Player Matchup

Ah Puch
Ah Puch
DovesonFire
Ah Puch
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,246 Elo+
Party 2
Izanami
Izanami
FateTheDestroyer
Izanami
Level 129
God Stats
5W - 3L
1,788 SR
Queue Stats
269W - 295L
1,465 Elo+
Party 2
Mulan
Mulan
LuffiDMonkey
Mulan
Level 29
God Stats
1W - 3L
1,438 SR
Queue Stats
116W - 126L
1,505 Elo+
Solo
Atlas
Atlas
ZeronWolf30
Atlas
Level 117
God Stats
1W - 1L
1,645 SR
Queue Stats
134W - 122L
1,541 Elo+
Party 2
Hera
Hera
hookahsmoker
Hera
Level 119
God Stats
8W - 6L
1,471 SR
Queue Stats
181W - 175L
1,524 Elo+
Party 2
Team Averages
Level 84
1,568 SR
1,456 Elo+

VS

Team Averages
Level 64
1,583 SR
1,493 Elo+
Ne Zha
Ne Zha
BaiBlueBerry
Ne Zha
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,685 Elo+
Party 1
Chiron
Chiron
Beehaw
Chiron
Level 146
God Stats
1W - 0L
1,707 SR
Queue Stats
32W - 28L
1,604 Elo+
Party 1
Kuzenbo
Kuzenbo
M00nkin
Kuzenbo
Level 29
God Stats
1W - 0L
1,737 SR
Queue Stats
42W - 30L
1,612 Elo+
Party 1
Bastet
Bastet
bokobinbabu
Bastet
Level 108
God Stats
15W - 16L
1,469 SR
Queue Stats
691W - 692L
1,374 Elo+
Solo
Ao Kuang
Ao Kuang
thadapperdude
Ao Kuang
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,191 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DovesonFire
Ah Puch
15
3 / 8 / 6
8,686
724
11,453
15,203
6,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 6 / 7
8,866
739
8,896
12,499
4,636
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
3 / 4 / 6
9,457
788
12,381
16,767
20,011
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
3 / 9 / 8
10,080
840
10,155
21,711
18,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
5 / 8 / 3
9,720
810
13,952
12,571
4,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
19
9 / 2 / 19
11,000
917
24,849
15,165
8,328
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
Beehaw
Chiron
18
10 / 2 / 16
10,853
904
18,541
11,157
5,704
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Kuzenbo
M00nkin
Kuzenbo
17
6 / 2 / 22
11,218
935
12,908
15,696
24,054
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bastet
17
3 / 4 / 18
9,682
807
9,944
15,184
7,595
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
thadapperdude
Ao Kuang
17
7 / 6 / 16
10,915
910
6,293
15,895
8,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
126
16
Kills
35
35
Deaths
16
30
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
9
2
19
9.25
W
Chiron
Beehaw
Chiron
10
2
16
9
L
Ah Puch
DovesonFire
Ah Puch
3
8
6
0.75
L
2
6
7
0.92
L
3
4
6
1.5
W
Kuzenbo
M00nkin
Kuzenbo
6
2
22
8.5
L
3
9
8
0.78
W
Bastet
3
4
18
3
L
5
8
3
0.81
W
Ao Kuang
thadapperdude
Ao Kuang
7
6
16
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,837
Damage
72,535
78,751
Taken
73,097
53,277
Mitigated
54,294
15,167
Healing
31,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
24,849
5,993
678
6,351
15,165
8,328
856
7,598
7,369
0
48,990
W
Chiron
Beehaw
Chiron
18,541
7,760
2,985
2,956
11,157
5,704
2,341
5,848
5,205
0
40,648
L
Ah Puch
DovesonFire
Ah Puch
11,453
1,092
112
1,787
15,203
6,003
561
4,152
11,051
21,308
0
L
8,896
3,576
971
2,171
12,499
4,636
0
3,457
9,042
0
15,872
L
12,381
1,153
604
5,964
16,767
20,011
282
3,858
12,909
432
27,265
W
Kuzenbo
M00nkin
Kuzenbo
12,908
3,987
2,754
5,164
15,696
24,054
312
7,547
7,905
23,603
0
L
10,155
4,090
94
1,549
21,711
18,313
257
5,031
16,680
19,948
0
W
Bastet
9,944
3,521
1,957
3,913
15,184
7,595
1,300
5,848
9,270
0
17,873
L
13,952
3,323
907
1,008
12,571
4,314
650
2,703
9,868
25,961
0
W
Ao Kuang
thadapperdude
Ao Kuang
6,293
2,016
1,418
3,476
15,895
8,613
3,843
8,345
7,356
13,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,809
Gold Earned
53,668
131
Minions Killed
147
0
Camps Cleared
0
924,239
Distance Traveled
1,191,426
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,000
917
32
3
0
249,782
0
W
Chiron
10,853
904
55
5
0
236,141
0
L
Ah Puch
8,686
724
22
2
0
181,892
0
L
Izanami
8,866
739
16
1
0
176,293
0
L
Mulan
9,457
788
30
3
0
208,356
1
W
Kuzenbo
11,218
935
14
1
0
249,255
0
L
Atlas
10,080
840
22
2
0
164,782
0
W
Bastet
9,682
807
21
2
0
251,796
3
L
Hera
9,720
810
41
3
0
192,916
0
W
Ao Kuang
10,915
910
25
2
0
204,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role