Player Matchup

Xbalanque
Xbalanque
ChrisRevers
Xbalanque
Level 151
God Stats
12W - 5L
1,607 SR
Queue Stats
35W - 28L
1,506 Elo+
Solo
Geb
Geb
Risingsun14037
Geb
Level 67
God Stats
46W - 33L
1,584 SR
Queue Stats
66W - 72L
1,361 Elo+
Party 1
Thor
Thor
UnrefinedGaming
Thor
Level 131
God Stats
8W - 10L
1,500 SR
Queue Stats
46W - 62L
1,419 Elo+
Solo
Guan Yu
Guan Yu
bobnasty
Guan Yu
Level 138
God Stats
4W - 1L
1,672 SR
Queue Stats
22W - 12L
1,681 Elo+
Party 1
Zeus
Zeus
cam_da_0takuz
Zeus
Level 68
God Stats
11W - 6L
1,655 SR
Queue Stats
261W - 295L
1,436 Elo+
Solo
Team Averages
Level 111
1,604 SR
1,481 Elo+

VS

Team Averages
Level 132
1,457 SR
1,467 Elo+
Lancelot
Lancelot
COD_SHELLSHOCK
Lancelot
Level 138
God Stats
20W - 28L
1,425 SR
Queue Stats
235W - 243L
1,435 Elo+
Party 3
Khepri
Khepri
Grubby1997xx
Khepri
Level 145
God Stats
4W - 3L
1,650 SR
Queue Stats
219W - 212L
1,444 Elo+
Party 2
King Arthur
King Arthur
Noodle_Tron__
King Arthur
Level 99
God Stats
0W - 1L
1,244 SR
Queue Stats
104W - 116L
1,500 Elo+
Party 3
Izanami
Izanami
air_force_265
Izanami
Level 154
God Stats
11W - 10L
1,511 SR
Queue Stats
435W - 423L
1,492 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
tojiswrld
Morgan Le Fay
Level 123
God Stats
4W - 4L
1,454 SR
Queue Stats
104W - 113L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ChrisRevers
Xbalanque
16
5 / 1 / 7
9,631
567
13,576
10,196
4,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
1 / 0 / 10
8,949
526
4,686
7,848
6,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 3 / 5
8,984
528
6,067
13,109
5,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
bobnasty
Guan Yu
16
9 / 1 / 4
10,794
635
14,291
13,967
16,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
6 / 0 / 7
10,426
613
10,122
10,266
4,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
2 / 3 / 0
8,374
493
4,664
10,396
4,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
11
0 / 2 / 1
7,408
436
3,612
11,192
12,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Noodle_Tron__
King Arthur
10
0 / 8 / 2
6,632
390
3,871
20,621
11,630
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
12
0 / 4 / 0
7,679
452
5,964
14,779
5,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
tojiswrld
Morgan Le Fay
13
3 / 6 / 2
8,459
498
7,634
12,146
4,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
23
Kills
5
5
Deaths
23
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Lancelot
2
3
0
0.67
W
Xbalanque
ChrisRevers
Xbalanque
5
1
7
8.5
L
Khepri
0
2
1
0.25
L
King Arthur
Noodle_Tron__
King Arthur
0
8
2
0.13
W
1
0
10
6
W
2
3
5
1.5
L
Izanami
0
4
0
0
W
Guan Yu
bobnasty
Guan Yu
9
1
4
11
W
6
0
7
9.5
L
Morgan Le Fay
tojiswrld
Morgan Le Fay
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,742
Damage
25,745
55,386
Taken
69,134
36,813
Mitigated
38,212
24,523
Healing
12,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
4,664
895
0
3,085
10,396
4,156
876
2,366
7,801
0
49,826
W
Xbalanque
ChrisRevers
Xbalanque
13,576
6,577
0
4,343
10,196
4,317
2,986
2,868
7,328
0
85,132
L
Khepri
3,612
270
267
1,752
11,192
12,904
0
2,494
8,598
19,961
3,565
L
King Arthur
Noodle_Tron__
King Arthur
3,871
1,053
0
1,797
20,621
11,630
0
2,847
17,118
0
32,933
W
4,686
454
0
2,580
7,848
6,098
246
1,596
6,252
21,583
0
W
6,067
831
0
4,008
13,109
5,529
0
2,098
11,011
0
60,533
L
Izanami
5,964
3,781
0
4,490
14,779
5,032
0
2,729
11,908
0
84,809
W
Guan Yu
bobnasty
Guan Yu
14,291
1,156
764
6,621
13,967
16,536
1,982
2,361
11,606
0
78,853
W
10,122
2,564
378
5,829
10,266
4,333
2,506
1,900
8,366
80,217
2,051
L
Morgan Le Fay
tojiswrld
Morgan Le Fay
7,634
814
0
1,334
12,146
4,490
0
4,284
7,763
53,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,784
Gold Earned
38,552
521
Minions Killed
425
0
Camps Cleared
0
1,626,560
Distance Traveled
1,486,210
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,374
493
86
5
0
263,271
0
W
Xbalanque
9,631
567
128
8
0
311,455
2
L
Khepri
7,408
436
37
2
0
329,394
5
L
King Arthur
6,632
390
55
3
0
311,541
0
W
Geb
8,949
526
27
2
0
333,967
0
W
Thor
8,984
528
94
6
0
354,222
0
L
Izanami
7,679
452
159
9
0
307,226
1
W
Guan Yu
10,794
635
143
8
0
323,582
0
W
Zeus
10,426
613
129
8
0
303,334
8
L
Morgan Le Fay
8,459
498
88
5
0
274,778
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role