Player Matchup

Bastet
Bastet
 
Bastet
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Anaxandridas72
Horus
Level 59
God Stats
36W - 18L
1,620 SR
Queue Stats
75W - 49L
1,570 Elo+
Party 2
Skadi
Skadi
INSTANTLYPOISON
Skadi
Level 62
God Stats
2W - 1L
1,552 SR
Queue Stats
4W - 2L
1,791 Elo+
Party 2
Sylvanus
Sylvanus
MKeet1
Sylvanus
Level 25
God Stats
2W - 1L
1,881 SR
Queue Stats
35W - 19L
1,652 Elo+
Party 2
Freya
Freya
MrCircuitBox
Freya
Level 148
God Stats
3W - 1L
1,738 SR
Queue Stats
18W - 25L
1,388 Elo+
Party 2
Team Averages
Level 88
1,658 SR
1,580 Elo+

VS

Team Averages
Level 50
1,521 SR
1,424 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
JaeXXVII
Bacchus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,655 Elo+
Party 1
Pele
Pele
sheluvsluck
Pele
Level 63
God Stats
10W - 5L
1,517 SR
Queue Stats
33W - 48L
1,299 Elo+
Party 1
Mulan
Mulan
sixgodblackboy
Mulan
Level 46
God Stats
9W - 17L
1,377 SR
Queue Stats
11W - 18L
1,319 Elo+
Party 1
Janus
Janus
toorinnegans
Janus
Level 88
God Stats
1W - 3L
1,710 SR
Queue Stats
51W - 66L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
11 / 1 / 4
8,944
639
12,485
13,951
5,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 3
6,537
467
2,163
7,271
5,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
2 / 1 / 1
6,671
477
6,534
4,755
1,641
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
MKeet1
Sylvanus
13
1 / 1 / 2
7,715
551
7,203
10,694
7,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 1 / 4
8,026
573
7,373
11,416
5,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
0 / 1 / 1
6,131
438
5,150
10,251
3,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
JaeXXVII
Bacchus
10
0 / 2 / 1
6,267
448
2,913
7,535
6,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 6 / 2
6,675
477
7,707
11,840
4,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
0 / 3 / 1
6,152
439
4,309
12,520
8,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
2 / 7 / 0
6,318
451
6,519
10,848
3,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
19
Kills
4
4
Deaths
19
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
11
1
4
13
L
Jing Wei
 
Jing Wei
0
1
1
0.5
W
0
0
3
1.5
W
2
1
1
2.5
L
Bacchus
JaeXXVII
Bacchus
0
2
1
0.25
W
Sylvanus
MKeet1
Sylvanus
1
1
2
2
W
5
1
4
7
L
2
6
2
0.5
L
0
3
1
0.17
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,758
Damage
26,598
48,087
Taken
52,994
24,515
Mitigated
27,042
19,103
Healing
12,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
12,485
4,916
0
3,998
13,951
5,303
0
1,926
11,904
0
67,122
L
Jing Wei
 
Jing Wei
5,150
3,268
0
5,337
10,251
3,793
0
0
10,251
0
53,877
W
2,163
862
1,907
3,752
7,271
5,064
0
1,741
5,530
0
20,061
W
6,534
3,094
0
245
4,755
1,641
384
843
3,912
0
41,163
L
Bacchus
JaeXXVII
Bacchus
2,913
441
111
2,086
7,535
6,670
0
0
7,535
16,041
0
W
Sylvanus
MKeet1
Sylvanus
7,203
1,611
0
5,153
10,694
7,318
763
584
9,674
43,600
9,370
W
7,373
2,365
0
4,048
11,416
5,189
1,163
4,338
7,033
42,603
0
L
7,707
2,084
0
794
11,840
4,575
66
4,544
7,124
0
38,371
L
4,309
683
0
2,633
12,520
8,216
328
5,688
6,756
0
30,075
L
6,519
470
0
1,901
10,848
3,788
34
3,505
7,043
34,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,893
Gold Earned
31,543
368
Minions Killed
281
0
Camps Cleared
0
1,324,387
Distance Traveled
1,299,835
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,944
639
95
7
0
321,619
0
L
Jing Wei
6,131
438
89
6
0
251,631
2
W
Horus
6,537
467
25
2
0
286,627
0
W
Skadi
6,671
477
64
5
0
245,758
4
L
Bacchus
6,267
448
35
3
0
264,162
3
W
Sylvanus
7,715
551
109
8
0
201,696
4
W
Freya
8,026
573
75
5
0
268,687
0
L
Pele
6,675
477
51
4
0
287,563
0
L
Mulan
6,152
439
57
4
0
257,756
3
L
Janus
6,318
451
49
4
0
238,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role