Player Matchup

Artio
Artio
Bannie
Artio
Level 100
God Stats
9W - 3L
1,792 SR
Queue Stats
152W - 105L
1,534 Elo+
Party 2
Nemesis
Nemesis
Efreetcaress
Nemesis
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
248W - 284L
1,434 Elo+
Solo
Ah Puch
Ah Puch
HailFriends
Ah Puch
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 79L
1,594 Elo+
Party 2
Artemis
Artemis
Overraker
Artemis
Level 83
God Stats
4W - 1L
1,614 SR
Queue Stats
137W - 87L
1,570 Elo+
Party 2
Terra
Terra
Subsuba
Terra
Level 128
God Stats
1W - 0L
1,695 SR
Queue Stats
149W - 106L
1,550 Elo+
Party 2
Team Averages
Level 102
1,620 SR
1,536 Elo+

VS

Team Averages
Level 112
1,515 SR
1,468 Elo+
Hera
Hera
Brockili
Hera
Level 81
God Stats
0W - 4L
1,076 SR
Queue Stats
248W - 278L
1,446 Elo+
Party 1
Kali
Kali
Dark-Knight-_132
Kali
Level 122
God Stats
4W - 2L
1,721 SR
Queue Stats
300W - 333L
1,450 Elo+
Party 1
Sol
Sol
Xv CaReLeSs vX
Sol
Level 152
God Stats
9W - 4L
1,636 SR
Queue Stats
328W - 361L
1,453 Elo+
Solo
Ra
Ra
gSkart
Ra
Level 150
God Stats
0W - 1L
1,322 SR
Queue Stats
161W - 127L
1,485 Elo+
Party 3
Sobek
Sobek
ivans110
Sobek
Level 54
God Stats
1W - 1L
1,819 SR
Queue Stats
17W - 16L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Bannie
Artio
14
0 / 2 / 19
9,186
835
4,965
13,743
16,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Efreetcaress
Nemesis
16
2 / 2 / 23
9,948
904
6,431
13,918
11,025
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
HailFriends
Ah Puch
17
7 / 3 / 18
10,504
955
16,971
10,092
4,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
Overraker
Artemis
19
20 / 2 / 8
11,727
1,066
31,854
11,058
5,738
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Terra
Subsuba
Terra
15
1 / 2 / 24
9,595
872
6,715
15,282
14,918
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
2 / 7 / 5
8,121
738
7,540
12,951
6,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 8 / 5
8,516
774
8,764
15,878
7,853
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 4 / 8
8,934
812
13,322
13,201
6,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ra
15
4 / 6 / 4
8,642
786
10,414
12,234
6,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sobek
ivans110
Sobek
14
1 / 6 / 6
8,394
763
1,708
18,279
19,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
39
30
Kills
11
11
Deaths
31
92
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Artio
Bannie
Artio
0
2
19
4.75
L
Hera
2
7
5
0.64
L
2
8
5
0.56
W
Nemesis
Efreetcaress
Nemesis
2
2
23
6.75
W
Ah Puch
HailFriends
Ah Puch
7
3
18
5.33
W
Artemis
Overraker
Artemis
20
2
8
12
W
Terra
Subsuba
Terra
1
2
24
6.5
L
2
4
8
1.5
L
Ra
4
6
4
1
L
Sobek
ivans110
Sobek
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,936
Damage
41,748
64,093
Taken
72,543
52,775
Mitigated
46,667
37,232
Healing
17,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Bannie
Artio
4,965
91
3,242
4,342
13,743
16,405
307
9,545
4,198
8,664
0
L
Hera
7,540
2,384
364
372
12,951
6,489
26
4,716
8,235
19,188
0
L
8,764
3,490
346
1,951
15,878
7,853
40
6,176
9,702
0
12,688
W
Nemesis
Efreetcaress
Nemesis
6,431
1,261
5,993
5,226
13,918
11,025
1,311
5,897
8,021
0
12,035
W
Ah Puch
HailFriends
Ah Puch
16,971
568
1,826
2,178
10,092
4,689
1,845
5,999
4,093
36,932
0
W
Artemis
Overraker
Artemis
31,854
12,292
1,134
2,216
11,058
5,738
3,688
6,565
4,493
0
64,823
W
Terra
Subsuba
Terra
6,715
847
6,404
4,671
15,282
14,918
709
4,978
10,304
11,856
0
L
13,322
797
621
3,293
13,201
6,448
0
5,888
7,313
24,354
0
L
Ra
10,414
1,337
6,378
2,715
12,234
6,549
52
4,559
7,675
30,855
0
L
Sobek
ivans110
Sobek
1,708
62
510
1,082
18,279
19,328
0
7,312
10,967
3,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,960
Gold Earned
42,607
130
Minions Killed
124
0
Camps Cleared
0
1,065,319
Distance Traveled
939,047
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,186
835
6
1
0
221,280
2
L
Hera
8,121
738
37
3
0
170,130
0
L
Kali
8,516
774
9
1
0
201,325
0
W
Nemesis
9,948
904
10
1
0
239,324
0
W
Ah Puch
10,504
955
49
4
0
197,652
0
W
Artemis
11,727
1,066
57
5
0
167,271
4
W
Terra
9,595
872
8
1
0
239,792
3
L
Sol
8,934
812
32
3
0
199,467
4
L
Ra
8,642
786
43
4
0
180,220
2
L
Sobek
8,394
763
3
0
0
187,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role