
W
Osiris
l Dobbin l
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,367
Damage
15,166
32,364
Taken
30,195
15,419
Mitigated
14,598
14,497
Healing
5,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,339
1,220
73
3,636
6,728
2,271
280
1,867
4,861
45,151
0
L
Merlin
2,086
111
0
541
6,707
2,797
0
4,641
2,066
27,888
0
W
3,571
2,026
0
2,349
8,088
2,813
0
647
7,441
0
27,848
W
Chiron
3,120
1,181
624
1,685
4,394
1,367
24
1,701
2,693
0
35,478
W
Maui
2,997
335
201
2,128
7,381
4,091
0
1,268
6,113
14,202
5,891
L
Arachne
Shadow-2550
Arachne
3,181
2,618
0
1,133
7,607
2,663
0
2,145
5,462
0
21,691
L
3,191
1,363
261
949
5,164
2,033
0
1,021
4,143
0
23,118
L
Bacchus
Taco_Nitrous
Bacchus
3,397
693
126
770
5,450
3,104
0
863
4,587
14,302
0
L
3,311
520
0
2,002
5,267
4,001
0
0
5,267
0
38,233
W
Osiris
l Dobbin l
Osiris
2,340
906
0
3,801
5,773
4,877
0
0
5,773
0
31,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,910
Gold Earned
24,745
310
Minions Killed
238
0
Camps Cleared
0
921,938
Distance Traveled
946,737
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,011
601
82
8
0
189,748
1
L
Merlin
5,004
500
55
6
0
184,923
1
W
Kali
5,831
583
60
6
0
210,096
1
W
Chiron
4,904
490
65
7
0
182,994
1
W
Maui
5,741
574
37
4
0
178,014
2
L
Arachne
5,076
508
42
4
0
235,375
0
L
Hou Yi
4,449
445
49
5
0
173,020
2
L
Bacchus
4,532
453
15
2
0
143,181
1
L
Tyr
5,684
568
77
8
0
210,238
0
W
Osiris
5,423
542
66
7
0
161,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role