Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Decay 115
Ah Muzen Cab
Level 129
God Stats
36W - 22L
1,627 SR
Queue Stats
194W - 178L
1,480 Elo+
Party 2
Ao Kuang
Ao Kuang
IJustMix
Ao Kuang
Level 89
God Stats
6W - 5L
1,653 SR
Queue Stats
428W - 391L
1,480 Elo+
Party 1
Anubis
Anubis
ShacoPG
Anubis
Level 55
God Stats
1W - 1L
1,648 SR
Queue Stats
2W - 6L
1,156 Elo+
Solo
Sylvanus
Sylvanus
ShierFoRsAkEn
Sylvanus
Level 129
God Stats
21W - 14L
1,564 SR
Queue Stats
136W - 125L
1,452 Elo+
Party 2
Team Averages
Level 103
1,598 SR
1,413 Elo+

VS

Team Averages
Level 143
1,411 SR
1,506 Elo+
Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DiabolicCreed84
Bellona
Level 124
God Stats
2W - 8L
1,318 SR
Queue Stats
806W - 763L
1,535 Elo+
Solo
He Bo
He Bo
JAKEFR0MST8FARM
He Bo
Level 158
God Stats
10W - 11L
1,447 SR
Queue Stats
743W - 711L
1,507 Elo+
Solo
Thor
Thor
JungleThug
Thor
Level 145
God Stats
70W - 63L
1,538 SR
Queue Stats
131W - 133L
1,474 Elo+
Solo
Awilix
Awilix
greenbay2735
Awilix
Level 128
God Stats
3W - 8L
1,251 SR
Queue Stats
162W - 133L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
20
9 / 0 / 15
15,473
619
31,256
26,507
39,519
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ah Muzen Cab
Decay 115
Ah Muzen Cab
20
1 / 2 / 5
13,658
546
10,653
31,260
12,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ao Kuang
IJustMix
Ao Kuang
20
19 / 4 / 7
16,262
650
32,856
40,023
21,365
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anubis
ShacoPG
Anubis
16
2 / 7 / 4
11,633
465
8,083
18,574
8,702
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
ShierFoRsAkEn
Sylvanus
19
3 / 4 / 22
13,191
528
13,955
20,202
25,501
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
5 / 8 / 2
11,991
480
16,201
36,336
33,011
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

19
4 / 5 / 4
12,568
503
26,125
31,841
29,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
1 / 10 / 8
11,094
444
19,141
23,478
8,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

16
4 / 5 / 7
10,097
404
11,799
24,334
19,385
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Awilix
17
3 / 6 / 7
11,023
441
15,777
21,903
10,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
45
34
Kills
17
17
Deaths
34
53
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
9
0
15
16.5
L
Hercules
 
Hercules
5
8
2
0.75
W
Ah Muzen Cab
Decay 115
Ah Muzen Cab
1
2
5
1.75
L
4
5
4
1.2
W
Ao Kuang
IJustMix
Ao Kuang
19
4
7
5.63
L
1
10
8
0.5
L
4
5
7
1.5
W
Anubis
ShacoPG
Anubis
2
7
4
0.57
W
Sylvanus
ShierFoRsAkEn
Sylvanus
3
4
22
3.5
L
Awilix
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,803
Damage
89,043
136,566
Taken
137,892
107,698
Mitigated
101,177
70,101
Healing
34,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
31,256
4,507
4,566
10,790
26,507
39,519
2,618
3,176
23,331
0
123,955
L
Hercules
 
Hercules
16,201
5,035
0
12,678
36,336
33,011
120
12,025
24,311
456
100,499
W
Ah Muzen Cab
Decay 115
Ah Muzen Cab
10,653
4,819
0
16,413
31,260
12,611
3,060
2,419
28,841
0
119,444
L
26,125
11,608
0
13,779
31,841
29,461
1,245
10,231
21,610
0
125,308
W
Ao Kuang
IJustMix
Ao Kuang
32,856
10,500
0
18,115
40,023
21,365
4,132
5,353
34,510
146,205
0
L
19,141
701
0
4,746
23,478
8,886
135
13,674
9,804
99,385
0
L
11,799
868
558
1,942
24,334
19,385
0
9,208
15,126
0
55,084
W
Anubis
ShacoPG
Anubis
8,083
137
0
6,572
18,574
8,702
1,089
6,331
12,243
80,732
0
W
Sylvanus
ShierFoRsAkEn
Sylvanus
13,955
2,443
6,234
7,411
20,202
25,501
1,426
5,012
15,190
37,735
3,830
L
Awilix
15,777
5,895
0
1,250
21,903
10,434
0
9,099
12,804
0
88,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,217
Gold Earned
56,773
639
Minions Killed
734
0
Camps Cleared
0
2,363,493
Distance Traveled
2,223,561
12
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
15,473
619
183
7
0
527,638
3
L
Hercules
11,991
480
177
7
0
413,046
12
W
Ah Muzen Cab
13,658
546
168
7
0
493,822
1
L
Bellona
12,568
503
204
8
0
450,802
8
W
Ao Kuang
16,262
650
133
5
0
510,159
2
L
He Bo
11,094
444
147
6
0
405,451
9
L
Thor
10,097
404
72
3
0
445,933
9
W
Anubis
11,633
465
100
4
0
407,542
2
W
Sylvanus
13,191
528
55
2
0
424,332
4
L
Awilix
11,023
441
134
5
0
508,329
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role