Player Matchup

Ishtar
Ishtar
Flaowr
Ishtar
Level 159
God Stats
18W - 2L
1,807 SR
Queue Stats
310W - 164L
1,642 Elo+
Party 1
Bakasura
Bakasura
Obey Bucky
Bakasura
Level 160
God Stats
2W - 2L
1,305 SR
Queue Stats
128W - 76L
1,752 Elo+
Party 1
Poseidon
Poseidon
ObeyIno
Poseidon
Level 48
God Stats
1W - 0L
1,880 SR
Queue Stats
74W - 11L
1,851 Elo+
Party 1
Jormungandr
Jormungandr
POSTERB0Y
Jormungandr
Level 65
God Stats
77W - 63L
1,566 SR
Queue Stats
164W - 199L
1,451 Elo+
Solo
Tyr
Tyr
Skrapyfallz
Tyr
Level 160
God Stats
3W - 4L
1,462 SR
Queue Stats
292W - 283L
1,591 Elo+
Party 1
Team Averages
Level 118
1,604 SR
1,658 Elo+

VS

Team Averages
Level 71
1,486 SR
1,451 Elo+
Maui
Maui
CatGirlPleaser
Maui
Level 36
God Stats
3W - 10L
1,299 SR
Queue Stats
45W - 79L
1,376 Elo+
Party 3
Sol
Sol
MellowMemestar
Sol
Level 88
God Stats
3W - 2L
1,642 SR
Queue Stats
386W - 355L
1,458 Elo+
Party 2
Ao Kuang
Ao Kuang
anikinswagwlker
Ao Kuang
Level 49
God Stats
20W - 16L
1,553 SR
Queue Stats
128W - 136L
1,431 Elo+
Party 2
Pele
Pele
audrey0525
Pele
Level 47
God Stats
1W - 2L
1,446 SR
Queue Stats
68W - 56L
1,517 Elo+
Party 3
Freya
Freya
iSaruVIII
Freya
Level 136
God Stats
16W - 19L
1,490 SR
Queue Stats
133W - 133L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Flaowr
Ishtar
11
4 / 0 / 0
6,791
617
6,450
6,798
2,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bakasura
Obey Bucky
Bakasura
12
2 / 1 / 4
6,814
619
5,412
10,255
4,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
ObeyIno
Poseidon
12
1 / 2 / 3
6,914
629
4,482
5,185
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
POSTERB0Y
Jormungandr
11
0 / 0 / 4
6,265
570
3,622
3,262
1,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
4 / 1 / 0
7,158
651
4,994
10,045
7,079
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
4,936
449
1,156
5,778
3,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
2 / 3 / 0
5,683
517
2,897
6,410
2,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
7
0 / 3 / 2
4,830
439
3,132
8,606
2,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 2 / 1
5,637
512
5,064
8,467
4,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
iSaruVIII
Freya
8
0 / 3 / 0
4,823
438
1,897
7,391
1,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
11
Kills
4
4
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
W
Ishtar
Flaowr
Ishtar
4
0
0
4
L
2
3
0
0.67
W
Bakasura
Obey Bucky
Bakasura
2
1
4
4
W
Poseidon
ObeyIno
Poseidon
1
2
3
1.25
W
Jormungandr
POSTERB0Y
Jormungandr
0
0
4
2
W
4
1
0
4
L
Ao Kuang
0
3
2
0.33
L
1
2
1
0.75
L
Freya
iSaruVIII
Freya
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,960
Damage
14,146
35,545
Taken
36,652
17,883
Mitigated
14,055
13,931
Healing
11,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,156
415
0
965
5,778
3,063
0
1,860
3,808
10,104
0
W
Ishtar
Flaowr
Ishtar
6,450
4,048
0
4,524
6,798
2,521
140
1,874
4,758
0
48,205
L
2,897
690
0
1,543
6,410
2,488
0
3,437
2,802
36,911
4,040
W
Bakasura
Obey Bucky
Bakasura
5,412
3,724
0
3,274
10,255
4,475
0
2,172
8,083
0
47,441
W
Poseidon
ObeyIno
Poseidon
4,482
585
0
728
5,185
1,976
0
2,853
2,332
51,370
0
W
Jormungandr
POSTERB0Y
Jormungandr
3,622
1,655
233
1,317
3,262
1,832
1,004
1,098
1,990
31,433
3,959
W
4,994
654
0
3,855
10,045
7,079
0
654
9,391
0
39,198
L
Ao Kuang
3,132
909
0
3,192
8,606
2,582
0
1,072
7,082
23,183
0
L
5,064
1,068
0
4,084
8,467
4,024
0
0
7,867
0
35,083
L
Freya
iSaruVIII
Freya
1,897
478
0
1,997
7,391
1,898
0
1,433
5,958
22,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,942
Gold Earned
25,909
408
Minions Killed
236
0
Camps Cleared
0
1,098,731
Distance Traveled
999,285
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
4,936
449
21
2
0
190,586
4
W
Ishtar
6,791
617
74
7
0
196,964
1
L
Sol
5,683
517
74
7
0
198,954
4
W
Bakasura
6,814
619
103
9
0
272,908
4
W
Poseidon
6,914
629
92
8
0
209,809
5
W
Jormungandr
6,265
570
72
7
0
201,417
0
W
Tyr
7,158
651
67
6
0
217,633
2
L
Ao Kuang
4,830
439
42
4
0
231,535
0
L
Pele
5,637
512
52
5
0
221,740
6
L
Freya
4,823
438
47
4
0
156,470
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role