Player Matchup

Cthulhu
Cthulhu
TomiRage
Cthulhu
Level 84
God Stats
1W - 1L
1,263 SR
Queue Stats
86W - 108L
1,511 Elo+
Party 2
Vulcan
Vulcan
Unkø
Vulcan
Level 133
God Stats
6W - 1L
1,672 SR
Queue Stats
255W - 240L
1,552 Elo+
Solo
Gilgamesh
Gilgamesh
corrupteddeth
Gilgamesh
Level 48
God Stats
4W - 3L
1,374 SR
Queue Stats
74W - 108L
1,439 Elo+
Party 2
Cupid
Cupid
malice12
Cupid
Level 143
God Stats
12W - 3L
1,728 SR
Queue Stats
169W - 160L
1,536 Elo+
Solo
Ratatoskr
Ratatoskr
xTotemic
Ratatoskr
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 39L
1,464 Elo+
Solo
Team Averages
Level 114
1,508 SR
1,500 Elo+

VS

Team Averages
Level 114
1,401 SR
1,525 Elo+
Sun Wukong
Sun Wukong
BigDaddySherm
Sun Wukong
Level 129
God Stats
1W - 2L
1,412 SR
Queue Stats
86W - 90L
1,462 Elo+
Solo
Jormungandr
Jormungandr
GuguforGaga
Jormungandr
Level 160
God Stats
18W - 24L
1,510 SR
Queue Stats
112W - 142L
1,452 Elo+
Party 1
Pele
Pele
Orunitan
Pele
Level 133
God Stats
0W - 5L
1,099 SR
Queue Stats
86W - 119L
1,445 Elo+
Party 1
Izanami
Izanami
PingChowa
Izanami
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 9L
1,809 Elo+
Solo
Baba Yaga
Baba Yaga
Whoopsie Poodle
Baba Yaga
Level 143
God Stats
0W - 2L
1,482 SR
Queue Stats
37W - 52L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
TomiRage
Cthulhu
20
4 / 2 / 16
13,625
757
15,577
22,671
30,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Vulcan
Unkø
Vulcan
20
2 / 3 / 14
12,774
710
21,521
14,243
7,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
corrupteddeth
Gilgamesh
20
4 / 4 / 15
13,213
734
15,963
22,619
20,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
malice12
Cupid
20
10 / 2 / 9
14,373
799
31,790
25,166
12,497
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ratatoskr
xTotemic
Ratatoskr
20
8 / 2 / 12
14,246
791
16,949
29,835
20,828
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigDaddySherm
Sun Wukong
19
2 / 4 / 8
12,212
678
19,181
27,661
28,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
GuguforGaga
Jormungandr
20
5 / 7 / 5
13,141
730
25,092
27,523
30,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pele
19
3 / 7 / 7
12,256
681
20,241
23,215
10,962
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
PingChowa
Izanami
20
2 / 7 / 5
13,820
768
14,007
22,767
10,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baba Yaga
Whoopsie Poodle
Baba Yaga
18
1 / 3 / 8
11,703
650
16,192
16,481
8,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
46
28
Kills
13
13
Deaths
28
66
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BigDaddySherm
Sun Wukong
2
4
8
1.5
L
Jormungandr
GuguforGaga
Jormungandr
5
7
5
1.07
L
Pele
3
7
7
0.93
L
Izanami
PingChowa
Izanami
2
7
5
0.64
W
Cthulhu
TomiRage
Cthulhu
4
2
16
6
W
Vulcan
Unkø
Vulcan
2
3
14
3
L
Baba Yaga
Whoopsie Poodle
Baba Yaga
1
3
8
1.67
W
Gilgamesh
corrupteddeth
Gilgamesh
4
4
15
2.88
W
Cupid
malice12
Cupid
10
2
9
7.25
W
Ratatoskr
xTotemic
Ratatoskr
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,800
Damage
94,713
114,534
Taken
117,647
91,211
Mitigated
89,751
33,168
Healing
23,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BigDaddySherm
Sun Wukong
19,181
2,398
0
6,623
27,661
28,361
0
8,808
18,492
0
43,755
L
Jormungandr
GuguforGaga
Jormungandr
25,092
4,970
0
3,132
27,523
30,836
138
10,414
16,912
73,048
0
L
Pele
20,241
5,021
0
3,763
23,215
10,962
0
8,972
13,930
0
32,473
L
Izanami
PingChowa
Izanami
14,007
8,797
0
4,978
22,767
10,940
1,653
3,574
18,992
0
79,012
W
Cthulhu
TomiRage
Cthulhu
15,577
1,036
2,880
2,863
22,671
30,210
456
9,480
12,923
28,763
0
W
Vulcan
Unkø
Vulcan
21,521
7,173
0
1,804
14,243
7,537
164
6,215
7,805
62,644
0
L
Baba Yaga
Whoopsie Poodle
Baba Yaga
16,192
388
15
4,818
16,481
8,652
757
5,330
10,891
39,514
0
W
Gilgamesh
corrupteddeth
Gilgamesh
15,963
3,200
52
2,134
22,619
20,139
1,213
9,681
12,411
0
32,436
W
Cupid
malice12
Cupid
31,790
16,942
2,865
10,593
25,166
12,497
4,693
9,573
15,269
0
66,489
W
Ratatoskr
xTotemic
Ratatoskr
16,949
4,285
0
9,977
29,835
20,828
529
6,335
23,055
0
59,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,231
Gold Earned
63,132
288
Minions Killed
349
0
Camps Cleared
0
1,949,044
Distance Traveled
1,795,945
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,212
678
63
4
0
392,894
0
L
Jormungandr
13,141
730
78
4
0
353,215
6
L
Pele
12,256
681
34
2
0
370,841
0
L
Izanami
13,820
768
126
7
0
292,208
1
W
Cthulhu
13,625
757
24
1
0
410,062
4
W
Vulcan
12,774
710
98
5
0
405,416
2
L
Baba Yaga
11,703
650
48
3
0
386,787
2
W
Gilgamesh
13,213
734
23
1
0
359,306
1
W
Cupid
14,373
799
79
4
0
360,016
2
W
Ratatoskr
14,246
791
64
4
0
414,244
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role